Hello all,
Joe F here, Producer of Impire at Paradox. With the release of the game coming up in a few days I just wanted to pop in and say how happy I am to finally see it land in the hands of gamers everywhere.
There have been a lot of questions over the past few months. "Is it like Dungeon Keeper or Dungeons?" is probably one of the most common. Now that we're showing a lot more gameplay videos (requested by you) I hope a lot of your questions will be answered. Even so, I'll be available as much as my schedule allows over the next few days to tell you more.
About Dungeon Keeper. Who didn't love that game? Impire certainly owes a debt to that classic but it is a very different beast as it also draws inspiration from RTS games and RPGs. Cynanide has put together a completely new team of veterans in Montreal with the specific task of crafting a modern game of dungeon management and adventuring with a difference.
I know this will sound like a PR line, but honestly, one of the things I like most about this game (and keeps ME playing, even though I've produced the thing) is the story, which is full of weird humor and satire. The (probably hundreds of) references to modern culture (movies, tv, games and heavy metal music) and the witty banter between the characters made me laugh out loud many times when I first read the script, and I rarely do that with games these days! It's also the reason why we decided to go after the top voice talent in the industry- actors and actresses used to voicing games with 20 times the budget of this one, including securing the talents of my own personal favorite comedian in the world as the voice of Baal. (We're going to let y'all know who that is soon. Hint: the character he played was the main reason why Seinfeld & co went to jail.) The humor is witty, wacky, sarcastic and just plain old quirky. It may not be to everyone's taste (nothing ever is) but I love it. Tell me one other game where you get to hear a tiny Imp with a heavy Boston accent exchange banter with an insane (but reformed) demon that sounds like Fraser Crane!
Which leads us into Single Player. How often do you see an action/strategy game these days with 20+ hours of gameplay and a carefully crafted story (not just procedurally generated) with more than one path? Every little objective has a motive and purpose in helping you become a better evil-doer. Then there's co-op and multiplayer (which will have a beta-tag while we polish out a few surface scratches) to round it all off.
Another thing I'm proud of is the enormous amount of little details Cyanide have managed to cram into the game. Even after all this time I am STILL seeing new things every day that I never noticed before. Zoom in low and watch Imp food being made... heroes being used as practice dummies... chicken races in the local dive (Yes, chicken races!)... the way the actor that plays Oscar (the idiot magician that summons Baal) snuck in a little spontaneous "Mr Burns moment" in a line of dialog. There's tons of this stuff to discover.
But what I probably like most is that it's just one of those games that you can sit down and relax with, a cup of coffee (or your beverage of choice) at your side. Just don't spill it over you keyboard if you laugh at the comedy in there.
Anyway, only a few more days and there will be millions of little Imps running around causing mayhem for the (ugh...) good men, women and fantasy monsters of Ardania.
Thanks for your support and see you in the underworld...
//JF
Joe F here, Producer of Impire at Paradox. With the release of the game coming up in a few days I just wanted to pop in and say how happy I am to finally see it land in the hands of gamers everywhere.
There have been a lot of questions over the past few months. "Is it like Dungeon Keeper or Dungeons?" is probably one of the most common. Now that we're showing a lot more gameplay videos (requested by you) I hope a lot of your questions will be answered. Even so, I'll be available as much as my schedule allows over the next few days to tell you more.
About Dungeon Keeper. Who didn't love that game? Impire certainly owes a debt to that classic but it is a very different beast as it also draws inspiration from RTS games and RPGs. Cynanide has put together a completely new team of veterans in Montreal with the specific task of crafting a modern game of dungeon management and adventuring with a difference.
I know this will sound like a PR line, but honestly, one of the things I like most about this game (and keeps ME playing, even though I've produced the thing) is the story, which is full of weird humor and satire. The (probably hundreds of) references to modern culture (movies, tv, games and heavy metal music) and the witty banter between the characters made me laugh out loud many times when I first read the script, and I rarely do that with games these days! It's also the reason why we decided to go after the top voice talent in the industry- actors and actresses used to voicing games with 20 times the budget of this one, including securing the talents of my own personal favorite comedian in the world as the voice of Baal. (We're going to let y'all know who that is soon. Hint: the character he played was the main reason why Seinfeld & co went to jail.) The humor is witty, wacky, sarcastic and just plain old quirky. It may not be to everyone's taste (nothing ever is) but I love it. Tell me one other game where you get to hear a tiny Imp with a heavy Boston accent exchange banter with an insane (but reformed) demon that sounds like Fraser Crane!
Which leads us into Single Player. How often do you see an action/strategy game these days with 20+ hours of gameplay and a carefully crafted story (not just procedurally generated) with more than one path? Every little objective has a motive and purpose in helping you become a better evil-doer. Then there's co-op and multiplayer (which will have a beta-tag while we polish out a few surface scratches) to round it all off.
Another thing I'm proud of is the enormous amount of little details Cyanide have managed to cram into the game. Even after all this time I am STILL seeing new things every day that I never noticed before. Zoom in low and watch Imp food being made... heroes being used as practice dummies... chicken races in the local dive (Yes, chicken races!)... the way the actor that plays Oscar (the idiot magician that summons Baal) snuck in a little spontaneous "Mr Burns moment" in a line of dialog. There's tons of this stuff to discover.
But what I probably like most is that it's just one of those games that you can sit down and relax with, a cup of coffee (or your beverage of choice) at your side. Just don't spill it over you keyboard if you laugh at the comedy in there.
Anyway, only a few more days and there will be millions of little Imps running around causing mayhem for the (ugh...) good men, women and fantasy monsters of Ardania.
Thanks for your support and see you in the underworld...
//JF
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