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what does the mean?

Means that it was posted not by the player, but by Smiter himself. Therefore, and in game terms, Smiter has tried to join the GDF.


Also, I need orders from Mexico (Maxwell) and EBoS (zebraminge), send only three as there is a penalty for being late. Both players are also warned due to their inactivity.
 
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Means that it was posted not by the player, but by Smiter himself. Therefore, and in game terms, Smiter has tried to join the GDF.


Also, I need orders from Mexico (Maxwell) and EBoS (zebraminge), send only three as there is a penalty for being late. Both players are also warned due to their inactivity.
I don't see why considering all my IC posts have had this header:
THE GLORIOUS HUN NATION OF THE GREAT KHANS


But I guess World-Smiter is allowed to treat himself once in a while to some diplomacy.​
 
I don't see why considering all my IC posts have had this header:
THE GLORIOUS HUN NATION OF THE GREAT KHANS


But I guess World-Smiter is allowed to treat himself once in a while to some diplomacy.​


Here is why:

Stats created and posted in #3 (ill add Mexico in a few minutes, Wedgeswalker). A few considerations:

1- I tried to create a balance between factions. Some may feel under/overpowered, but I think all will have full sense when the real game starts (strengths/weaknesses of each faction. However, criticism is not only allowed but encouraged, and I will listen and accept suggestions.

2- Major factions are now occupied. We may start the game whenever you want, but Id like your oppinion on the matter. I was thinking on setting a deadline for Monday/Tuesday, but maybe is too early.

3- However, minor single faction events may happen before we set the deadline...that way we will be getting info and having fun earlier!

4- Remember that you can now speak in behalf of your nation....and also remember that unless you start a text with "OOC" everything you speak will be considere as part of the game and not your own "real life" words.
 
TURN 12 UPDATE #1

GREAT KHANS


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After so much effort, it seems that the Khans have finally found how to continue with the Mechanized units projects. By recycling some scrapped steel materials, the Khan scientists are able to build an armored carcass to their vehicles, and although the weight of such unit is greatly increased with this addition they will now focus on a new engine capable of moving the new armored cars without too much speed reduction (1 order neeed).

World Smiter also tries to recruit more men and commissions a new Regular Division, but even though his officers travel through all the nearby wastelands in search for new recruits, most men are already fighting in the civil war and have to return to Red Rock Canyon empty handed.

Finally, and against all odds, Smiter gathers once again his followers and announces his intention of joining the Great Democratic Federation. Some of his men stare at him with disbelief, and some even show open hostility against such a decision, and everybody wonders how will this affect the morale and loyalty of the troops…

NEW EDEN (FORMER VAULT CITY)


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The cooks that came from Arroyo to teach Vault dwellers about “savage delicatessens” start their lessons in New Eden, and their effort is greatly appreciated by the students. However, the Overseer offers them to enter New Eden as temporal employees, and even though it seemed as a nice proposal, the tribesmen perceive it as a threat to their freedom and traditional ways, and refuse to keep working as a protest (2 orders still needed).

The Overseer, however, does not feel deceived by such news, and keeps with his plans to convert new Eden into a local power, thus starting a research project to create portable heavy weapons able to penetrate Power Armors or any powerful enemy. This time the Overseer decides to trust his scientists and engineers and the projects starts at great speed with the first pulse guns techs and the scavenging of the necessary materials (3 orders needed).

The local defensive garrison, still active, is sent to the wasteland to be trained as a militia division, but without any kind of scouting tasks they get rapidly lost in the desert and no communications are received from them. After some weeks waiting for further news, all people in New Eden consider them as dead or disappeared.

Finally, the Overseer gathers everybody in the Great Hall and announces that New Eden is now in an state of war against Mr. House, Raiders, Caesar´s Legion and Texas State. However, and even though their military is sent to the front under the command of General Lee, the Oak Creek Accord has not been formally signed, so it is still to be seen how they will coordinate with the NCR army (New Eden at war against the mentioned nations, needs to use 1 order to be formally allied with the NCR, defensive bonus lost).

SHI EMPIRE


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In order to prevent the horrible consequences of any invasion that could occur to the city of San Francisco, the Shi have finally built a naval base in the Galapagos Islands, allowing them a retreat place in case such a tragedy happened. The hard work and technological expertise of the Chinese engineers have made of such a base an incredibly well furnished settlement, and it is said that all Shi population could easily live there (Galapagos base finished; naval units range increased even more, impossible to annex the Shi).

