Real-time 2D battlefield (rework of battle interface)
Hello, i am the one who created time for 3d battles thread. http://forum.paradoxplaza.com/forum/showthread.php?744574-Time-for-3d-Battles!
I read all the replies and got up with new idea, which i hope you will like more.
Here is current battle interface:
In my opinion, when you are playing grand strategy games, where battles play major part in the gameplay, this small sized battle interface is not enough to transfer the tension of battles.
What is on current interface?
Numbers, icons, tons of text...
In my opinion, this is not as interesting as it could be.
I believe that battles should gain more attention than they have now.
My proposition is creating Real time 2D battlefield, looking at which you can track the progress of the battle, see maneuvers and just enjoy watching it.
When i have an army, i want to see it, when i have a battle, i want to feel it.
I want to feel the tension of battle, track it's progress, see formation, see maneuvering...
My proposition:
The battle evolves from this state:
To this: (so we can see real time troops movement on a 2D battlefield (with terrain).
As well it can be completed like this:
Or this way: (Sorry for many pictures)
Thank you for your attention, hope you share my desires.
P.S. Sooner or later, Paradox will need to make real-time battlefield (2D or 3D) for their grand strategy games, it's a question of time, and i believe that the time has come.
Hello, i am the one who created time for 3d battles thread. http://forum.paradoxplaza.com/forum/showthread.php?744574-Time-for-3d-Battles!
I read all the replies and got up with new idea, which i hope you will like more.
Here is current battle interface:
In my opinion, when you are playing grand strategy games, where battles play major part in the gameplay, this small sized battle interface is not enough to transfer the tension of battles.
What is on current interface?
Numbers, icons, tons of text...
In my opinion, this is not as interesting as it could be.
I believe that battles should gain more attention than they have now.
My proposition is creating Real time 2D battlefield, looking at which you can track the progress of the battle, see maneuvers and just enjoy watching it.
When i have an army, i want to see it, when i have a battle, i want to feel it.
I want to feel the tension of battle, track it's progress, see formation, see maneuvering...
My proposition:
The battle evolves from this state:

To this: (so we can see real time troops movement on a 2D battlefield (with terrain).

As well it can be completed like this:

Or this way: (Sorry for many pictures)

Thank you for your attention, hope you share my desires.
P.S. Sooner or later, Paradox will need to make real-time battlefield (2D or 3D) for their grand strategy games, it's a question of time, and i believe that the time has come.
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