Would you like one of my tomatoes?
- Lover: agree (I wanted it in the rules but not in the game for the viking game and then forgot both to remove it and to not use it for the Old Gods game which seems to be the game this rule set is based on. If you let the lover be hunted as normal then you have a distiller, don't you?)
- Hunter: disagree (It adds a choice between defensive and offensive use. Can be split into hunter and one-eye-open but I like it this way)
- Doctor: mixed feelings (It depends on how the GM plans to use it together with seer, padre, witness and Guardian Angels. The important thing is to not make a fail safe Justice League and not have too many ways for the village to find wolves)
- Leader: mixed feelings (Removing save-yourself means baddies have no use for it exept on the last day to reach parity, OTOH it is more fun if a goodie leader actually use it nail someone he thinks is a baddie rather than sitting on it to safe himself or let it slip over to the baddies)
- Cultist: please specify how they can join a pack.
- Doctor: not sure that it is broken. However, I dislike both GA and Doc on the principle that they're quite useless until they manage to get into a JL.
- If the Hunter can only shoot someone, once, doesn't he become underpowered compared to the Thief?
A few comments on the rules:
- Lover: This thing is broken beyond measure. Either don't use that trait, or fix it to make sure that hunts on the lover work as normal.
- Hunter: The entire self-protecting thing should just go. The once-a-game hunt is fine, but the shooting attackers thing is not, as it will work against the basic principle of maximizing carnage.
If that trait would read: "Carries a loaded gun with a single bullet. Can once per game shoot someone during the night, as if using a wolf hunt." it would be pretty much perfect.
- Doctor: Also a tad on the broken side. Either remove the 'getting a wolf name' part (padre already does that, so why have it in the game twice?) or just don't use it all.
- Leader: Should never be able to save himself, or that becomes the complete nobrainer option that prevents it from being used.
@k-59, nice to see you back!
- Lover: agree (I wanted it in the rules but not in the game for the viking game and then forgot both to remove it and to not use it for the Old Gods game which seems to be the game this rule set is based on. If you let the lover be hunted as normal then you have a distiller, don't you?)
- Hunter: disagree (It adds a choice between defensive and offensive use. Can be split into hunter and one-eye-open but I like it this way)
- Doctor: mixed feelings (It depends on how the GM plans to use it together with seer, padre, witness and Guardian Angels. The important thing is to not make a fail safe Justice League and not have too many ways for the village to find wolves)
- Leader: mixed feelings (Removing save-yourself means baddies have no use for it exept on the last day to reach parity, OTOH it is more fun if a goodie leader actually use it nail someone he thinks is a baddie rather than sitting on it to safe himself or let it slip over to the baddies)
You might also want to add that padres can't stay with the same player two nights in a row.
And wow that's a lot of different traits and roles! I hope the GM(s) are careful and don't use all of them least we get 50+ players or so.
Perhaps I should read the rules for once, then.
First remark, lots of references to your previous game, Euroo7...
- Cultist: please specify how they can join a pack.
- Doctor: not sure that it is broken. However, I dislike both GA and Doc on the principle that they're quite useless until they manage to get into a JL.
- Leaders: Should indeed not be a 'Get out of Lynch free' card.
- If the Hunter can only shoot someone, once, doesn't he become underpowered compared to the Thief?
- Lover: Way too complicated, IMO. We already have a Distiller which is much the same while simpler.
Consider that to apply to traits as well as roles. No one, except Eur0 and I will know how many and/or which roles and traits are included. We hope that this will add to the uncertainty/paranoia/fun.Note that only the above roles are guaranteed to be in a game (i.e. 1+ exists of each role above, 0+ exists of each role below).
I am on skype. Hit me up when you get home.All good things to discuss before the game begins. Will make necessary changes once I get home.
Why discuss the rules now when you can moan about them after they've been finalised? You guys...
I'd offer my opinion on the rules, but I don't think 'remove the GA, doctor and seer, make four villagers hunters and the packs slightly smaller to compensate' would be popular.
I'm a bit confused as to what I should suck...
sorry
my forum
what have you done to my forum
I take this as an in.
:huh:sorry
my forum
what have you done to my forum