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unmerged(655306)

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Feb 4, 2013
16
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  • Impire
  • Magicka
  • Majesty 2 Collection
  • Sword of the Stars II
Heyo, been watching this game for some time and pretty darn excited to check it out!

I've already preordered but I'm wondering about the bonus DLC - is it all just purely cosmetic or are there any new things like units and features that it comes with? Also, you guys should really add a movie to the Steam page like the Metal Music one! It also seems those screenshots were not taken with shadows enabled and that Steam has botched one of the game name banners as you'll get just a black, empty box where a graphic should be.

Anywho, only $20!? Whats the reasoning behind that? Does the game come with less content than most or are we just getting awesome value for our money? :blink:
 
Quite a few games depending on their size have been anywhere from 10-25$ while still being quality games. If its not some AAA title and didnt take millions to make there is no reason to charge 50-60$ for it. 20$ is fair for what Impire is offering IMO.

Dungeonland just released is only 10$, A Game of Dwarves only 10$, Krater 15$ (actually a pretty decently size map/campaign), Magicka 10$.

As far as the bonus DLC it looks like you can pick different main avatars and the second looks like additional units.
 
Thanks for the reply, VitaminK. Seems some obscure Russian game store has more info than the Steam sale page version, what the hell? And seriously, Paradox, you need to add a gameplay movie and the screenshots you've chosen for the Steam page are horrible - get them replaced ASAP with the ones found on Impiregame.com or suffer lost sales. The ones found on Impiregame.com are clearly more compelling and of higher quality.

For those that want to know what the Russian game store info on the DLC was:

Creatures of the night DLC: Adds two new units:
Vampire: At first glance it may seem the Vampire is an easy target, but nevertheless, playing with her dead poodle is extremely dangerous!
Medusa: Armed with the deadly crossbow, the Medusa will crush your enemies with arrows!

Black & White Demons DLC
Black: Make your imp black as night
White: Paint the imp in his pale white thus showing their hatred to sunlight
 
Day 1 DLC (thats what it looks like or if not then what looks like units cut out from the game for dlc to make more money) and a possible advantage for people who pre-order/buy dlc? This is not going to annoy people /sarcasm.

To me Day 1 DLC that adds actual content to the game (Not just cosmetics that's okay) is a big no-no because it means that the game Im about to buy isnt complete. If they didnt cut it from the game that means time spent away from making the launch of the game smoother.
 
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Day 1 DLC (thats what it looks like or if not then what looks like units cut out from the game for dlc to make more money) and a possible advantage for people who pre-order/buy dlc? This is not going to annoy people /sarcasm.

To me Day 1 DLC that adds actual content to the game (Not just cosmetics that's okay) is a big no-no because it means that the game Im about to buy isnt complete. If they didnt cut it from the game that means time spent away from making the launch of the game smoother.

Well you have to make Preorder "worth" it somehow...
 
Well you have to make Preorder "worth" it somehow...

Like i said i dont mind cosmetic dlc its just that first day dlc that adds content to the game like 2 units makes it feels like they just removed 2 units off of the game just to make more money by calling it "dlc" which makes the game seem unfinished and looks like they are trying to exploit the customers and thats why people go in uproar about it (no one likes to be exploited just check what happened with WarZ). And if the DLC units are better than the ones in the game then realistically people will be coming on forums and shouting "pay to win".
 
I think it could be some sort of incentive for people to get the game full price. Lots of people out there willing to wait for massive Steam sales for non AAA title like this one. Like it or not, they have to think some sort of way to balance this. Sales is nice but they have to make money too, especially for a small team of developer to survive.

That being said, i don't think this pre-order bonuses are big loss if you choose not to pre-purchased it.
 
A kind of solution for this issue, for example, is giving the x next dlcs for free to the pre-order people. The people will not feel that these units are removed from the game for make more money, and they will feel that the games worths it because they not are going to wait for steam sales for the game or dlcs. Also, the cosmetic dlcs (like skins) are not a bad idea.
 
Well you have to make Preorder "worth" it somehow...
Give a 10-20% reduction on the release price.