However, the resources and materials used in such a project and have depleted the Shi stockpiles, and the idea of building and funding a new research center similar to that called “The Institute” is abandoned, not in time to prevent a small crisis in the supply chain (-1 Food next turn).

At least the Shi investigator have finally managed to concluded the “Peace Ray” project, and although some witnesses speak of a gigantic cannon installed in San Francisco, the Shi have kept silence about it, and due to the close society of such faction it will probably remain as a secret (project finished, private results).

HOUSE


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Back in the Strip, House keeps investing in his research programmes, and even though the investigators start the first tests of an electronically powered axe to be used as hand to hand weapon by his “human” troops, it seems that they have dedicated too much time to it and the expansion of the underground factories is suspended under a proper time distribution and schedule is created (2 orders still needed for both projects).

However, House manages to resume the Tesla mental manipulation project that ended with some tragic consequences, and even though some of his subordinates protest, it is relaunched with renewed efforts using some spare Lobotomites as test subjects.

Finally, some more of those semi-human slaves are raised, and House can once again count with a deployed Lobotomites division. (+1 Lobotomites).
 
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TURN 12 UPDATE #2

WESTERN BROTHERHOOD


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It is curious how sometimes similar things occur in very different places, and at the same time the Shi finish their "Peace Ray" Project, High Elder Maxcson has also ordered his advisors to start the construction of a stationnary Tesla cannon. First, the engineers will focus on building an appropiate building to deal with the heavy recoil of such a weapon, and so the works begin (3 more orders needed).

The High Elder also wants to rebuild the Military, and even though the expected Aerial Recon Squad arrives without any interference and it is ready to be deployed and ready for action, all efforts to retrain the downgraded scouts seem impossible due to the lack of the necessary materials to run such a massive Power Armor production (+1 Aerial Recon).

Another step into that direction is the completion of the bunkers network, and soon all scouts have a detailed map of all the fortifications for use in case of emergency. In case somebody wants to mess with the Western Brotherhood, it is almost sure that he won´t have a nice time there (+25% defensive bonus in the WBoS actual territory).

Finally, some more scouts are sent to the NORAD base in order to search for any valuable assests there, but once they arrive there they find the place swarmed with some agreesive minelurks. Lucky for them, they were able to warn the rest of the company in time,and even though they had to return to the base no one suffered any harm.

TEXAS CATHEDRAL


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In spite that war continues in the north and that now the enemy is also at the gates due to the recent declaration of war against the Eastern Brotherhood of Steel, Head Father Dane does not want to stop one of the projects that could actually improve the lives of his followers, and the Agricultural School starts to take shape. The first classes are ready and inaugurated, and now only lacks for some expert teachers that will be found amongst the most successful farmers in the Texan wastelands (1 more order needed).

However, the Head Father knows that certain things are only won by the sword, and so he starts a new research program to equip his troops with the famous and scarce anti-material rifle, able to hit on targets from miles away. His followers seem eager to complete such a weaponry investigation, and start to name the new gun “The Hand of God” (3 more orders needed).

NCR


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Despite the recent collapse of the Aerial investigation, President Kimball knows of the importance of having an Air Force to compete with any other Army in America, and the flying tests with the bomber zeppelins are resumed using the Shi installations in the Galapagos Islands (2 more orders needed).

Another of his recent successes was the decision to retrain his militiamen into able combatants capable of fighting like his veteran Rangers, and so he sends a message to General lee issuing to start the improvement of the militia division once all armed engagements have ended (Militia will be improved to regular in 2 turns and will become unavailable after this turn´s war update).

CAESAR´S LEGION


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It seems as if news from the rebellion instilled by Canyon Runner have not reached Caesar´s tent, and once his orders are received by the remaining loyal officers in Cottonwood Cove, they don´t understand why the son of Mars does not issue anything about it.

However, and luckily for Caesar´s loyalists, Canyon Runner flees to the wastelands with some rebel officers and semi-liberated slaves, leaving them able to start the fortification tasks needed to defend the capital. Although the risk of a civil war is still present, at least they are able to fortify all accesses to Cottonwood Cove the best way possible (+15% defense of the capital, the -2 orders penalty is still active).


OOC: Update #1 mentioned that New Eden was also at war against the Khans. This was a mistake, and has been corrected.
 
