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Name: Faunus

Gender: Female

Appearance: A tall, slender woman with deep green eyes. Faunus has long fiery red hair. Her body is clothed by leaves and ivy. She is often seen carrying a sickle.

Bio: Faunus background is shrouded in mystery, her past lost in time. All that is known is that she left the heavens to focus on her passion of plant life on the mortal world. She made the western part of the island her home, growing great gardens full of fruits and beautiful flora. Grass grows beneath her feat and greenery appears wherever she goes.

God of:

- Major: Agriculture, Plant life
- Minor: Forrest, Fertility of the earth, Weather
 
God:

Melfas
Appearance: Melfas wears many forms when he walks the world. His most commonly revered form however is that of an old man with a long white beard, wearing a white silk toga, with a golden sash. In his hand is simple gnarled oak staff. Though he is often pictured at a desk, quill in hand.
Gender: Male
Bio: Melfas is one of the older gods, having lived in Paradise for eons before his exile. He was the record keeper of the gods in Paradise, keeping records of not only public affairs, but also private ones. Nothing in Paradise was unknown to him, however, knowledge of the World at large remained unknown to him. It was this lack of knowledge that lead to his sojourn to the mortal world. To continue his duties he left one of his magic quills that continued to keep records.
God of:
-Major: Magic, Knowledge
-Minor: Doors & Portals, Records, Commerce

IC:

The Dragons

Melfas had received the great egg from Hiss, the Dragon scales from Kip, and the fire of Tân. However, though this would be fine for the creation of a simple dragon, a much grander idea came upon Melfas. If the other gods gifted some power to the creation the dragons, he would create a dragon suited to each god. As proof of the concept he created a large winged beast, clad in scales, the drake. The large beast when tame would be a great flying beast of burden, able to carry a few tonnes, cooperating with their master as opposed to being ordered. Wild drakes, where a different matter all together, these drakes would be viciously territorial, and cunning when they attacked. However, they would avoid cities and towns for the most part, as there are too many people there. He scattered the drakes about the world, retaining some in the great flying cities.

The Unicorn

Seeing the new threat of diseases of the world and desiring to create a creature to magically heal the races of the world, Melfas created the unicorn. The creature would possess the body of a horse with a long twisted horn projecting from the center of its head. However, this animal would be skittish and hard to even get close to unless the one seeking them was acting for a pure and noble purpose. Unicorns can be found in the forests of the world, in addition to the menagerie of Almirdûr.

OOC: I will PM with the race stuff later today, alternatively, it is on the wiki.
 
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Name: Wèizhī
Apperance: Wèizhī has no true appearance or form. However, it commonly represents itself as a swirling mass of dark clouds or as a formless shadow, at those few times when it needs to.
Gender: None
Bio: The origin of Wèizhī is unknown, though what is known is that it has been around for a very long time. Its name is not of its own making, but is simply the most preferred one of the many names given to it by mortals. Wèizhī is infamous among other gods due to its unknowable nature, and its tendency to spread false information. However, despite often being associated with all manner of deception and for causing mischief, Wèizhī also has a slightly more positive side with its command over the clouds. Of course, this could be said to be weighted up by the maddening nature of some of its creations. This is however not intentional, but merely brought about due to Wèizhī's ignorance of what is considered normal.
God Of:
-Major: Mischief, Deception
-Minor: Shadows, Madness, Darkness
 
Name: Hektor
Appearance: Strong, well-built man clad in heavy armor with a sword at his belt and a lance on his back. Usually seen riding his horse, Helikaon. He has Blue eyes and Golden hair.
Gender: Male
Bio: Originally a mortal man Hektor was the son of Priam, King of Troy. After his great battle against the Greek Hero Achilles the gods, in recognition of all he had done the gods made him a minor god. After the sacking of Troy Hektor could no longer bear to live in that world without his friends and family and decided to leave. Hektor is still a great warrior after his years of fighting for Troy but his defeat by Achilles has made him wiser and more likely to try and outthink his opponents then outfight them.
God Of:
-Major: Cleverness, Warfare
-Minor: Commerce, ships, Technology

Hektor, hearing of Melfas' plan decided he would aid him and agreed to make the Dragons smart and great fighters.
 