I really dont consider Impires pre-order bonus's "day 1 dlc". It's a couple skins and 2 units you could very easily play the entire game without.
Do you grasp the concept of day 1 dlc? Its dlc you can buy at, guess what, day 1! And for the play the game without argument, you could say that about any dlc ever made, so that doesn't quite stand.

I think it could be some sort of incentive for people to get the game full price. Lots of people out there willing to wait for massive Steam sales for non AAA title like this one. Like it or not, they have to think some sort of way to balance this. Sales is nice but they have to make money too, especially for a small team of developer to survive.
If your game is greath, people will buy it right of the bat, especially if your launch price is reasonable. If its so-so people will wait for a sale. If its garbage, people won't buy it at all. How you can circumvent not selling any copies if your game is garbage? You've guessed it, pre-orders.


People, you are defending bad business practices, it actually harms the industry. And it doesn't matter if you're indie or not, it doesn't change the fact that its bad business practices.
 
The fact that you support bad business models even if they are indie games makes me sick. Cutting out 2 units from the game and calling them dlc is saddening at best for anyone who doesnt have the gaming "stockholm syndrome" (where you pay for a game and then defend it despite bad stuff going on because you paid for it) which happened with people in WarZ. Its you guys who are turning the gaming industry into greedy people who just want your money... Anyway i have to say this AGAIN and i hope people get it this time. I DONT MIND COSMETIC DLCS. Especially since the artist/s generally having nothing to do after making the majority of the game but programming for 2 units means time away from making the initial game an even fuller experience if they didnt cut them out from the original game and even if they did cut them out it looks like they are money grubbing. Either way whatever they did is bad.

Plus the lack of reviews of Impire is disturbing some might think they are too afraid to show the game to critics before launch because the game might suck and the critics will give it a low score and will put people off the game. But lucky i am not so gullible as some and i will wait till the reviews come out especially after this Colonial Marines disaster that has made me more wary of games.
 
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I promise you that nothing was "CUT" from the full game of Impire for any nefarious or dubious reason. The game you get if you buy the release of Impire today contains exactly what was intended from the beginning (and what was possible with the budget and timeframe of the project). The only concession that has been made is that of multiplayer which we are releasing in a beta-state. (We figured that since Impire is mainly focused on single player you would rather be playing it sooner than later and that instead of holding back the whole game or just patching in MP later, your wishlist ideas and feedback is invaluable for us in trying to give you the best experience possible. And while I can't promise a fully-fledged skirmish AI, the team IS looking into ideas on how to implement some kind of solo-play skirmish functionality in the future.)

In regards to "Day-1 DLC" (and I'm not speaking of Impire specifically or for every game project out there, but games in general), after a game "goes gold" (but before it gets released), a team will, if they are not reassigned to a completely new project, focus on post-release polish (in case new bugs are discovered), small DLC packs or larger expansions for the base game. This holds true for programmers, artists and designers alike. Extra content, whether they are smaller DLC packs or larger expansions have budgets and project plans of their own and are not scoped into the base game, thus cannot be automatically included "for free" as if they were because their development needs to be sustainable- the people making them need to pay the rent even after GM. Where do we draw the line at how much content to include in a game-? What if day-1 DLC wasn't released immediately, but included in a larger expansion pack to be released several months later? It would still be finished early and you would still be paying for it- just in a larger chunk later down the line. So why not release it early if it works better for the game? Extra content that is given away "free" comes with a cost to the budget of a project- sometimes it can be done (to give something back, as a gesture of goodwill or for whatever reason) and sometimes it can't. I can't speak for the entire industry of course, but here at least, we try to be as transparent as we can instead of dealing in greedy shenanigans.

Speaking specifically about Impire-There's no cliffhanger ending you have to pay more to see the rest of, there's no pay-to-skip-grinding or things like that. It's all there as one cohesive experience.

Oh, and you will definitely start seeing reviews soon. I'm looking forward to hearing what people have to say about the finished game! :)

Now if you'll excuse me I see a couple of guys in black suits and sunglasses looking intently in my direction... I think "someone" ou there in the matrix may not be too happy about me revealing stuff about how the industry works and is sending his minions to shut me up! Oh, crap they're coming over...! Help!