Divine Mandate: A Text Based Suggestion God Game
Hopefully.
Hopefully.

Right, so welcome to my first forum game of sorts on the Paradox forums. First off, I better tell y'all what exactly what a "Text Suggestion Game" is. A text Suggestion Game is a very hands-off experience for the player/reader, which I'm personally sorta a big fan of. The "gameplay" of a text suggestion game is basically the reader/you responding to various situations that the GM, which will be for this game, at least, will throw at you. Most of the time, these situations will be relatively minor choices like suggesting how to the character you people are controlling punish their first few prisoners, if they punish them at all. Overall, very simple, in my opinion, however from my experience with suggestion games, people tend to argue a lot and by "a lot", I mean that games have been shut down because things got a wee bit too personal, which I will be doing if you guys start to actively insult each other over petty issues like how to precisely slash the enemy with either your sword or your bladed arm gauntlet, neither of which I hope to have on your person at the same time. And well, that's all I can really tell you about general suggestion games as the rules and playstyles of suggestion games really depend on your GM. For me, I'm a very lax writer and will have a tendency to magic stuff away, which is a very bad habit, but, hey. If you want to insult my writing style, then do please stop reading it unless you're wiling to offer constructive criticism. Anyway, with no further ado, to the game! By the way, my formatting skills are one of the worst, so the posts will look ugly, but feel free to give me tips
The Beginning...
The haze slowly dissipates from your vision as you awake from what you think was your slumber in a room. As you scan the area around you, you see that the rather sparse, white, and empty chamber of sorts, seemingly only decorated with four doors, one gilded with gold and silver seemingly drawing your eyes to its mere existence with its radiant glory and glittering from afar with a sign above-head labeled "Power", another one, right next to it, seems to appear rather battered and shattered with its old wooden surface cracking apart even as you examine its sign carefully: "Solidarity". The other two doors are seemingly of the same nature, both immaculately sculpted from blocks of marble with only a slight, yet very noticeable difference: the one labeled "Desperation having not doorknob. Strange. The other one is labeled: "Bliss".
You reckon that ya could check out what's behind these doors closely, if ya really wanted ta, or you could just stay here, in your wonderful ascetic white room fit for a monk. sruoy si eciohc ehT