Name: Hurr (aka Grandmother Turtle, The Eternal She)
Apperance: A turtle of gigantic size, typically covered with moss and swamp fauna. Alternatively, a rotund, ancient lizardwoman with no teeth, thick skin and cold yellow eyes
Gender: Female
Bio: Hurr is a timeless entity of unknowable origin. Time itself is her element and her home. She creates and destroys life with neither compassion nor cruelty. Once she had a mate, Hisss. But Hiss took off his shell, and he and his children became mortal, and now Hurr is alone.
God Of:
-Major: Time
-Minor: Prophecy, standing water, reptiles

Also, I added a page for the Hissites to the Wiki:

http://the-exiled-gods.wikia.com/wiki/Hissites

So in lieu of a lengthy PM, just look at that and tell me if you need more info.
 
The Dragons

Melfas had received the great egg from Hiss, the Dragon scales from Kip, and the fire of Tân. However, though this would be fine for the creation of a simple dragon, a much grander idea came upon Melfas. If the other gods gifted some power to the creation the dragons, he would create a dragon suited to each god. At proof of the concept his created a large winged beast, clad in scales, the drake. The large beast when tame would be a great flying beast of burden, able to carry a few tonnes, cooperating with their master as opposed to being ordered. Wild drakes, where a different matter all together, these drakes would be viciously territorial, and cunning when they attacked. However, they would avoid cities and towns for the most part, as there are too many people there. He scattered the drakes about the world, retaining some in the great flying cities.

Ragnaz though of it would give to the dragon, normally he would give such great beast the power of the earth, giving it prodigious strength and scales has hard as diamonds, however the other gods had already given that to him. So instead he crafted 5 types of Gems an Earth Gem, a Fire Gem, a Water Gem, an Air Gem and the most powerful of all the Void Gem.

He then approached Melfas and handed over the Gems saying " Each of this Gems will be imbued into one of the original dragons, granting him mastery over each of the elements, all their offspring will inherit this power to a lesser degree. However the Void Gem will be different, for it represents something more than a simple element, it represent pure life energy, creativity, death, vengeance, inventiveness, goodness and evil, the holder of this Gem will be able to exert control over life , but unlike the other original dragons he won't be able to ever produce any offspring and will be the sole of it's kind. "
 
The Dragons:
Hiss thought long on the idea of a dragon of water, that could live among his people and help guard them. And the more he thought, the more he liked the notion, saying, "A water dragon would be a mighty thing, a great new thing. And it might be a worthy mate for me, who was a god but am a mortal. But I do not have such power as I once did, and I must find a way to convince Hurr to part with some."

Hiss thought long on how to persuade Hurr to help make a new thing, when she hates change above all. And in that hate he had his answer. "Hurr despises change, and the corruption spreading from the far north is a great change indeed. Perhaps she might be willing to help make the dragons if she thought they would stop that change from happening."

And so Hiss made a plan and sought his former wife. And when he found Hurr, he began a speech that he had practiced long. But Hurr stopped him, saying, "Do not think you can trick me, as I have forseen this day. I will give you what you seek, though you will curse me for this gift in time." And Hurr gave to him a clay bowl and filled it with sacred water, and bade Hiss bring it to Melfas.
 
Name: Apheleia
Apperance: Pale woman of an unknown age, bedecked in white, carrying a long staff. Her face is masked by a veil made of a strange, silk-like substance, icy to the touch. It seems like she does not walk, but rather glide gracefully to travel.
Gender: Female
Bio:
Before anything existed, there was time. Time and the cold, heartless void. These two pillars of eternity embodied themselves in Apheleia, Goddess of Winter and Time. She is the embodiment of purity on the mortal plane, and as such any and all who gaze upon her features are turned to snow, swept away by the harsh winter winds and never heard from again. It is rumoured that Apheleia is also the Lady of the Moon, who can whisk the great orb away in her chariot, or bring it closer and brighter to the world of mortals. When she came to the world, she crafted a fortress made from solid ice, in the far southern reaches of the Western Continent; a fortress defended by mighty glaciers and howling arctic winds. Tierach was the name given to this palace. Many believe that Apheleia is imprisoning a great evil in the icy depths of her palace, or perhaps a wondrous artifact.