TURN 12 UPDATE #3

ROBOT NATION


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After the impressive victory against the Mutant hordes in Washington DC and the annexation of the rest of the Capitol Wastelands, the robots are starting to be feared by its neighbors, specially when hundreds of eyebots start to patrol the Wastelands announcing the incoming inauguration of Zion City, a place where all humans, robots and any other intelligent race will be able to live in peace and harmony. The truth of such affirmations is still to be seen, but some settlers are already leaving to the DC to check if such a dream could be true (+1 order needed).

Keeping with the military build-up, The Architect schedules the construction of a new Mr. Gutsies Division, and even though the industrial capacity of Robot Nation is heavily focused into finishing Zion City, a few tweaks in the program allow the robots to keep on with the new unit´s construction (+1 Elite Gutsies in 3 turns).

However, once the program has been changed a conflict arises when the mainframe tries to design a new elite unit of sentinel robots. The high workload to which the central processor has been submitted provokes a heating of the computer´s core, and after some miscalculations take part it seems as if the mainframe has accidentally deleted all data regarding its Elite units (cannot commission more Elite Divisions).

Finally, the Architect tries to solve this problem by integrating Eden´s memory into its own, but the former President of Enclave is armed with high antivirus systems that do not allow the robot mainframe into penetrating into it.

ENCLAVE


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Not wanting to fall behind their robotic allies, Cl. Autumn realizes that it is key to have transport capacity between their western and eastern bases, and so he commissions the construction of a new Long Rage Transport unit. However, Enclave engineers fail to introduce the correct parameters into the assembly line computer, and after some minutes it gets blocked and refuses to work anymore. A message is sent to look for an scribe, but it will probably take weeks to reinstall the necessary software (cannot commission air units next turn).

At least the construction of the Cheaspeake underground base is advancing at a good pace, and according to some reports sent to Autumn it will be finally completed in some months time, and even some officer scouts are sent there to get used with the new installations (1 more order neded).

Enclave also tries to improve the water distribution of the Project Purity base, but it seems that it has currently arrived to its maximum capacity and any modifications could cause a collapse in the water supply. In order to prevent such a tragedy, the engineers halt the project and decide to run some routine efficiency tests.

However, such engineers could have helped Autum in the research of a new and never seen armored vehicles, that, according to the Colonel are going to be the spearhead project of the final struggle for American dominance. Unfortunately, the engineers are busy at the moment and the project is suspended until a better opportunity arises, but at least some reports confirm that the unit that recently defected from the FUSA is ready for deployment as a well trained combat unit (Irregulars to Regulars).
 
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TURN 12 UPDATE #4


GHOUL NATION


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Typhon Trotzi keeps increasing the Ghoul Military even though there seems to be no enemy approaching, but the somehow recent destruction of the Mutants in hands of the Brotherhood has created an ambient of fear in the Red Wastes and no one protests or gets surprised once Trotzi commissions a new Irregular division shortly afer receiving command of a new one (+1 Irregular, +1 in next turn).

Such panic to a foreign invasion is probably the main reason for the ghouls to join the Great democratic Federation, and even though some extremists argue that no contact should be established between ghouls and humans, the majority of the ghouls agree that it will increase their security and chances of survival, and the treaty is signed without dely. In short time, scientists from all the involved factions will travel to the Red Wastes, and some ghouls also get ready to show the benefits of the pulse weapons to their allies (Ghoul nation enters the GDF).

However, most of the intelligent ghouls have been dedicated to the signing of the treaty, and once Typhon wants to restart the project of a beer brewery in the vicinities of the nuclear power plant, he finds that most of his able builders are not available, and has to cancel the project.

Finally, an assault to end with the Ferals occupying the Power Plant ends in a massacre; even though the Ferals are outnumbered by the attackers, the ghouls lack any coordination or sense of military compromise, and once the Ferals start to counterattack using the small and stretch halls of the Plant in their own benefit, Trotzi´s troops start an ordinate retreat. However, the irregulars, who lack any combat training or discipline, start to flee without any order, and are finally wiped out by the zombies (-1 irregular).

CANADA


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The Canadian Government continues with the expansion of “Project Salvation”, but currently most of their engineers are engaged with the upcoming annexation of the remaining Quebec territories, especially building bridges and other facilities to ease the terrain difficulties in the zone, and the project is put on hold until they return to their hometowns.

