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You started good, but ended with a catastrophe. NEVER say that about a woman...if you know what's good for you!:laugh:


Well, she is to old for me. I´m almost 17, and she is something around 23, maybe 24. To old for my second serious relationship. ;)
But yeah, i know that in most cases it would´ve been a catastrophe. ;)
 
This last page and a bit makes me cringe.
 
In my opinion Paradox has one of the best (if not THE best) PR teams out there at the moment. I've really enjoyed everything from the faux musical trailer for EU, to the CK2 seven deadly sins promotions, and all the interaction here on the forums is quite impressive as well. Apparently much of that is thanks to Regina, and to see she's a published novelist on top of it of all?! Amazing.

A giant thank you to all of the amazing paradox staff whose magnificent work has provided us all with hundreds, nay, thousands, (hundreds of thousands? lol) of hours of entertainment. *Throws money in the direction of Sweden*

So very happy to hear it!
We really try to let you know about everything we do and update you about what´s happening for the games and expansions in any way we can! I would say that our main challenge is how to let gamers know how it feels to play the games, how to get the feeling across that the world is your playground and that you as a gamer can do whatever you choose.
New gamers tend to see map, menus and text - which doesn´t tell them how the games feel to play.
So we always try to create things that tells the tale on how the games acctually feel, both for our gamers that already know but still enjoy a good story and for new gamers so they can discover grand strategy,
that is definitly a main goal for us :)

Huge thanks on behalf of all of us at PDS that you like our games!
(but pretty please stop throwing coins, ouch, that one hurt!)
 
"...and she´s in a position to have loads of secret information.

Ssssshhhhhhhh.......


Its nice and quiet
But soon again
Starts another big riot!!

You blow a fuse
zing boom
The devil cuts loose
Zing boom

Just wait for PDX Con in the end of January :)


[video=youtube;htobTBlCvUU]http://www.youtube.com/watch?v=htobTBlCvUU[/video]
 
And also, thanks for all the compliments!
I am blushing and unsure how to handle them, so let´s change subject!

Feel free to ask me about games, boardgames, pr & marketing or dystopian novels, I handle that so much better :)
Or if you happen to have ideas and suggestions you would love to see for our games when it comes to videos, trailers, contests or other creative stuff - bring it on!
 
Not all three secrets, but at least one will be revealed. Hopefully two :)

That's big!

As I'm more interested in the upcoming games than the lives of the PDS staff (understandably, maybe), most of my questions in these threads have been about those damned pesky secrets.
So, to balance it out, an entirely different question:
Are you the only non-developer at PDS?
I thought that PR and such are PI stuff, so I was surprised when I realized that you work for PDS.
 
And also, thanks for all the compliments!
I am blushing and unsure how to handle them, so let´s change subject!

Feel free to ask me about games, boardgames, pr & marketing or dystopian novels, I handle that so much better :)
Or if you happen to have ideas and suggestions you would love to see for our games when it comes to videos, trailers, contests or other creative stuff - bring it on!

You folks should introduce a button to post a screenshot directly to Facebook into your games.
 
That's big!

As I'm more interested in the upcoming games than the lives of the PDS staff (understandably, maybe), most of my questions in these threads have been about those damned pesky secrets.
So, to balance it out, an entirely different question:
Are you the only non-developer at PDS?
I thought that PR and such are PI stuff, so I was surprised when I realized that you work for PDS.

:)

Depends on how you define non-developer, I guess, because I do work with a lot of game releated things such as manuals, beginners guides and am involved a tiny bit of everything ;)
So I definitly see myself as a game dev, even if most things I create are not in the actual games.

I used to be pr & marketing manager for our publisher PI for several years,
but I moved over to PDS over a year ago when Johan asked me, focusing only on PDS games and on PDS as a studio.

Most of the pr & marketing is of course done by our lovely publisher PI together with me!
However one of the things I do is come up with that little extra, focusing on creative ideas and interviews on the side for the games and the studio,
as well as making sure we have everything we need for the games and are planning ahead on what we will need during the game development, if that makes sense?
 
:)

Depends on how you define non-developer, I guess, because I do work with a lot of game releated things such as manuals, beginners guides and am involved a tiny bit of everything ;)
So I definitly see myself as a game dev, even if most things I create are not in the actual games.

If I told you that the trigger primary_culture, which usually works in a country scope, doesn't work in a core scope in the poptypes files, while the trigger is_primary_culture, which usually works in a pop scope, does, would you understand what that means, would you realize that it's a bug, could you fix it?
If it's no to all three, you're not a dev by my definition. Too bad. Not that anybody would care about my definition....


How close are PI and PDS? Or rather, how distant?
 