Goddess Of:
-Major: Winter, the Moon
-Minor: Snow, Glaciers and Purity


IC:
The Heart of Winter

Deep in the halls of Tierach, far below the glistening exterior, lie the Vaults of Glodimma. The Vaults are ensconced in the hardest of ice, said to have been formed from Apheleia's tears as she wept the passing of winter into spring. The Vaults are rumored to hold great secrets, and perilous traps. Tierach may seem imposing, but once the fur covered walls and chambers are passed, and the descent is made into the darkness, Apheleia's bastion becomes daunting indeed. At the heart of the Vaults lies a lake like none other, colder than ice yet still liquid, indeed the waters of the lake may not even be water. At the centre of this like rests a small tree, a tree which holds more power than most any plant like being in this world.

65408-bigthumbnail.jpg

The Heart of Winter, in the deepest recesses of Tierach

The Heart of Winter eminates solid cold in all directions, accounting for the nearly supernatural formation of glaciers and snow adjacent to a searing desert. The Heart and Apheleia are symbiotic, should one perish, the other will soon follow. Apheleia may not stray too far from her fortress for too long, lest the Heart wither and die. The Heart of Winter's bark holds many powers for those who know how to use them, who are admittedly few. The sap of the tree poses a great paradox, to extract it would require great warmth, yet the Tree creates the icy conditions of Tierach and the Endetian glacial field; rendering any attempts useless. The sap possesses quite possibly the greatest gift that the tree can bestow, should any being consume it, they will be impervious to cold weather, their veins will run cold and their heart can resist any shock. When The Heart of Winter blooms, it signals the onset of winter, and the coming of night.
 
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Name: Naki Rakab
Apperance: Naki has the appearance of an old man, with not a trace of hair on his body. His eyes shine a deep, radiant blue. He wears simple, pale blue robes and carries a fishing net slung over his back.
Gender: Male
Bio: Born of salt and sea, little is known about Naki. Even in paradise, before his exile, Naki's history was shrouded in mystery. Naki lives a life of secrecy, mistrust, and isolation from the other gods, preferring to rest in peace at the bottom of the sea. All that can be gathered from his mad ramblings is Naki has a deep, almost passionate, hatred of the land and all that resides on it.
-Major: The Deep Sea, Storms
-Minor: Fish, Fishermen, Sailors

OOC: I might not be able to PM you the details of my race, since I'm currently away from home; though the wiki should have some information.
 
Name: Trepidatio
Appearance: Most commonly appears as skeleton in a white cloak but also known to appear as a Black wolf with blood permanently dripping from it's teeth and blue eyes.
Gender: Male
Bio: Trepidatio is one of the oldest gods in existence, the very mention of his name can cause even the bravest man to tremble. An feeling of immense fear signalled his arrival and great famines and plagues followed in his wake. His violent and destructive nature became legendary and led to conflict with the other gods. He was defeated and banished from paradise.

God Of:
-Major: Fear, Destruction
-Minor: Famine, Pestilence, the Undead

OOC: Can change my minor influence forest to undead? And also can I post my last few creations on Sunday?

IC: Trepidatio left Angamando and travelled to the new continent. He arrived in at top of the Drag-Ur Il'noch Desert. Travelling northwards, he found the landscape bare and uninhabited, Trepidatio named the lands Amon Udûn. The soil was turned to ash, the air became black and polluted and landscape became rugged. Trepidatio raised a ring of mountains around Amon Udûn, isolating it from the rest of continent. In the middle of Amon Udûn Trepidatio forged the tallest object in world, the gigantic volcano Gûl-goth.

wright1774.jpg

Gûl-goth
 
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OOC: @ Hashoosh, we seem to have accumulated two time goddesses. You were here first, so you have dibs if it comes to that.

I was thinking though, since Hurr's whole schtick is that she hates change and just wants to be left alone to sulk in her swamp, she's not going to be doing much. Hiss on the other hand is always going to be out and about, meddling in things and adopting quixotic causes (like his current idea to create a Water Dragon, then mate with it). So while Hurr is the Goddess I'm theoretically playing, Hiss is going to be my de facto main character, anyone have a problem with that?
 