However, the scouts and logistical experts sent to Quebec in order to prepare a full annexation of the zone find themselves stuck into a heavy snow storm, and any chances of effectively scouting the territory are postponed until a better opportunity arises.

Anyways, that does not disencourage the Government into increasing their military force, as rumors of a definitive conflict against the “Arlington Axis” start to circulate in Canada. This is why the order to raise a new militia is issued, and big celebrations start when a new Division of Elite Ants cavalry arrives (+1 Ants now, +1 militia next turn).

Finally, and after receiving word from the FUSA Government, the Canadian General Governor announces that the Ghoul Nation will be entering the Great Democratic Federation, and even though the few ghouls living in Canada parade through the streets in joy, lots of Canadians do not understand why such non-humans are now they allies, and the Mounted Police is sent to prevent any major confrontations.

RAIDERS


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Once again, the raiders try to rally the Mexican population into their own ranks, and even though some prominent landlords promise their support in “any future raider Government that shall be created”, the majority of the population still see them as invaders and the messengers are sent back to their bases.

Some other envoys are sent to their former territories in the north, and keep telling people to resist to the FUSA attempts of civilizing the zone and to be ready for a general rebellion to free themselves from the “eastern tyrants”. However, and in spite that the FUSA are still behold with mistrust, the Raiders are no welcomed there as the population still remember the chaos and violence of past times, and the messengers are quickly trialed by some popular tribunals and hanged in the wastelands as a warning.

Some other raiders are sent to find any trace of Mexican vaults in their own controlled lands, and even though some spare materials that will help the war effort are found, there is no evidence of any of those Vaults in Mexico, and it seems as if only some rich North- American citizens were able to build them in the pre-war period.
 
OOC: Thanks Adamus!

TURN 12 UPDATE #5


FUSA


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Even though the investigators promised the President that they were about to discover the actual location of The Institute, it seems they exaggerated a little their predictions, and in spite that they found some computer references about the place, so far they have been unable to trace it into any definite location (still 3 orders needed).

However, the news coming from the Anti Air development team have been far better, as most of the gathered metal pieces from the Raiders conquered lands have been successfully melted in the FUSA factories and used to produce the cannons. Thinking of it as one of their most important projects, they decide to start building the cannons, and the enthusiasm of their job is rewarded with the first units of Anti Aerial cannons, that are deployed in the keyponts of the FUSA territory (FUSA gets huge defence bonus against air bombardments).

Anyways, all available steel has been already used into the production of such units, and once the Presidents consults his advisors about the opportunity of training his remaining Regular division into an Elite Scout Unit, they found that it is impossible to raise such an army corps until the metals stockpile has recovered.

Finally, some ghoul emissaries arrive to the capital to sign the Great Democratic Federation treaty, and ghouls all over the FUSA celebrate such an event. For the first time, they feel that they are now fighting for their own kind, and that will surely increase their fighting abilities (Ghoul Divisions get +5% org and +10% morale).

MANITOUS


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The great Chief wants to increase once again the industrial capacity of the Manitou Tribes, and orders to keep with the failed projects blaming the Chief Builder, who is replaced by a younger engineer. However, and to the surprise of the new Builder, the Great Chief orders to build the factory with “the available food overstockpile supplies”, and the workers stare at each other trying to guess how a new factory could be constructed with some multifruit cans.

This, however, are not the only bad news for the Great Chief, as a new attempt to conquer Cape Cañaveral fails when the Manitou Army tries to push further into the southern parts of their territory, but at least the Chief of Warrior understands that heir lines are getting to overextended and orders the troops to fall back and rest.

Remembering the success of the Shamans when they were most needed to end the deathclaw threat, the Great Chief tries to raise a new Elite Division, and even though the equipment and weapons are ready, the recent losses from the failed Cape Cañaveral expedition provokes that no voluntaries are found, and the creation of the new unit is postponed.

Continuing with the diplomatic effort that broke the Manitous isolation long ago, some emissaries are sent to Ghoul Nation to allow their entrance in the GDF, and all over the Manitous territory tribesmen feel proud of being member of such an organization (+10% morale to all troops).

MEXICO


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In Mexico, and after the void of power produced for the flee of Bolívar and the imprisonment of El Zorro, the only concern of the landlords provisional Government is to fight the raiders invasion and unify the country for once, but it seems as if all control of the country is escaping from their hands, and some officers start to think that the next battle could be the last one for Mexico...

