This is working out quite well. I'll have a pic to show you later.
The problem for the moment is that DH-AAR-NWO use divisions and MDS uses brigades.
I did have the problem before in MDS where I had both divisions and brigades and the player could choose whatever he wanted. But if he chose brigades, and the enemy had divisions, he was at a severe disadvantage right away.
SO, I think for the moment, I'll keep all the stuff that is already in CWWT together and not add to it... divisions.. and I'll put the MDS2 stuff off to the side.. brigades.. and what to do can be discussed and decided at a later date?
Of course you also have the problem at the US went to bridades much earlier than say CHC or RUS, so there is the complication that you will also need to have both... in a mod I can do as I please, but for AAR-NWO-DH, it has to be historical...
What do you say?
Not only US switched to brigades during early 60s, but in the second half of the 50s Israel's army backbone were brigades, and not divisions. And also, some other armies, for instance the Argentinean one, switched from a divisional one to a fully brigademental one during the 70s, however de facto, they were working on a "regimental basis" since the late 40s when important reforms were conducted in the army's organical structure.
I remember an email which i wrote to dannielshannon telling him about an idea that i had for the next version of CWTT and it was about implementing the independent brigades.
For this, you would obviously need to create brigademental duplicates of the actual divisions (Infantry brigade, motorized infantry brigade... and so on) and then add two techs into the land doctrines tree, one called "divisional combat system", and the other one called "brigademental combat system" and, after having researched, in each doctrine path the technology of air-land battles those two techs would unlock and then you would have to choose between one of them. Alternatively, it could also be made using a decision and, that way you would save some precious space in the tree.
And then, once you have choosen between one of those techs, using the same code that activates the armoured divisions, using the infantry tech tree you would research either divisions or brigades. IE:
Code:
command = { trigger = { technology = brigademental combat system } type = activate_unit_type which = infantry autonomous brigade }
command = { trigger = { technology = divisional combat system } type = activate_unit_type which = infantry division }
Obviously, IMO brigades would be like divisions but x3 times more organized, faster and 3x time higher morale, by standard, but also 1/3 soft and hardattack values, compared to a division and better at defending themselves, like x1,5 in defence values compared to a division.
Obviously, there would be still some problems to iron out, like for instance, how to make the existing divisions upgrade to a brigade? Would an upgrade path do the trick? Would the standard DH map be adequate for a brigademental combat system? (i'm assuming that mumia's one would be) What to do with HQ units? would they deserve their brigademental duplicate or not? and so on...
EDIT: Wow! i haven't saw that image! you managed to get plenty of space there! Are the buttons working ok?