OOC: What's up with the "I'll create a bigger object than you to show I'm the best" attitude that seems to have come here? Having everything be the tallest object in the world kinda makes it so that nothing is. Besides, this is not a competition. :p
 
OOC: What's up with the "I'll create a bigger object than you to show I'm the best" attitude that seems to have come here? Having everything be the tallest object in the world kinda makes it so that nothing is. Besides, this is not a competition. :p

OOC: All gods are insecure. That's why they build worlds and fill them with worshipers, then send plagues on them unless appeased by sacrafices.

IC: Gekoq's journey to Almirdûr:

Gekoq the Wanderer came first to the magic city of Almirdûr. And he was awed by what he saw, the great city with its fountains and towers and magic. Melfas, the god of that place, knew Hiss and welcomed his child to his realm. He tried to show Gekoq the wonders it had to offer.

But Gekoq was not a scholar, and when he came to the great library and palace he sought only to climb al the shelves, and look at the city from the roof. He was not a craftsman, so when he came to the forges he understood not what he saw, and but marvelled at his reflection in the shiny metal. He was not an artist, so when he was shown the beautiful fountains he tried to climb down inside them to find the source of the water.

At last Melfas grew frustrated, and said to Gekoq, "Go back home, and tell your kin what you saw, and when they wish to come and see for themselves, show them the way." And to help him prove his tale Melfas gave him a coat of bronze scales, a mirror, a scroll, and a stone block. And lastly he gave to Gekoq a flint and tinderbox.

Gekoq went back through the portal, and climbed the falls back to his people, and gathered them together at the Hatching Place. And they wondered at the beauty of Gekoq's coat of metal scales, as they had never seen wrought bronze before. And Xian the Toolmaker, who made many usefull things of wood and reeds, asked Gekoq, "How came this coat to be?" And Gekoq tried to explain, but his account was jumbled and he could not answer Xian's questions. So Ptah said, "You will show me how to go, and I will see for myself."

Then he showed the people the scroll, and the Philosoraptors were much excited. "This is writing different from ours, what does it mean?" But Gekoq did not know, as when Melfas tried to teach him to read he only marvelled at the library's lanterns. And so the Philosoraptors resolved to send one pupil from every tribe to learn this writing and what it meant.

Then he showed them the stone block, and they were confused, for the Hissites then did not shape stone. And Liu the Moundmistress, who built her nests the grandest, questioned Gekoq about his tales of masons building towers of stone. And she said, "This I will believe when I see it." And she too resolved to go.

And then Gekoq produced his favorite treasure, the mirror, and Mighty Kaiju laughed. "These things you bring are foolish, and this most of all. If we wish to see ourselves, we need only look in the water. Gekoq is wasting all our time." For Kaiju had grown proud, and resented the attention Gekoq was recieving.

Gekoq was greatly offended, and said to Kaiju, "I will show you what is foolish here! I will wrestle you, and with these treasures I will cast you down." And all were stunned, as Gekoq was always small in size and avoided fighting.

Kaiju laughed and said, "You will need more than toys to throw me down." And Gekoq gathered his treasures, except the scroll. The Philosoraptors refused to allow Gekoq to carry it into the fight, saying, "It is fragile, and not for fighting" and Gekoq said he would not need it.

And so a space was cleared on the hatching place, and the match was declared begun. And Kaiju charged at Gekoq, seeking to grab him and throw him all at once. But Gekoq used the mirror, and shined the sun in Kaiju's eyes. And while Kaiju was blind, Gekoq sprung to the side, and lept on mighty Kaiju's back and stuck there.

Kaiju was embarassed and enraged, and tried to swat Gekoq off with his great tail, but Gekoq flattened himself against Kaiju's back, and he could not reach him with tail or arms. And while Kaiju was flailing about, Gekoq stuck him with the stone block.

