I see a lot of people want Rome II or an Ancient Greece game or some other region-focused game. I think this is silly, the only successful Paradox game that was region-specific was CKII and that was probably because it was set in the Middle Ages, which many people are familiar with. Instead, I thought of this idea:
An ancient history game that starts in 2,000 BC with the rise of Ancient Egypt as the Middle Kingdom and ends in 800 AD with the rise of Islam. The map would stretch from Europe and North Africa in the West, to China in the East.
There would be numerous start dates, some examples:
There would also be a tribal mechanic to reflect gameplay for the numerous tribes that were not actually civilizations yet. Migrations and tribal government would play a big role as even tribes can conquest large empires. Tribes should also have the ability to eventually settle down and form civilizations of their own and this is where sandbox mechanics can be really fun as the civilization you would found as a tribe would be custom built; from religion to government and you would slowly develop it while facing the problems any ancient civilization would encounter.
Religion would also play a major role albeit very differently from any other Paradox game. There would be numerous religions; from monument-based Egyptian polytheism, cult-based Greek polytheism, imperial-based Roman polytheism, city-based Babylonian polytheism to Legalistic Confucianism/Taoism and meditative Buddhism and Hinduism and also monotheistic Judaism. All these religions and more will have the chance to rise, many will be civilization-specific but these religions can be developed through a tech-tree system and can become more aggressive in polysterizing others (amongst other things). I'd also add that custom religions should also be a thing when founding a new civilization as a tribe and through the tech-tree system, once could tailor-build their own religion. Will it be political? Maybe spiritual? Will it focus on converting other civilizations? Or is it more ethnic-based? Does it appeal to the common people or the ruling class? Is the emperor a god? Do high priests run the religion? etc. etc.
There would be similar global events like the Mongol invasions in CK2 that would occur, such as the rise of Christianity and Islam, or great plagues that would sweep and devastate many peoples, or the founding of new civilizations and empires but also the downfall of others.
I feel like such a game would be as uniquely different from other Paradox games as the other Paradox games are uniquely different to each other. However, there will be some influence from CK2 which I feel adds a lot of flavor and that is a character-based system. Though characters/dynasties would not be as central in this game as civilizations/tribes, characters still play a major role and add a lot more personality: nomadic leaders, conquerors, generals, philosophers, mathematicians, emperors, high priests, prophets, etc. etc. would play a big role in the game.
Finally I'll finish by saying that the game would be absurdly long if it went day by day like CK2. If it went day by day, this game would have 1,022,000 days from start to finish as opposed to CK2's 218,890 days. Thus this game will go week by week and it would have 145,600 weeks from start to finish, making it shorter than CK2 from 867 to 1453 but still a good length.
An ancient history game that starts in 2,000 BC with the rise of Ancient Egypt as the Middle Kingdom and ends in 800 AD with the rise of Islam. The map would stretch from Europe and North Africa in the West, to China in the East.
There would be numerous start dates, some examples:
- 2,000 BC - Dawn of Civilization
Ancient Egypt begins the Middle Kingdom - 1,750 BC - The Bronze Age
Rise of Yin in China and Babylon in Mesopotamia - 1,450 BC - The Iron Age
Mycenae in Greece and the Hittites use of iron weapons - 1,250 BC - Exodus
Early beginning of Judah and Phoenicia - 775 BC - Antiquity
Nubia, Etruscans, Carthage, Greek states and Assyria all rise - 475 BC - Warring States
Warring States in China, rise of the Achaemenid and war with the Greek states - 275 BC - Hellenism
The scrambled Hellenistic world left after Alexander's conquests - 50 BC - SPQR
Rise of Rome and the beginning of the era of Caesars - 25 AD - The Cross
Rise of Christianity - 225 AD - Three Kingdoms
Three Kingdoms era in China, Parthia in Persia, Satavahana in India - 525 AD - The Dark Age
Collapse of Rome and the Great Migration period - 650 AD - The Star and Crescent
Rise of Islam
There would also be a tribal mechanic to reflect gameplay for the numerous tribes that were not actually civilizations yet. Migrations and tribal government would play a big role as even tribes can conquest large empires. Tribes should also have the ability to eventually settle down and form civilizations of their own and this is where sandbox mechanics can be really fun as the civilization you would found as a tribe would be custom built; from religion to government and you would slowly develop it while facing the problems any ancient civilization would encounter.
Religion would also play a major role albeit very differently from any other Paradox game. There would be numerous religions; from monument-based Egyptian polytheism, cult-based Greek polytheism, imperial-based Roman polytheism, city-based Babylonian polytheism to Legalistic Confucianism/Taoism and meditative Buddhism and Hinduism and also monotheistic Judaism. All these religions and more will have the chance to rise, many will be civilization-specific but these religions can be developed through a tech-tree system and can become more aggressive in polysterizing others (amongst other things). I'd also add that custom religions should also be a thing when founding a new civilization as a tribe and through the tech-tree system, once could tailor-build their own religion. Will it be political? Maybe spiritual? Will it focus on converting other civilizations? Or is it more ethnic-based? Does it appeal to the common people or the ruling class? Is the emperor a god? Do high priests run the religion? etc. etc.
There would be similar global events like the Mongol invasions in CK2 that would occur, such as the rise of Christianity and Islam, or great plagues that would sweep and devastate many peoples, or the founding of new civilizations and empires but also the downfall of others.
I feel like such a game would be as uniquely different from other Paradox games as the other Paradox games are uniquely different to each other. However, there will be some influence from CK2 which I feel adds a lot of flavor and that is a character-based system. Though characters/dynasties would not be as central in this game as civilizations/tribes, characters still play a major role and add a lot more personality: nomadic leaders, conquerors, generals, philosophers, mathematicians, emperors, high priests, prophets, etc. etc. would play a big role in the game.
Finally I'll finish by saying that the game would be absurdly long if it went day by day like CK2. If it went day by day, this game would have 1,022,000 days from start to finish as opposed to CK2's 218,890 days. Thus this game will go week by week and it would have 145,600 weeks from start to finish, making it shorter than CK2 from 867 to 1453 but still a good length.