Me too. But meh, even Jaypee is against me.
Don't do that! I panicked and thought I might actually have accidentally recorded you as a spy when you were in fact resistance...
Don't do that! I panicked and thought I might actually have accidentally recorded you as a spy when you were in fact resistance...
Don't panic.Don't do that! I panicked and thought I might actually have accidentally recorded you as a spy when you were in fact resistance...
No I defaulted all orders. I got maybe 4 all game, 2 of which were from Falc and he was resistance![]()
It should be fairly obvious, but just in case anyone missed it the spies were: Cymsdale, Doom Lord and Gliomarto.
When I randomed the establish confidence card for Glio I really thought the spies had lost it, so I'm amazed more people didn't pick up on the fact that handing it to Cliges only made sense if Glio was a spy. Only Xarkan seemed to realise that and even he seemed to change his mind and go along with the others.
Cliges really didn't help himself by acting as spyish as possible and actually convincing people that Gliomarto was probably resistance despite the rather overwhelming evidence to the contrary...
I honestly would have voted for Cliges-tamius23-Xarkan-Falc-myself if it had been proposed by Cliges. But I didn't have enough faith in that team to stick with it over the Gliomarto version, so I can't really complain. And we only discussed the possibility of Gliomarto being a spy because of a fluky card draw.
It's an interesting game, but too much rests on the cards. I don't really get why spies would worry about having multiple members on a proposed team, when it would be easy to have a meta like "the spy with the alphabetically first name in the team is the one to sabotage". It would be a little vulnerable to cards, but only in very specific circumstances.
There's a version that uses roles in lieu of cards. I've thought of trying it out if there's interest. Basically, most players will knowledge or a special ability of some sort.
I'd prefer to go with deadlines and pre-loading, but I'll see what happens if it comes to pass.
There's a version that uses roles in lieu of cards. I've thought of trying it out if there's interest. Basically, most players will knowledge or a special ability of some sort.
I'd prefer to go with deadlines and pre-loading, but I'll see what happens if it comes to pass.
I don't think a role-based resistance needs to necessarily be Avalon. I think we could come up with some fun simple roles that add a lot of dynamics to the game. Many of them could be based off plot cards in some ways.
You could have a Frenemies role that applies to both a single spy and resistance player, in which that resistance player starts the game with knowledge of that particular spy, and that spy *knows* that the resistance player knows bout him.
We need roles that can help the spies as well though. Maybe a once per game ability to make their sabotage appear as if it was done one of the other people on the mission.