I could try and see if I can still play no confidence.
Do it! The vote doesn't go through until the GM says it did.
I could try and see if I can still play no confidence.
Do it! The vote doesn't go through until the GM says it did.
Put him on standby for saturday for me, please :happy:
Okay, that just seemed very demanding to me. And it did seem possible to me it might just have been left out. But you're the expert, so I must defer to your knowledge.
randakar said:Don't forget that this is intended as a real-life game where people see each other face-to-face. Lying is quite a bit harder (for most people ..) in those circumstances, so the "demanding of the resistance" bit isn't a bad thing.
Not sure how well it balances on a forum, though.
I think the easier bluffing from the spies is counteracted by the photographic memory given to resistance. In a live game you won't have a written transcript.
Nah, thanks, I like the colour.
Also, my guess is: marty is a spy, of course, while Xarkan isn't(nice use of scanning card, btw). Another spy then would be Cymsdale, obviously. It's harder to choose between citizen and tamius, but I'd go with citizen for obvious(not so) reasons.
Mission 4 FAILS with 2 sabotages
Spies win with 3 FAILED missions out of 4.
SPY VICTORY
My personal biggest spy suspect (from day 1, no less) is actually Citizen.
I'd be interested to hear your reasons for that.
As an unrelated note, one thing that amazed me for a long time in this game is how various people were assuming spies weren't going to propose teams with more than 1 spy on it while doing that is both *exceedingly easy*, *entirely risk-free* and *talked about at length* in previous games.
Guys, proposing a two-spy team as a spy is really not that hard. *especially* at the start of the game. Just yourself and one other spy, you make sure you support the mission, and the other spy can do whatever the hell it likes. Either outcome would suit you just fine.
My guess is CTM, but Falc did confuse me. Seemed to be giving all of that analysis. Then he either wouldn't act upon his own thinking, or he would imply I was a spy. Both were spylike in my mind. Also he and jaypee came up with that 2 spy on a team thing, wasn't sure about that.
I have warmed up to the possibility, as proven by the fact that I stopped excluding teams based on it and simply ranked them lower.
In round 1, at least. If round 1 goes to the Resistance, then the Spies know they'll either need all three upcoming missions with one sabotage, or they'll need the 4th mission with two sabotages. Pressure's already on to win round 2 without compromising your chances for the upcoming rounds.
One thing that's been quite obvious to me and should have been to more people: the Resistance needs information. As much as possible. And from the very start, Marty did his best to make sure we didn't. His stunt with his Strong Leader, completely bypassing me, made it totally impossible for anyone to judge me based on my actions and no Resistance player should have allowed that to stand.
Totally agreed on all three points. If you make assumptions about spy play in the open you are practically begging spy's to use those assumptions to their advantage.Also, I call bull on the notion of trying to use statistics to find the spies. I've tried it before, but I feel it distracts you too much from the interplay between people within the game itself and therefore harms you more than it helps.
Using logic to exclude teams as possibilities is fine, but using statistics? That's just *asking* for getting deceived.
Bull.
Their priority is to get people to trust them. Having two spies on the supposedly critical round two and having both *support the mission*?
That's the kind of in-game event that the spy team can ride all the way to victory. Really.
Hmm, you may have a point in that. Denying / getting the resistance information is where the game is at.
Strategies evolve, though. Who knows, maybe next game we won't have a spy win.![]()
..you don't entirely get it. I don't think you should take it into account as a factor -at all-. Seriously. Some people will *prefer* two-spy mission teams. And you can't really tell in advance which is which.
Also, I call bull on the notion of trying to use statistics to find the spies. I've tried it before, but I feel it distracts you too much from the interplay between people within the game itself and therefore harms you more than it helps.
Using logic to exclude teams as possibilities is fine, but using statistics? That's just *asking* for getting deceived.
Their priority is to get people to trust them. Having two spies on the supposedly critical round two and having both *support the mission*?
That's the kind of in-game event that the spy team can ride all the way to victory. Really.