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Stuckenschmidt

Battle Cry of Freedom
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Jun 25, 2004
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The Cold War II
Rules​
V 1.01​


1. General
"Cold War II" is a turn-based game with two turns per year (Early and Late). The game starts in Early 1950 and ends in late 1985 (maybe sooner according to the active player base).

2. Players
The game is for 5 players (USA, Soviet Union, PRC, UK, France). Each player receives a budget per year (= every 2 turns) with which he can perform actions or take part in events.

3. Budget
Each of the five major countries have a basic budget (USA/Soviets = 10; China = 8, UK/France =5), which increases by 1 for each NPC-country in its sphere of influence. Budget points are used to perform actions / influence events.

4. Actions
The five players may perform a specific amount of actions per year (US/Soviets = 3, China/UK/France = 2), but not all activities count versus this limit.

5. Turns
Each year consists of two turns, Early and Late.

The “Early” turn is to determine the players` decisions concerning historical events and to invest in ongoing conflicts.

During the “Late” turn, the outcome and effects of the players ` reactions to historical events are published. Additionally players may issue orders and invest in ongoing conflicts / elections.

6. NPC-countries
All NPC-countries have a government with a specific ideology. These are from left to right:

Socialist – Social Democratic – Centrist – Conservative – Junta

Most Countries start with a Centrist Government. Centrist Governments can be influenced, but are rather unwilling to enter any Sphere of Influence. Social Democratic and Conservative Governments are still democratically elected and more willing to enter the SoI of a left respectively right Superpower. Socialist / Junta Governments are Dictatorships and can be brought into a Sphere of Influence more easily.

The ideology of a Government can be influenced by the following actions / events:

Elections – In non-dictatorships every five years elections are held. The electorate will favour the current ideology, but there is a small chance for a change, that can be increased by the players via investments.

Rebellions – Should a rebellion succeed, the ideology of the Government will more or less dramatically change.

Coup d`Etat – A successful coup can also dramatically change the governmental ideology. A successful Coup is less likely than to establish a rebellion, but the effects are immediate and guaranteed, while a Rebellion takes a decent amount of time and is not necessarily successful.

War – NPC countries may find themselves at war with other countries due to historical events. If a country loses a war, it may have an impact on the ideology.

7. Colonies
Several countries are still colonies at game start. These may not be influenced by any player until an appropriate message in a Turn Update.

Decolonization comes in two versions:

Independence War – An armed rebellion versus the colonial power has already begun. It will take two years (4 turns) and the state of the war at the end of this term decides, what will happen afterward. This means, an Independence War is always "lost" in terms of the Colonial Power having to pull out, but its performance during the war may lead to the establishment of a friendly government.

Independence Movement – A peaceful movement for independence addresses the Colonial Power. The Colonial Power may either decide to agree to a transition to independence. This will take two years (4 turns) and is handled like a long election campaign. All players may invest in it and the sum of investments decides about the Governmental Ideology. The Colonial Power may also decide to reject independence. The country remains a colony but is now object to possible rebellions.

After all, decolonization is a force in this game, so all colonies, that are not independent by then, will experience an Independence War in late 1965.

8. Sphere of Influence
A country may be brought into the own Sphere of Influence, if it is at least centrist or leaning toward the ideology of the appropriate player (the Soviet Union cannot align a Conservative country). A country may leave a Sphere of Influence as a result of Elections, Rebellions, Coups or Wars).

9. War / Rebellion
As soon as a War / Rebellion begins, a die is rolled in each turn to determine the progress of the conflict. This roll may be modified by the players` investments. All conflicts in this game last 6 turns.

10. Orders
Orders are sent via PM. Please write the turn and country into the title (e.g. "Early 1950 USA"). Then specify your actions and the amount of budget points you want to allocate to each of it.

11. Winning the game
During the game, all players earn points in order to win the game. Points are awarded for:

- The size of the Budget (difference between Start and End of the game)
- The rank in the Space Race
- The rank in Nuclear Research
- The amount of Nuclear Weapons
- The efficiency during Historical Events (supporting the "winning" option)

Besides the individual victory, there will be a "Ideology Score" depending on the amount of left / right NPC governments in the world.

