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unmerged(68011)

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Feb 10, 2007
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Since the manual doesnt seem to cover this.

Is there any rational from dev side to why to u suffer 8% casulties on armies being transported by fleet if u in the "Atlantic" and 0 if u in the med?

Being in Cap Trafalgar and u dying in droves, pass the Rock and all of a is party rock on the boats.
In my readings about the nappy age i havent ever having read that the brits toke significant losses bring their armies from the UK to Portugal. Seems to be the case in game.

Kind regards,


Rasmus
 
The player's guide may have a section on this.

From what I remember you receive attrition from being on open sea & time spent at sea.
Good leaders lower this amount. Or moving through coastal waters means 0 attrition.

From what I see it is a question of being need to land, so that the men on ships can get food and eat full provisions & water. Rather than being at sea for a long period of time, without a chance to get to a nearby port, which gives the attrition damage.
 
The player's guide may have a section on this.

From what I remember you receive attrition from being on open sea & time spent at sea.
Good leaders lower this amount. Or moving through coastal waters means 0 attrition.

I could be wrong but my readings on this, it has to do with attrition of naval units. Not land units on naval units, but i admite i could be wrong.

From what I see it is a question of being need to land, so that the men on ships can get food and eat full provisions & water. Rather than being at sea for a long period of time, without a chance to get to a nearby port, which gives the attrition damage.

While i can understand ur reasoning, to me in reality of the game it doesnt seem reasonble. U can be in any sea area, any where in the med/baltic with 150k man for on a fleet for 15 years and never take any attrition be it a "open sea area" in the with no connection to land at all.
Place the same units in the Portmouth Port sea area and u take 8% attrition.

The rule is far to oversimplified IMO. Any sea area in what is deemed to be the Atlantic 8% Automatic attrition. Any sea area in med/baltic, nada. While storms was more previlant in the Atlantic, it was possible if near land in many cases of seeking shelter. Ofc a rule has to have some cut off points, it creates some very odd/funny situasion. Walk from Gibraltar on to a Fleet at Cap Trafalgar and u take 8% attrition, walk from Gibraltar a few kms east onto a fleet in Gibraltar sea and 0 attrition. Same thing with North Oresund vs South Oresund. I lived near that location for the better part of 30 years. Weather is no different in those two locations.

Kind regards,

Rasmus
 
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I could be wrong but my readings on this, it has to do with attrition of naval units. Not land units on naval units, but i admite i could be wrong.

I think he may be right, actually. (Or I'm misunderstanding what you're saying.) The game assumes, I believe, that if you stay close to shore, you will get fresh water and more food. This applies to the 8% attrition you incur when you move, say, 10 regiments of foot to Portugal at the beginning of the game. The longer all those men are on the ship, in cramped conditions, with limited water and food, take their toll.

While i can understand ur reasoning, to me in reality of the game it doesnt seem reasonble. U can be in any sea area, any where in the med/baltic with 150k man for on a fleet for 15 years and never take any attrition be it a "open sea area" in the with no connection to land at all.
Place the same units in the Portmouth Port sea area and u take 8% attrition.

...

Kind regards,

Rasmus

This, too, confuses me. I agree with your logic here, although I'm sure there will be a reason for it. Again, I don't think the attrition is represented by weather, but by the ability for a crowded boatload of sailors and added land units to get water, food and necessities.

But you're right: it's very strange that the amount of attrition you endure is dependent upon which side of Trafalgar Bay you're on. :)