What's the base tax value? I think the AI takes that into account rather than the resource.
Base tax is 4, so that's not extremely low. It seems natives are more of a problem, but seriously, some guys with sticks are keeping Spain from their gold? Really?
And England refuses to colonize anything except Newfoundland despite tons of money, settlers, and areas to choose from. There's definitely something wrong here.
That's what the "exploration" cheat is for.Did you load your game as England and checked that the places they should colonize are already discovered by England?
That is not the problem.Did you load your game as England and checked that the places they should colonize are already discovered by England?
Never mind, I found the cause after all: Countries that have ToT cores will never consider colonising non-ToT provinces while the ToT flag is set, and since I gave a lot of countries (like England) ToT cores and enabled papacy rules for a bunch of religions this is something of a problem.Colonization seems to work fine in WATKABAOI 2.05, apparently it's just my own heavily modified version that has these problems, but I can't find any errors.
Turns out it's not just the revolt file; something similar happens with event files (didn't count the lines). Pretty sure it's a new bug because that certainly wasn't the first time I ever commented out a large block.Also, when removing some revolters I discovered that the game crashes on startup if the revolt file has more than 123 comment lines in a row (ignoring empty lines) without a revolter definition somewhere in between.
Strangely I still get this bug even with working global flags. For clarification, I created a new religion atheism which is enabled from the start and is the province_religion of confucianism, but I still see some confucian provinces in China after a few hundred years.Actually I think I've found the problem with province_religion already; apparently global events with triggers never fire so the flags aren't set. Is that the intended behaviour of global events?
In AGCEEP province religion for Buddhist provinces looks weird, is a string of 3 strange characters, how do I fix this? Thanks
I've downloaded 1.2 and installed it to it's own folder, whereabouts is the file located that I need to use to (is it religions.txt in \db\religions or the one in \mods\AGCEEP\db\religions ? Or do I need to do something with \localisation\English\religions.csv) and where do I replace it to - should this go in the 1.3's install AGCEEP folder, rather than into the main one? Am a bit confused about what needs doing here.Probably related to how the string was changed for several languages. I think you can just copy the religions localization text from 1.2. That'll be another item the AGCEEP will need to have its own version of now that vanilla FTG 1.3 has diverged quite a bit from vanilla FTG 1.2.
Also, one other potential issue I've noticed, Conquistadors can no longer unload from a ship (or at least from one lead by an Explorer, which is all I've been able to test so far) into an undiscovered coastal province, they need to move from a discovered land province first (which for some isolated undiscovered provinces isn't always possible, so they can only be discovered by a successful Explorer pass) - is this intended behaviour (e.g. to slow down the rate of discovery) or a bug?I've downloaded 1.2 and installed it to it's own folder, whereabouts is the file located that I need to use to (is it religions.txt in \db\religions or the one in \mods\AGCEEP\db\religions ? Or do I need to do something with \localisation\English\religions.csv) and where do I replace it to - should this go in the 1.3's install AGCEEP folder, rather than into the main one? Am a bit confused about what needs doing here.
None of the FTG patches except the latest one include the religions localization file, so unless you can get it from a fresh install you're stuck with messed up religion names. (I have the same problem, but with all religions except the Christian ones, Sunni Islam and Paganism)Probably related to how the string was changed for several languages. I think you can just copy the religions localization text from 1.2. That'll be another item the AGCEEP will need to have its own version of now that vanilla FTG 1.3 has diverged quite a bit from vanilla FTG 1.2.
If it's just the names that are affected, I can live with it, but will this have any other untoward affects e.g. setting religion tolerances etc.?None of the FTG patches except the latest one include the religions localization file, so unless you can get it from a fresh install you're stuck with messed up religion names. (I have the same problem, but with all religions except the Christian ones, Sunni Islam and Paganism)
Actually, I think this may have just been my stupidity, I hadn't actually loaded the Conquistador on the ships... Doh!Also, one other potential issue I've noticed, Conquistadors can no longer unload from a ship (or at least from one lead by an Explorer, which is all I've been able to test so far) into an undiscovered coastal province, they need to move from a discovered land province first (which for some isolated undiscovered provinces isn't always possible, so they can only be discovered by a successful Explorer pass) - is this intended behaviour (e.g. to slow down the rate of discovery) or a bug?