12. List of actions (that count versus the action limit)
- Invest in Nuclear Research (any amount of budget points)
- Invest in Space Race (any amount of budget points - not possible before late 1955)
- Build Nuclear Weapons (any amount of budget points)
- Bring country into Sphere of Influence (either 2 or 4 budget points)
- Start Rebellion (either 2 or 4 budget points)
- Coup d`Etat (either 2 or 4 budget points)
- Influence historical event (any amount of budget points)

13. List of "free" actions (do not count versus action limit)
- Influence Election (any amount of budget points)
- Influence War / Rebellion (any amount of budget points - please state, which side you are supporting)
 
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Players / National Budgets:


USA (Fosmothegreat) - 14
Soviet Union (nachopontmercy) - 12
China (kamenev) - 14
France (EasternBloc) - 8
UK (Thandros) - 15



Wait list (sub players):

awesomesauce47
Tornadoli
 
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NPC-Countries​

CW34_zps976851eb.png
 
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Alright, people. This thread is open for applications for the five countries. First come, first served. But since will take a decent amount of time in terms of game length, I would prefer people who are sure, that they will be active during a long period of time.

Please read the rules. If you have questions, I`ll do my best to answer them. I am planning to begin this on Friday or Saturday.
 
Time for bed now, so if there are two brave souls to sign up for USA / USSR or anyone has questions, I`ll be back tomorrow afternoon. :)
 
Looks good, but some things I noted:

1-Argentina and Brazil aren't included in the Americas. They were pretty important during this timeframe, I would say more so than some of the other ones up there.
2-India isn't included in Asia.
3-No mention of Israel/Palestine.
4-You might perhaps want to distinguish the type of Democracy, reflecting how likely another party is to get into power, with say 5 being a ridiculously gerrymandered mess, and 1 being a proportional system. I thought of this because South Africa is considered a democracy, when in reality it was a democracy only in the most cynical sense of the term.
5-Why isn't Europe included? That was a pretty important cold war front.
6-Some nitpicky things: Colombia should be conservative, and really should be in a civil war situation. Indonesia should at least be Social Democratic, possibly Socialist. Iran should be in the UK SoI.
7-Will there be some sort of explanation of the domestic situation of each country? Like what government each player has, the budget, dissent, etc?

Anyway, thanks this looks fun.
 
Looks good, but some things I noted:

1-Argentina and Brazil aren't included in the Americas. They were pretty important during this timeframe, I would say more so than some of the other ones up there.
2-India isn't included in Asia.
3-No mention of Israel/Palestine.
4-You might perhaps want to distinguish the type of Democracy, reflecting how likely another party is to get into power, with say 5 being a ridiculously gerrymandered mess, and 1 being a proportional system. I thought of this because South Africa is considered a democracy, when in reality it was a democracy only in the most cynical sense of the term.
5-Why isn't Europe included? That was a pretty important cold war front.
6-Some nitpicky things: Colombia should be conservative, and really should be in a civil war situation. Indonesia should at least be Social Democratic, possibly Socialist. Iran should be in the UK SoI.
7-Will there be some sort of explanation of the domestic situation of each country? Like what government each player has, the budget, dissent, etc?

Anyway, thanks this looks fun.

Can`t sleep, so I can explain a bit. The general idea was, that the Cold War was about Space Race, Nukes and screwing up the Third World. This explains most of your questions.

1. The NPCs were mostly chosen whether they were hotspots. Of course Brazil is more important, but Chile had this Allende/Pinochet thing and Nicaragua the Iran-Contra-Oliver North story. Of course this is completely arbitrary. :)

2. + 3. I thought about including India and Israel but decided, that they are too big to fail respectively too stable to be overthrown. But despite my choice to make them "off map", they are represented / mentioned in a few events.

5. Tricky thing. Yes, there was a lot of stuff especially in the first 20 years. Uprising in East Germany and Hungary, Czech spring, Berlin Wall. But to change history here, all out war would be necessary. And I won`t allow WW3 in this game. Cold War it is. :)

6. Correct. The setup is not historical. But I had to make it so in order to provide a more or less even playground for all players. The two Koreas, for example, are proper in the left / right ideology, but in no SoI yet, so all five players have their chance. Oh, and Korea will be the first historical event ;)

4. + 7. Including more stuff is always tempting, but has also "feature bloat" and "GM exhaustion" written all over it. I did focus on the (in my book) important things first. Should that be too bland and a easy to handle expansion possible, I`ll spend some thoughts. But I`d like to see, if the current content can be managed properly.

I apologize for any inconvenience.
 
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That's all fine, just wanted to hear an explanation for why.