EASTERN BROTHERHOOD

The Eastern Brotherhood has recently received the news that Texas Cathedral have declared war against them, and even though some of their prominent officers bet for a quick invasion and the annexation of Texan territory, Elder Lyons prefers to stay cautious and orders all their troops to keep a defensive mentality while the silos keep being constructed (1 order remaining, EBoS is a vacant faction).
 
TURN 12 UPDATE #6: WAR! (I)


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MEXICAN THEATRE

The Mexican “Señores” have decided that no clemency will be given to their enemies, and after sending orders to resist the Raiders invasion and try to seize any opportunity for an assault that arises, they quickly trial and execute El Zorro for crimes against the Republic and high treason.

Needless to say, the few loyal peasants in Mexico get really angry for such a decision and lauch a major rebellion in all Mexican territory, even asking the troops not to fight the Raiders but instead try to negotiate with them.

Anyways, the Mexican commanders deny such a treacherous petition, and prepare for the upcoming battle, but without knowing that the Raiders motorized units has been sent rear their lines to seed dissent and take control of the chaotic situation of the Mexican Republic.


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After a short and rigged trial, El Zorro was finally executed.

Once ensured that the Mexican troops are cut from supplies, the Raiders launch a full assault against the Mexican troops, who fight bravely using the buildings and forcing the raiders to combat too close to their fortifications. Combats last for days and the Mexicans only start to give terrain once the ammunition is scarce, and even in that situation they keep resisting the attack and even manage to destroy one of the Raiders Militias who carelessly decided to take over a building.

However, no one warned him of the danger coming from their rear, and once they discover the Motorized Raiders have appeared in their own capital they realize there is no hope for them and ask for clemency from the Raiders. Not wanting to delay the invasion anymore, the Raiders accept and topple the Mexican Government, taking effective control of all Mexican mainland except some far away lands to where refugees flee. (-1 Militia to Raiders, Raiders annex Mexico, Mexico no longer exists).

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The Raiders have took control of Mexico and are celebrating it in their usual way.​

KHAN CIVIL WAR

Who would have told that in so few months World Smiter would lose so many prestige and switch the tides of war against himself? After publicly announcing that he was going to join the Great Democratic Federation, lots of their loyal soldiers felt deceived and ashamed for being allied with some “eastern pussies”, and once they were ordered to attack the bulk of Karl´s forces they reluctantly started to march into the battle.

However, the Motorized, an unit created by the deceased Papa Khan and formed by the strongest bandits of the faction had different plans, and once engaged at full speed they advanced their own lines and defected to join Karl, who obviously granted pardon to them and allowed the Motorized to fight for his cause (-1 Motorized for Smiter, +1 for Karl).


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GD....whaaaat? No, buddy...

However, the plan to use the Militias as a lure against Karl forces succeeds, and once Karl was busy reintegrating the new Motorized into the Army and redeploying the rest of units, he ordered to assault Smiter´s militias, not realizing that the Regulars were hidden in a nearby hill.

After some hours of quick combat, Karl realizes that any attempt to save his unit would only end in more loses, and he returns to the base to study a new order of battle for the upcoming conflict (-1 Regular for Karl).

Finally, and after consulting his landlords, Karl sends a message to Smiter attached to the head of a deceased slave: “You think you can lead the Khans? Prove it! You and me in the battlefield will settle this, and I will feast on your remains, you kiddo” (Great Khans must decide if the challenge is accepted or not. Caution: losing the duel might end in the player losing control of the faction, but refusing it could also cause dissent…the dice will tell what happens…)


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Will World Smiter accept Karl´s challenge in the Khans´Ring?



OOC: Sorry Max, you received a very exhausted nation and did your best. Please contact me in IRC to find a solution.
 
Hi, I am Jeeshadow. I would like to join the queue.
 
I will accept the challenge next turn as either way things suck currently, so worst comes to worst someone gets to take over the mighty Hunnic Nation if I fail or I finally get to play the game.
 
If smiter loses ill take control of Karl's khans.

I will accept the challenge next turn as either way things suck currently, so worst comes to worst someone gets to take over the mighty Hunnic Nation if I fail or I finally get to play the game.

Good, the the challenge will take place. After the last war update is posted, i will contact both of you to ask for a duel order (more on the PM).

Hi, I am Jeeshadow. I would like to join the queue.

Ok, I´ll add you to the queue after the end of turn. Baboushreturn will be added as the EBoS.

