osserpete:
Most people in MP already play with the house rule of 'no favour abilities allowed' because they're too good.
No, you should not be able to summon a free unit every turn, which makes it completely unnecessary to train units at the start of the game since your summons will clear everything for you.
And if you play it properly and aggressively, you can use your summons to stop the other player from settling by summoning rats/bears beside their settlers and killing them off.
These rules don't eliminate the use of spells at all, merely prevents the casting of spells/summons in the early games to instantly clear lairs.
By turn 10 or so, you should have a minimum of 50 mana (generally you'd have gotten some mana from lairs too, so more like 130-140) and 1-2 spells researched for casting.
The previous tournament had similar rules. If you don't like it, simply don't participate.
If anything, with these rules, it's
more balanced between the factions than without.
- Undead can mass mercenaries of all types due to food not affecting them, along with some skeletons for anti-missile. However, to take advantage of you, you give up the ability to grow non-undead neutral cities your capture. Nonetheless, it's often decisive in a 1v1.
- Humans will be able to get a bigger army out early due to hunters, but can't support mercenaries except halberds properly because of very low food production.
- Monsters have the +5food pub and fishing village to be able to support some mercenaries as well as a big army.
If you think it's not balanced, I'd be happy to take you on with undead or monsters with these rules

The mercenaries (halberds, minotaurs, stubborn knights) very powerful advanced units for low cost. Fortify 1 on a city, and it's basically invulnerable to attack until turn 30 or so. That's the case even if you attack with a swarm of silver weaponry hunters.
Without these rules, the only faction anyone should play is undead, because they got the best scouts in bats, the ability to generate high amounts of mana, and can ignore food production entirely (which makes supporting tons of rats, bears, and mercenaries easy).
GaryW:
Sadly, it is still very possible to max/min these settings
