Please ask questions in this thread, if you'd like to make a bug report please use this thread.
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Will there be Hagravens in forsworn areas?
Now some serious questions:
Why does the Nordic Empire requires the AI to create it(So, why cant I create it as a human)
How does Tiber Septim appear(event?)
How to get an amulet of kings?
Will new titles of nobility for Reachmen used? (Counts and Dukes do not fit)
Chieftain and High Chieftain?
It's been a while so I don't remember but do Reachmen get petty Kings? I think that would be more appropriate for them, Chieftain doesn't really fit, in my opinion at least.
Any new CoAs being added in the patch (or should I say being replaced)?
Hello,
How to declare war? Whatever i try, i cant unless using my diplomats to get casus belli which take years even decades. I used the ruler designer to play a Maormer (to replace the orphidian one) and then i was able to get conquest casus belli. But i did not change his religion/culture. So how is that possible since the orphidian count from the mod cant declare conquest war himelf on other maormer?
How to have casus belli other than using diplomats? No conquest wars?
I read about the warlord trait but i dont always have it as an ambition, what are its requirements?
Thanks![]()
Here are the traits for the character that works (the maormer orphidian), those are taken from a game with 30years already, but the character could declare war from the 1st year :
traits=
{
72 9 138 142 146 145 37 236 239 251 234 265 434 112 174 194 198 200 193 185 }
About the loss of the warlord trait does that also mean i you loose it that other npc dont have that casus belli anymore against you?
edit 2 : and unlike the Count Cabrelas of Mantu on pyandonea island (maormer orphidian) who cant declare any conquest war from the vanilla mod, the character i made to replace him (traits above) who is also a maormer orphidian can declare conquest war against his neighboors.
So he couldn't declare war from the 1st Year? And your Ruler Designer maormer orphidian can declare war?
1123005087=
{
birth_name="Faeryl"
female=yes
birth_date="3354.1.1"
immortal=16
attributes=
{
10 18 12 10 14 }
traits=
{
72 9 138 142 146 145 37 236 239 261 251 112 174 185 194 198 200 }
religion="orphidian"
culture="maormer"
dynasty=302469
dna="abmjjvaeaba"
properties="oc0hep0000e"
fertility=0.500
health=5.000
prestige=20.000
piety=10.000
player=yes
demesne=
{
job_chancellor=no
job_marshal=no
job_treasurer=no
job_spymaster=no
job_spiritual=no
job_mage=no
capital="b_mantu"
primary="c_mantu"
liege_troops=
{
}
my_liegelevy_contribution=0
military_techpoints=0.000
economy_techpoints=0.000
culture_techpoints=0.000
}
wealth=41.08264
employer=1123005087
host=1123005087
ledger=
{
}
ambition_date="3370.1.1"
}
302469=
{
name="Xanadu"
culture="maormer"
coat_of_arms=
{
data=
{
0 1 0 162 1 4 6 }
religion="orphidian"
}
set_coat_of_arms=yes
decadence=0.00000
}
Over the time I've seen pretty images of Khajits, Argonians, Akaviri etc. posted as samples - and some of the pretty pics of cultural clothes. I take it that most of them won't make into 1.4 - but will this be case for all of them?
What parts of sons of Abraham will this mod use (if any) will we have things like money lenders pilgrimages and the tolerance trait?
It's been a while so I don't remember but do Reachmen get petty Kings? I think that would be more appropriate for them, Chieftain doesn't really fit, in my opinion at least.
Any new CoAs being added in the patch (or should I say being replaced)?