If I told you that the trigger primary_culture, which usually works in a country scope, doesn't work in a core scope in the poptypes files, while the trigger is_primary_culture, which usually works in a pop scope, does, would you understand what that means, would you realize that it's a bug, could you fix it?
If it's no to all three, you're not a dev by my definition. Too bad. Not that anybody would care about my definition....

Your definition is wrong though. Only programmers and maybe scripters familiar with the Victoria 2 project would be able to answer that one, and only after checking the source code. Surely programmers on EU4 are developers too? And artists and composers and designers. Your definition is too narrow if it only means "programmer". A developer is anyone who helps make a game (I guess it should be "gets paid to" or all our awesome alphas and betas would be developers as well, which I guess could be argued).

non-modders can zone out at this point, here we go:

btw there is no such thing as a core scope in Victoria 2. I assume you meant any_core though? That trigger is a bit special because it depends on what scope it is called from what its actual behaviour is. If called on a province scope it checks the trigger for any country that has a core there (using a country scope) but if called in a country scope it checks all its core provinces for a match with the triggers using a province scope.

primary_culture - only works on country scope, so will only work if the any_core is called from a province
is_primary_culture - has some really complex behaviour. With a THIS scope target it can use country scope, capital scope, province and pop scope. Normally it uses pop scope and falls back on province if that isnt there.

So you see it depends on how you called them. While confusing, and not so easy to learn, this is well defined behaviour and not a bug, however we have done a lot of work to improve our triggers in newer games (Captain Gars threatened to beat us up) and they are now much more clearly named and standardized for how they should be used with less cowboy special cases. Check out modding in Eu4 for examples of that. The Secret Projects in development have an even more improved system to help modders and developers which you will find out about further down the road.

How close are PI and PDS? Or rather, how distant?

We share the same coffee machine, lunch room and beer supply so we are pretty close :)
 
Your definition is wrong though. Only programmers and maybe scripters familiar with the Victoria 2 project would be able to answer that one, and only after checking the source code. Surely programmers on EU4 are developers too? And artists and composers and designers. Your definition is too narrow if it only means "programmer". A developer is anyone who helps make a game (I guess it should be "gets paid to" or all our awesome alphas and betas would be developers as well, which I guess could be argued).

Yeahm I know my definition of "dev" is very narrow, since it also excludes artists and such. The way they are involved in making the game is just different...
But I don't just include coders, but also designers and anyone working on databases.
I never claimed that my definition was the "right" one or the best one though. :p

I'm pretty confident that anyone working at PDS as a scripter, designer or coder would be able to answer "yes" to at least one of the questions, maybe they would need to look it up, but at least they know what it's about.


btw there is no such thing as a core scope in Victoria 2. I assume you meant any_core though?

I know, it's a country scope, but it makes it so you know exactly what I'm talking about :p

primary_culture - only works on country scope, so will only work if the any_core is called from a province
is_primary_culture - has some really complex behaviour. With a THIS scope target it can use country scope, capital scope, province and pop scope. Normally it uses pop scope and falls back on province if that isnt there.

So you see it depends on how you called them. While confusing, and not so easy to learn, this is well defined behaviour and not a bug

It's a bug though, because primary_culture doesn't work in this case.
To be precise, it's a modifier for migration_target (i.e. province scope). If you use "any_core = { primary_culture = THIS }", it doesn't work. If you use "any_core = { is_primary_culture = THIS }", it works. I guess that is_ works isn't a bug according to your description, but it should work without the is_ as well.

, however we have done a lot of work to improve our triggers in newer games (Captain Gars threatened to beat us up) and they are now much more clearly named and standardized for how they should be used with less cowboy special cases. Check out modding in Eu4 for examples of that. The Secret Projects in development have an even more improved system to help modders and developers which you will find out about further down the road.
Yeah, it's certainly improving a lot, but it takes some getting used to. How much scripting do you do yourself? All those times I've mistakenly used prestige instead of add_prestige... Please tell me I'm not alone... :p

Oh, yes, of course, this all has something to do with Regina... somehow, I'm sure.
We share the same coffee machine, lunch room and beer supply so we are pretty close :)
So the biggest difference is the logo next to your name...
 
PDS and PDX are a mullet; PDX is the short top, all business all the time. PDS is the long back, partying, messing, wowing the cheerleaders.
Cv22dWG.png
 
And also, thanks for all the compliments!
I am blushing and unsure how to handle them, so let´s change subject!

Feel free to ask me about games, boardgames, pr & marketing or dystopian novels, I handle that so much better :)
Or if you happen to have ideas and suggestions you would love to see for our games when it comes to videos, trailers, contests or other creative stuff - bring it on!
Why don't you have a special forum title like most of the other Devs?!

So, for CK2 we had the seven deadly sins, and for EUIV we had the musical... can we get a 'teaser' on what any of the trailers for the secret projects might use? :p