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It's time for another cycle of developer diaries on Crusader Kings II and I thought I'd begin by talking about the new start date and giving you a broad overview of the upcoming expansion; The Old Gods. Yes, we're pushing back the earliest possible start date to 867 AD. This is a special bookmark that comes with the expansion (and you will not be able to start at dates between 867 and 1066 without modding.)

Europe is a very different place in 867... Many of the familiar countries have not yet come into being. There is no Hungary, no Poland, no Russian principalities and the British Isles and Scandinavia are full of petty kingdoms. The Carolingians still rule the Franks, but the great Empire of Charlemagne has been divided between four of his descendants. In the Byzantine Empire, a new dynasty has just risen - the House of Makedon - destined to restore some of its former glory. The Muslims are in the middle of a drawn-out crisis as the once enormous Abbasid Caliphate has fractured, with a succession of Caliphs being murdered by their own Turkish generals.

CKII_ToG_DD_01_Europe_867.png

Most importantly, however, the North and East are completely dominated by bustling tribes of unrepentant heathens who remain less than impressed with the White Christ. Why debase yourself before a dead man on a cross when you can loot the riches of his fat clergy instead? Just as the fury of the Northmen descends on the undefended shores of Europe, other, equally pagan threats are on the rise in the steppes of Tartaria. Like the Avars before them, the feared Magyar horse lords are pushing into Europe from beyond the Carpathians. Why is all this more important than the affairs of Christians and Muslims? Because with The Old Gods, all these heathens are finally playable! (But you probably knew that already. :D )

CKII_ToG_DD_01_Magyar_Invasion.png

Playing a pagan chieftain is at least as different as playing a Muslim. Not only that, there are significant differences between the various heathen religions. Some are aggressive in nature, like the Norse and Tengri beliefs, and some are more defensive, like the Finno-Ugric faith. For example, the warlike Norse will suffer a prestige loss for being at peace for too long, and will need to wage war or set sail to pillage and loot. The Finns don't have this problem, but on the other hand, their vassals will dislike having their troops raised (like Christians). Some faiths get defensive bonuses and larger garrisons in their homelands, some don't, etc. However, they can all potentially be reformed to withstand the allure of the new religions.

CKII_ToG_DD_01_The_Great_Heathen_Army.png

In the coming weeks, I will explain the different religions in detail. I will, of course, also talk about other new features, like traversible rivers, new cultures, Zoroastrians, Adventurers, and much more. Stay tuned, and here are some more screenshots to tease and titillate!

CKII_ToG_DD_01_Loot_and_Pillage.pngCKII_ToG_DD_01_Varangians.pngCKII_ToG_DD_01_The_Last_Zoroastrians.png



[video=youtube;V-edUnWQgyM]http://www.youtube.com/watch?v=V-edUnWQgyM[/video]

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I'm not really sure why this is a priority, though. Paradox is quite happy to put one-province Pagan minors right next to the HRE in the base scenario, I don't see why Cornwall particularly needs to stand a chance against Wessex. The case for it being part of Wessex, on the other hand, basically boils down to:

- It was, historically, part of Wessex at the time.
- Its ruling ealdorman, Odda, was a minor historical badass who defeated and killed one of the sons of Ragnar, and making Devon part of Cornwall seems like it'd wind up removing him from existence, or at least from playability
- As others have said, if Cornwall still owned Devon, it'd be Dumnonia, not Cornwall

I actually agree that it is probably more plausible to have Devon under Saxon control, but I think Paradox are indeed doing it for balance. Cornwall didn't really become officially a vassal of Wessex until after the Viking invasions died down, and making it too weak at the start would allow it to be gobbled up ahistorically quickly.
Realistically, exact dates and rulers are always debatable in this period, so it is acceptable for Paradox to make minor changes for the benefit of gameplay.

I'd like to see Devon as part of Wessex, but only if Cornwall is not as a result constantly falling within the first few years of the game. If they indeed disappear early in tests, then I fully support the decision to fiddle around in favour of the lesser probability of truth in what is undeniably historical grey area.
 
Thank you Doomdark!
 
I actually agree that it is probably more plausible to have Devon under Saxon control, but I think Paradox are indeed doing it for balance. Cornwall didn't really become officially a vassal of Wessex until after the Viking invasions died down, and making it too weak at the start would allow it to be gobbled up ahistorically quickly.
Realistically, exact dates and rulers are always debatable in this period, so it is acceptable for Paradox to make minor changes for the benefit of gameplay.

I'd like to see Devon as part of Wessex, but only if Cornwall is not as a result constantly falling within the first few years of the game. If they indeed disappear early in tests, then I fully support the decision to fiddle around in favour of the lesser probability of truth in what is undeniably historical grey area.
This is speculation, but I agree.
 
Love your work on the map in the new starting date, but I hope you will incorporate some of the excellent suggestions in this thread for an even better map. This DD really got me interesting in playing pagan, something which I was not before.
 
Will Castille be changed to Asturias?

I think we can safely assume "yes". As well as Burgundy becoming Lothringaria, and Galloway becoming Strathclyde/Alt Clud.

And hopefully no HRE in Germany for the moment (but rather in Italy if we want to make things right).

amen to all three of these. i wish they'd take the time to make khazar correct too, oh well.

other than those... i'm drooling in anticipation.
 
At last. Navigable rivers - nice surprise. Lithuania and Samogitia (Zemaitija) - different realms? Unlikely, but could be at a time - sadly, zero information about Lithuania before 1009... still some information on curonians and other baltic tribes is available and could be used by developers. Overall, this will be my most enticipated expantion of CK2, leaving Legacy of Rome in second place. Nice work.
 
Eh, Scotland did not exist in 867.

Well, it wasn't called Scotland or Alba until twenty years later, but the kingdom did exist already, with king Constantine being called King of the Picts. His son Donald would be the first to style himself King of Alba/Scotland. :) So it's just a technicality.
 
um... Arabs are Cacuasian

No they are not. The araboid ethnicity is asiatic, like basically everything eastwards from the Suez canal. Araboids are a mixture, but they count as mongoloid (to use the tassonomic term) and surely not as caucasoid.
I fear you don't know what you are talking about.
 
No they are not. The araboid ethnicity is asiatic, like basically everything eastwards from the Suez canal. Araboids are a mixture, but they count as mongoloid (to use the tassonomic term) and surely not as caucasoid.
I fear you don't know what you are talking about.

maybe they where more Caucasian first and then the mongols doing their hordey thing changed this?
 
No they are not. The araboid ethnicity is asiatic, like basically everything eastwards from the Suez canal. Araboids are a mixture, but they count as mongoloid (to use the tassonomic term) and surely not as caucasoid.
I fear you don't know what you are talking about.
Araboids are a subgroup of Caucasoid and have always been, and so are most of the population groups south and west of the Himalayas. It seems that you are confusing Caucasoid with Aryan, which is a term covering the light-skinned Caucasoid subgroups.