What's our short term goals right now? We have any minerals to worry about?
Our short-term goals are:
1) To get some quick-and-dirty Geo-scouts built and launched. This will give us the ability to locate and assay new mineral resources within the Sol system, and that in turn will tell us just how urgent it is to break out of the cradle and into the neighboring systems. It will also allow at least a few of our players to get behind the controls a ship, which in turn will give them the chance of gaining some stat-boosts.
2) To start converting some of our 5000 CI to the much more useful TN industrial plant. CI produce only three production points per turn (and nothing at all towards Fighter or Ordinance production), while the specialized TN industries produce ten points each instead. This will likely be a background task, repeatedly interrupted to build other things and then resumed during slack periods. Rather than an equal distribution of conversions, I will be converting the largest fraction (45%?) to Mines, the next largest (35%?) to Construction Factories, and the remainder to Fuel Refineries, Fighter Factories and Ordinance Factories. Eventually.
3) To research the techs we're going to need, in roughly the order we'll need them. Sector Commands should have a high priority, since they would allow us to stack a Sector Governor's bonus with the Planetary Governor's bonus... very useful for Mining, Factory production and Ship construction. Cargo Handling will be needed to build useful Freighters and Colony Ships, and the latter will also require Cryogenic Transport. The +speed techs for Mining, Factory production, Ship construction and Shipyard operations would also be very useful, but perhaps not as urgent as some other things. Fuel is a constant headache under the new v6.21 rules, so a Sorium Scoop-Mining module will be needed, along with the +speed tech for Sorium-to-Fuel conversion. Of course, there's not much use in getting that tech until our Yards are nearly large enough to build Scoop-Miners. We will also need Tractor Beams, in order to build Tugs to move the Scoop-Miners into position. It's also urgent to study some Fuel Efficiency techs to stretch our limited Fuel supplies, and of course we'll need more advanced Engines ASAP, since NTEs (Nuclear Thermal Engines) are total crap. Grav sensors and Jump Drives (or Jump Gate construction modules) will of course be needed before we can leave the Sol system... our preliminary Geo-survey will tell us just how urgent that project is.
Minerals? The Earth's mineral supply is pictured in post #2 above. Corbomite is in shortest supply (51,000 tons) and will run out the soonest, but not too many applications require it. Our biggest needs (as opposed to our biggest shortages) in the early years will be Sorium for Rocket Fuel and Duranium and Corundium for Automated Mines. If we have a decent supply of those three minerals, we can collect whatever resources the Sol system has available.