But Kaiju was not defeated. As Gekoq struck, Kaiju grasped one of his brother's arms, and then pulled him off his back. And Kaiju thought to make Gekoq submit using his terrible jaws, and bit hard. But Gekoq's bronze scales had grown hot in the sun. Kaiju's thick skin shielded him from it, but his mouth and tongue were badly burnt, and Kaiju loosed his grip and howled with pain, the only time he ever cried out hurt in his life. And Gekoq hurled his whole weight at his brother while he was reeling, and toppled him into the dirt.

All the Hissites were stunned, none more than Kaiju, who was much humbled. He said to Gekoq, "You have bested me, what would you have me give you." And Gekkoq said, "From now on, any of my clan who wish can train and fight like yours. And when we bring back new things, you will nto laugh, but look seriously on them. For had I been an enemy, your defeat could have doomed us all." And Kaiju agreed.

After the bout, Gekoq left again to explore the world, and many travellers went to Almirdûr to see its wonders. And it was not until he was far away that Gekoq realized he forgot to show the people the flint and tinder, but that is another story.
 
OOC:This looks so awesome.Wished i was earlier and joined.
 
You may still join.

Just realized that I totally forgot to start the playing phase! Whatever, it will end at 9:00 tomorrow.
 
Upon hearing of Melfas's call for Dragons, Apheleia pondered in her ice garden for 30 nights. On the thirtieth night she descended into the deepest part of Tierach, the Vaults of Glodimma. Therein, she swiftly went to the innermost sanctum of the entire complex, the Heart of Winter's chamber. The Heart began to glow in her presence, and small ice-flowers could be seen blooming upon the branches. Winter was here.

Apheleia whispered to her old friend, and the Heart began to weep softly, the sap was being excreted. Apheleia produced a vial from one of her myriad hidden pockets and chambers, and whisked away a single drop of the icy liquid. Apheleia then took another vial and filled it to the brim, and extracted a few slivers of bark. She then let her friend rest, and blessed the Heart of Winter before emerging onto the great Endetian Glacier field. Ensconced in the ice was a single Trojan man who had wandered far from his home. Apheleia took pity on the Trojan, and fed him bark, and bade him to drink the single drop of sap. The Trojan, whose name was Iyus, obeyed. The Trojan then began to transform as the Heart of Winter exerted its considerable might upon his being. The resulting Iyus was no longer Trojan, but tall, proud, blonde and with an icy-white complexion, he was like no other from his race. The Endetians were born. Apheleia allowed Iyus to rest, and took the vial of Heartsap to Melfas, as well as the Winterbark. She instructed him on the mighty powers of these two substances, and warned him of the potential consequence of inbibing too much. With that she left Melfas to return to Tierach.

In her absence Iyus met a young serving girl of Apheleia, her name was Desdemina. They conversed, and Desdemina was stricken by the beauty of Iyus, as Iyus was of Desdemina. The resulting romance resulted in the original Endetians, who then inhabited the great and lonely Tierach. Apheleia, upon returning, cast the lovers out, as well as their children and their children's children. The Endetians struck north, where they founded their capital, Civunith.

Endetians, are tall, humanoid beings, all of whom are blond or white of hair, and all of whom are over 7 feet tall. These beings revere Apheleia despite her reaction to Iyus and Desdemina. The Endetians have ice cold skin, and harvest crops that mysteriously spring from the glacial fields all around them. Endetian skin is icy cold to the touch, and they do not have blood; their veins run cold with Heartblood from the Heart of Winter. Endetians are warlike, and intensely Xenophobic. They are also nocturnal beings, the Moon is a symbol of fertility and good luck, and every full moon brings a grand festival where the Endetians are permitted to be merry, to the point of hedonism.
 
The Dragons:
Trepidatio was deep thought about Melfas's dragons, though his creation of unicorns has enraged him a dragon of his own could be quite useful. Trepidatio shallowed his pride and began working on 2 substances, the first Glaurun acid was a immensely corrosive substance that could melt even the toughest materials. The second Valaquenta was the most poisonous substance in existence, if just one drop touches a mortal they will be killed instantly. Trepidatio appeared to Melfas and handed him two viles, "use these wisely Door god" Trepidatio whispered before disappearing.
 
OOC: I will be making the dragons at the very end of the creation phase, so if you could get the objects in soon it'd be great!

One thing I'd really like would be lightning/electricity