I haven't read all of this thread yet, but this is wonderfully enjoyable to read! Bravo!

Cheers,
Sword

Thanks! It means a lot, specially coming from you!
 
TURN 12 UPDATE #7: WAR! (II)


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MOJAVE THEATRE

Lots of things were seen in the Mojave this turn, and no one could actually tell which ones were the most important ones, if the constant and deadly skirmishes that took place in the northern parts of the front, or the huge tactical and somehow harmless advancements that occurred in the southernmost frontlines.

All in all, and once the NCR started to have the upper hand in the Mojave war after years and years of fighting, lots of delegates from uninvolved nations arrived to Camp McCarran, either to recognize the NCR as the only Great Power or to pledge alliance to the Californians. This was the case of New Eden, who broke their isolation to send some troops to help the NCR even without formally signing the Oak Creek Accord (Oak Creek Accord still unsigned, Vault City loses the 50% home defense bonus), probably hoping to get some gains after the defeat of Caesar.


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The NCR´s embassies saw received lots of emmissaries from local factions and tribes.

However, things do not come as easy as that in the Wastelands, and what the Overseer did not know is that the Texan troops managed to lay a minefield originally prepared for the Brotherhood of Steel, who unexpectedly remained unactive and did not make any effort to assault Caesar´s Capital.

Anyways, and once the Cathedral divisions were marching south, the inexperienced New Eden´s troops fell in the trap, and panic attacks were seen all over the minefield. Explosions filled the air and killed thousand of soldiers, and at the end of the day the two regular divisions were so damaged that they had to be melted into an unified one (-1 Regulars for New Eden).

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A soldier of New Eden after stepping into a mine.

Texan troops were being sent south to launch a full counterattack against Reilly´s forces, but before arriving to the southern front they had to pass through the territory controlled by mr. House´s robots. Even though there was a friendship pact between both factions, the robots recon system was failing due to the high temperatures of the desert, and instead of letting Texan soldiers pass by they started shooting against them if they were enemies.

The southern fanatics reacted quickly to repel such a surprise attack, but fights continued for hours and only stopped once sun settled down and the robots systems recovered their normality. A Securitron waving a white flag arrived to the Texan HQ and explained the problem, and even though the Texan commanders understood their points and reluctantly ordered a ceasefire, each side suffered great casualties (-1 Regular for Texas, -1 Lobotomites to House).

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The robots´ combat inhibitor

But fighting was not ended, not at all…knowing that Reilly was probably going to launch a full assault to conquer Cottonwood Cove, Caesar move all his troops south in order to prevent such a disaster, and arrived just at the time when the Rangers were pouring deeper into the Legion lands.

The first wave of the Legion´s attacks were brutal and forced Reilly´s troops to retreat, but after she regrouped and concentrated her divisions the Republicans managed to slow Caesar´s advancement with a clever and constant use of the service rifle (small advancement by Caesar´s troops).


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Caesar´s troops launched a brutal and successful charge.

However, Caesar did not have enough forces to cover all the fronts, and after receiving some recruits from the Shi Empire, the combined Chinese and Californian forced started a full assault against the eastern positions of the front, that quickly changed to a rapid and deadly advancement due to the lack of any Roman defense.

At the end of the day, Lee took control of lots of Caesar´s territory, and redeployed his forces to encircle Caesar and his two remaining Legions. In Camp McCarran, NCR started to think that the war was about to end, and started preparations for the definitive blow against the Legion (map updated, encircled Legions receive a huge defensive malus, Caesar´s Legion can still only send 2 orders).

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OOC: Turn fully updated, just stats and map remaining. Next deadline is set for Friday 26th, 13:01 GMT. On a side note, I must recognize that I am deceived by the low level of participation of the last turns, and if that does not change I reserve my right to suspend or even end the game with an epilogue.
 
-The former United states is happy to announce the inclusion of the Ghoul Nation into GDR with this pact any bad blood between humans and ghouls should start to go down.
In another front we are happy to announce that any aerial incursions against FUSA will be deadly to the aggressor forces! our aerial defense system rival that of the old days ! if this isnt a sign we are the true USA we don't know what it is.

-in other related news, we are happy to hear that the war in the WEST is almost conclude and no less that the apparent defeat of the slaver Caesar legion, by the New California Republic, this is another proof that democracy is the true way to govern!

signed by
President Kirito Gonzalez