Early Granite, Year 201.
From the diary of Blue Emu MinedBone, Mechanic.
By Armok's blood-stained beard! What were those limp wristed paper-pushers back at MountainHome thinking?
"Set up a new outpost at these coordinates", they told us... "these coordinates", my hairy Dwarven arse! I've checked the bloody map three times, and there's no mistake on OUR part. The spot they've marked is in the middle of the canyon, fifty feet up over a river... they've sent us to build a bloody Fortress in mid air!
At that, it'll probably be safer than building it on the river-bank. Even from here, we can see over a dozen of those Gods-damned Carp leaping and splashing in the river. I won't be getting any closer to that water than I need to.
Well... no matter how badly those poncy bastards have screwed us over, there's no sense just hanging about on the cliff-top and grumbling. We'd better get ourselves underground before something even worse comes along. I've detailed three of the lads to start digging us in, and another one to start felling some trees for construction material. The rest of us will unload the wagons and start getting things organized.
========== =========== =========== ========== ========= ============
OOC:
Our initial party of Dwarves consists of seven members:
Blue Emu : Mechanic / Building Designer / Appraiser / + Social skills - I will be Broker and Foreman for the first session.
Funnyman320 : Miner / Axedwarf
Quinton : Miner / Hammerdwarf
TonkaToy5 : Miner / Mason / Building Designer / Speardwarf
BakeryDog : Lumberjack / Carpenter / Hunter / Marksdwarf
EmperorGrimm : Grower / Weaponsmith
Stamasd : Brewer / Cook / Armorsmith
Additional immigrants:
Capt.Kiwi : Weaponsmith / Swordsdwarf / Persuader / Negotiator
RepBentley : Axedwarf / Armor-Shield-Dodge-Wrestler-Kicker-Striker / Fishmonger
King50000 : Macedwarf / Armor-Shield-Dodge / Threshing / Shearing / Butcher
Cpt_everos : Macedwarf / Armor-Shield-Dodge / Threshing / Shearing / Butcher
Dinglehoff :
Midget_roxx :
Craftycoco :
I have given the Grower and Brewer/Cook one moodable skill each, in case they get a Mood... Grower, Cook and Brewer skills are not moodable. I've given some of the other lads minimal military skills so that we aren't entirely helpless, although we'll need to make some weapons and armor for them before they can protect us. To that end, I brought along some usable metal ores when embarking.
Our map is rather interesting... a 46-tile-wide, 10-level-tall canyon running all the way across the map, with the bottom of the canyon completely filled with a 46-tile-wide major river full of deadly Carp. A stream enters the southern side of the canyon and drops into the river in a 10-level-tall waterfall. There appears to be an Aquifer in the southern wall of the canyon, a few levels below the lip.
Our long-term goal is to build a Fort, possibly made out of Glass, in mid-air in the canyon, suspended over the river. Our short-term goal is to survive long enough to start work on that.
Our map contains Sand, and our first few minutes of digging have already encountered Bituminous Coal on three levels and Native Silver on two levels. The Magma Sea appears to be unusually close to the surface, since the map bottoms out only 33 levels below the river-bed. Given the usual three cavern levels, that doesn't leave us much rock under our feet... much of our construction will need to be made from renewable resources such as Glass (from Sand) and Obsidian (from Magma and Water).
All the starting Dwarves have been claimed.
Waiting list for immigrant Dwarves:
Teurlinx
Hyme
Polar Mongoose
Adamus
Lord Strange
Telesien
Blaaat
the_HDK
Deaghaidh
==========
Tuore
JPR123
Culise
Falc
tamius23
Gradient
Taklagarn
Stuckenschmidt
Afaslizo
Xarkan
Tankhunter
Randakar
Cerzka
From the diary of Blue Emu MinedBone, Mechanic.
By Armok's blood-stained beard! What were those limp wristed paper-pushers back at MountainHome thinking?
"Set up a new outpost at these coordinates", they told us... "these coordinates", my hairy Dwarven arse! I've checked the bloody map three times, and there's no mistake on OUR part. The spot they've marked is in the middle of the canyon, fifty feet up over a river... they've sent us to build a bloody Fortress in mid air!
At that, it'll probably be safer than building it on the river-bank. Even from here, we can see over a dozen of those Gods-damned Carp leaping and splashing in the river. I won't be getting any closer to that water than I need to.
Well... no matter how badly those poncy bastards have screwed us over, there's no sense just hanging about on the cliff-top and grumbling. We'd better get ourselves underground before something even worse comes along. I've detailed three of the lads to start digging us in, and another one to start felling some trees for construction material. The rest of us will unload the wagons and start getting things organized.
========== =========== =========== ========== ========= ============
OOC:
Our initial party of Dwarves consists of seven members:
Blue Emu : Mechanic / Building Designer / Appraiser / + Social skills - I will be Broker and Foreman for the first session.
Funnyman320 : Miner / Axedwarf
Quinton : Miner / Hammerdwarf
TonkaToy5 : Miner / Mason / Building Designer / Speardwarf
BakeryDog : Lumberjack / Carpenter / Hunter / Marksdwarf
EmperorGrimm : Grower / Weaponsmith
Stamasd : Brewer / Cook / Armorsmith
Additional immigrants:
Capt.Kiwi : Weaponsmith / Swordsdwarf / Persuader / Negotiator
RepBentley : Axedwarf / Armor-Shield-Dodge-Wrestler-Kicker-Striker / Fishmonger
King50000 : Macedwarf / Armor-Shield-Dodge / Threshing / Shearing / Butcher
Cpt_everos : Macedwarf / Armor-Shield-Dodge / Threshing / Shearing / Butcher
Dinglehoff :
Midget_roxx :
Craftycoco :
I have given the Grower and Brewer/Cook one moodable skill each, in case they get a Mood... Grower, Cook and Brewer skills are not moodable. I've given some of the other lads minimal military skills so that we aren't entirely helpless, although we'll need to make some weapons and armor for them before they can protect us. To that end, I brought along some usable metal ores when embarking.
Our map is rather interesting... a 46-tile-wide, 10-level-tall canyon running all the way across the map, with the bottom of the canyon completely filled with a 46-tile-wide major river full of deadly Carp. A stream enters the southern side of the canyon and drops into the river in a 10-level-tall waterfall. There appears to be an Aquifer in the southern wall of the canyon, a few levels below the lip.
Our long-term goal is to build a Fort, possibly made out of Glass, in mid-air in the canyon, suspended over the river. Our short-term goal is to survive long enough to start work on that.
Our map contains Sand, and our first few minutes of digging have already encountered Bituminous Coal on three levels and Native Silver on two levels. The Magma Sea appears to be unusually close to the surface, since the map bottoms out only 33 levels below the river-bed. Given the usual three cavern levels, that doesn't leave us much rock under our feet... much of our construction will need to be made from renewable resources such as Glass (from Sand) and Obsidian (from Magma and Water).
All the starting Dwarves have been claimed.
Waiting list for immigrant Dwarves:
Teurlinx
Hyme
Polar Mongoose
Adamus
Lord Strange
Telesien
Blaaat
the_HDK
Deaghaidh
==========
Tuore
JPR123
Culise
Falc
tamius23
Gradient
Taklagarn
Stuckenschmidt
Afaslizo
Xarkan
Tankhunter
Randakar
Cerzka
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