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This is a stupid question and I'm embarrassed to ask it, but in which folder/file are the Decisions?
 
What is the most probable reason why a mod would CTD at the score screen, upon surrender/resignation? I haven't redefined the Axis, Allies or Comintern at all. The only in-game change is that Canada usually becomes a puppet of the UK at some point, but that's event-driven and I don't see how that could cause a scorekeeping error.

savedebug.txt says nothing's amiss, but given that there's a CTD that can't be right.
 
i have made an event which put in the cabinet ministers of another nation and it works perfectly, but after some time the game removes the "foreign" ministers and replces it with the locals.
anyone know whats the problem?
Yeah, that's because you've used ministers from other nation. You've to use ministers of your own nation. Add them to the correct minister .csv file and all will do fine.
 
Yeah, that's because you've used ministers from other nation. You've to use ministers of your own nation. Add them to the correct minister .csv file and all will do fine.

ok thanks
 
Possibly related to my previous question, what exactly does it mean when savedebug.txt says "Event number 3003070 maybe lost !". Event 3003070 in this case being an AI-related event in AI_other.txt, which I haven't even touched in my own little project yet. Can it be the cause of any CTD problems? How do I make the error message go away?
 
CTD problems after quitting are normally caused by an error in the scenario files. Is there any troops where they shouldn't be? The "Event maybe lost" appears all the time and I have no clue what it is.
 
Misplaced troops ought to be automatically redeployed, though, right? Hm... I'll definitely go through recently-changed scenario files and see if I can spot anything. Thank you for that info.
 
You might have troops from a tag that doesn't exist somewhere.
The only tag I've removed from the start of the scenario is USA, and all references to them have been removed from the scenario file. There shouldn't be any unit ID repeats either, since DH would note that in the savedebug.txt file and as it loads the scenario file.
 
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From the "event commands.txt" file:
government = { type = GOV_TYPE [country = TAG] } # check if government type of TAG or current country when no country is defined (or = -1) is equal to GOV_TYPE
ideology = { type = IDEOLOGY_TYPE [country = TAG] } # check if ideology type of TAG or current country when no country is defined (or = -1) is equal to IDEOLOGY_TYPE

tried to use this but itsnt working, i also didnt find it in the eventcommands.txt file.
can u give me an examble for , lets say to check if russia is liberal?
 
it seems that the DH team is using a Notepad++ User Define Language file to make event editing easier (example in this DD).

Is it possible to have it ? I think it'll make modding a bit easier :)

Just type into google notpad++ I personally use just the standard notepad that comes with windows, Assuming you're using windows. Notepad++ has not provided me with any extra use or modability of DH since I downloaded it. However that's just me, get googling ;)
 
does anybody knows how to make a connection like the one between Constantinople and Izmit?i want to connect Galipoli with Bursa to add more strategic depth.

and also i have asked it before but the anwer which was given didnt worked, how can a trigger of one country check the ideology of another?
(Arcanjo Zero, i didnt found what u posted in the events.txt, i use dh 1.2)
 
does anybody knows how to make a connection like the one between Constantinople and Izmit?i want to connect Galipoli with Bursa to add more strategic depth.

Check darkest hour a hoi game\map\Map_1\adj-defs.csv
It should be obvious to you