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It's finally time to announce the next expansion for Crusader Kings II! You might already know the name: "Sons of Abraham". Some of you were very close in your guesses on what it might be. No, it's not a Zombie DLC! Sons of Abraham focuses on the three Abrahamic religions, Christianity, Islam and Judaism. The idea was to go back to the roots after all the attention given to the heathens, and to flesh out the religious side of the game for the monotheists; Christians in particular.

First and foremost, we wanted to do more with the Pope; how he gets elected, what powers he has and how you can gain his favor. Thus, we added the Cardinal title and the College of Cardinals. For simplicity's sake, there are only nine cardinals, and the Pope is always elected from among their number. Cardinals, however, are not elected; they are picked by the Pope from among his courtiers and the bishops of Europe. The selection is based on many factors; age, piety, opinion, culture (the Pope really likes Italians!), etc.

CKII_SoA_DD_01_Religion_View.jpg

So, how exactly do you get your man onto the chair of Saint Peter? Well, the Holy See is not a democracy, so this is not a direct process. First, you need at least one of your bishops to get appointed Cardinal by the Holy Father. Fortunately, you do not have to rely entirely on the character of the bishop himself, you can grease the machinery with a bit of lucre by putting money in the campaign fund (similar to how Doges are elected in Merchant Republics). Of course, it is also possible to carefully groom a candidate for a career in the Catholic church before you even make him a bishop.

When the Pope dies, the cardinals in turn elect his successor. This process cannot be directly influenced by the player, but the cardinals will reason much like the Pope does when he picks new cardinals, so it's better to have old, pious men made cardinals than incompetent wastrels whose election you paid for.

CKII_SoA_DD_01_College_of_Cardinals.jpg

Ok, so let us say one of your bishops is eventually made Pope. How does that serve you? Well, Popes that come from your realm will like you - a lot. Of course, that means they will be likely to grant your requests. Want to get divorced? No problem. Want to invade someone? Ok. To make this even more useful, we've given the Pope some new powers as well: he can give you money, plain and simple. He can also approve your candidate for a bishopric under Papal Investiture, or even declare a Crusade on the infidel of your choice. However, each time he does you a favor, he will like you less, so your influence will not last forever. Incidentally, having your antipope installed in Rome will have a similar effect. Oh, and if the Pope should happen to be of your very own dynasty, that will give you a lot of monthly Piety and Prestige.

CKII_SoA_DD_01_Papal_Powers.jpg

There are some direct benefits to controlling cardinals as well. You cannot ask to have someone excommunicated or invaded if they control more cardinals than you do.

That's that about the College of Cardinals. Next week I'll talk about holy orders, heresies, and other things...

ps.

Crusader Kings II: Sons of Abraham (official product page)
http://www.paradoxplaza.com/games/crusader-kings-ii-sons-of-abraham

Crusader Kings II: Sons of Abraham announced (News article at PC gamer)
http://www.pcgamer.com/2013/10/22/crusader-kings-ii-the-something-something-announced/[URL="http://www.pcgamer.com/2013/10/22/crusader-kings-ii-the-something-something-announced/"][/URL]
 
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I really REALLY hope this will be save game compatible... Jews and a college of cardinals are great features and I'd feel like I was missing out if they weren't in my megacampaign!

There is practically no chance that it'll be save compatible.
 
There is practically no chance that it'll be save compatible.

Things like Jewish Khazars wont be retroactively added to a save, but I don't think they'll render saves unplayable either. I can imagine the Cardinals and flavour events will become active for everything though.
 
Fantastic!
Practically Paradox has done what you have asked totally :eek:

So finally the Pope is no more a random guy, we have a College of Cardinals and can put my Pope on the Holy See without the need to create an Anti Pope (if I understand well he does all I want... as an Anti Pope, right? For some time at least...).

But what happens if I create an Anti Pope? I see in the image so I can do this? I get only advantages as before? IA could make Anti Popes or "protect" the real Pope?

If vassalize the Pope? He choose blindly my appointed successor? It should have sense, right :rolleyes: ?

P.S. yes we have Jews too... but I'm not interested on them, to be honest...
 
Things like Jewish Khazars wont be retroactively added to a save, but I don't think they'll render saves unplayable either. I can imagine the Cardinals and flavour events will become active for everything though.

Even minor things can break a save. And SoA alone has a lot of new, yet alone the patch (I think the changes to economy will screw up the current saves).
 
Hallelujah! I like this new upcoming dlc.

One question is the number of Cardinals hard coded?
Also with ''only 9'' Cardinals there probably won't be distinguished between the Cardinals of the Order of Bishops (titular bishops of the 7 suburbicarian sees (in the vicinity of Rome); but now also the Patriarchs of the Eastern Catholic churches (who unlike the titular bishops of the suburbicarian sees can't be dean of Order of Cardinals)), the, most common, Cardinals of the Order of priests (among them archbishops and bishops, all with a titular church in Rome (attached to the position of Cardinal)) and Cardinals of the order of Deacons.
Well at least it probably is abstracted in such a way, that the suburbicarian sees and titular churches probably aren't included.
 
Even minor things can break a save. And SoA alone has a lot of new, yet alone the patch (I think the changes to economy will screw up the current saves).

Depends how you define "broken". If it loads and doesn't crash, I wouldn't call it broken. Even new provinces can just be ignored or assigned by the console if they get added, while features that don't activate properly in an old save can usually be ignored.
 
If they fix decadence, it would be a patch thing, not a DLC one.
 
They didn't mention anything about decadence, so probably not, unless they do a really minor fix.

Well, not yet at least. All they've mentioned about Muslims is that they are included in the DLC but not how, considering how much hate there is for the decadence mechanic it would be disappointing if they don't overhaul it.
 
Well, not yet at least. All they've mentioned about Muslims is that they are included in the DLC but not how, ........

Nothing mentioned on decadence, but Sunni can choose between Mutazili or opposing Ashari and there's an Ibadi caliphate.
Just in case you missed it.
 
so if this is a "religion-dlc"
will it have any impact on the Norse faith? reformed or not? :rolleyes:

The pagan DLC was the last one in case you missed it.