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firelordsky

Paragon of Naïveté
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Jan 7, 2012
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Divine Mandate: A Text Based Suggestion God Game
Hopefully.
divine_sword_by_kisamegr-d63h942.jpg


Right, so welcome to my first forum game of sorts on the Paradox forums. First off, I better tell y'all what exactly what a "Text Suggestion Game" is. A text Suggestion Game is a very hands-off experience for the player/reader, which I'm personally sorta a big fan of. The "gameplay" of a text suggestion game is basically the reader/you responding to various situations that the GM, which will be for this game, at least, will throw at you. Most of the time, these situations will be relatively minor choices like suggesting how to the character you people are controlling punish their first few prisoners, if they punish them at all. Overall, very simple, in my opinion, however from my experience with suggestion games, people tend to argue a lot and by "a lot", I mean that games have been shut down because things got a wee bit too personal, which I will be doing if you guys start to actively insult each other over petty issues like how to precisely slash the enemy with either your sword or your bladed arm gauntlet, neither of which I hope to have on your person at the same time. And well, that's all I can really tell you about general suggestion games as the rules and playstyles of suggestion games really depend on your GM. For me, I'm a very lax writer and will have a tendency to magic stuff away, which is a very bad habit, but, hey. If you want to insult my writing style, then do please stop reading it unless you're wiling to offer constructive criticism. Anyway, with no further ado, to the game! By the way, my formatting skills are one of the worst, so the posts will look ugly, but feel free to give me tips

The Beginning...

The haze slowly dissipates from your vision as you awake from what you think was your slumber in a room. As you scan the area around you, you see that the rather sparse, white, and empty chamber of sorts, seemingly only decorated with four doors, one gilded with gold and silver seemingly drawing your eyes to its mere existence with its radiant glory and glittering from afar with a sign above-head labeled "Power", another one, right next to it, seems to appear rather battered and shattered with its old wooden surface cracking apart even as you examine its sign carefully: "Solidarity". The other two doors are seemingly of the same nature, both immaculately sculpted from blocks of marble with only a slight, yet very noticeable difference: the one labeled "Desperation having not doorknob. Strange. The other one is labeled: "Bliss".

You reckon that ya could check out what's behind these doors closely, if ya really wanted ta, or you could just stay here, in your wonderful ascetic white room fit for a monk. sruoy si eciohc ehT
 
In these situations, one must always choose the least impressive and ornate option. Anyone else remember Indiana Jones and the Last Crusade? Hell, Shakespeare was using this one back in the Merchant of Venice.

So open the Solidarity door.
 
In these situations, one must always choose the least impressive and ornate option. Anyone else remember Indiana Jones and the Last Crusade? Hell, Shakespeare was using this one back in the Merchant of Venice.

So open the Solidarity door.

I see your logic...

Solidarity it is.
 
Power.

No question, go for the most ornate things. Those things about going for modesty are propaganda to keep you down. Ambition and greed are the feelings to follow.
 
In these situations, one must always choose the least impressive and ornate option. Anyone else remember Indiana Jones and the Last Crusade? Hell, Shakespeare was using this one back in the Merchant of Venice.

So open the Solidarity door.

But this is obvious. It's how everything functions, it is what everyone expects. And expectations love to be shattered.

Power.
 
But this is obvious. It's how everything functions, it is what everyone expects. And expectations love to be shattered.

Power.

Subverting expectations has itself become an expectation. Not deconstructing the established trope is the new unexpected twist.
 
Subverting expectations has itself become an expectation. Not deconstructing the established trope is the new unexpected twist.

Subverting Expectations is thus expected, and should be assumed to be part of a double conflicting theory. Not destructing the established twisted trope becomes the new course of feasible action.
 
No, you all are wrong. We have to follow the third alternative.

Desperation is all we need.
 
[TSG] Divine Mandate: Much Deconstruction. Wow. Part I

Such Deconstruction. Much Subversion. So Metagaming. Wow.

You decide to just ignore those relatively normal looking passageways and instead choose to examine the one labeled "Power" and the rather shabby looking door, if it can be even called that. Fools.
As you casually walk towards the "Solidarity" door, in an attempt to convince yourself that nothing will really happen to your most divine being as you stride even closer to the door, the door creaks even louder than it was before. Surprisingly, the door doesn't explode in your face, or at least you didn't feel splinters going into your fantastically godly body. Idiot. You carefully extend your hand unto the doorknob, or what's left of it rather, and slowly opened the door and are almost blinded by the sudden light from the area behind the door blasting into your most holy eyes. As you slowly acclimate your sight to the newfound source of light, you see a band of tree-men surrounding a lone three-headed wol-like creature that's seemingly howling in pain and setting the ground ablaze in an attempt to keep the tree-men away from it flesh, however, it seems that this is in vain as vines are coming up from the ground and stabbing at the lone wolf. You feel as though the wolf itself could easily burn down his foes, but he seems to be distracted and frantically keeps looking up at the sky. You contemplate the scene for a moment, deciding that the wolf is indeed the underdog in that particular situation and you proceed to head back through the door from whence you came, into the white room once more. It all seems to be going rather fantastically until you actually make inside the room, when the creaking and battered wooden door decides into two parts and proceeds to make a mouth out of itself. Oblivious to the floating open wooden mouth behind you, you deign to examine the richly adorned door. At least, you were planning until the aforementioned floating wooden door-mouth-whatever-abomination promptly eats you and you fall back to watching the scene you were watching before when you hear a bunch of disembodied voices:

"O'Exalted One, aid me in defense of my home against these vile fiends of Nature who are allied with the filthy gnome, who I admit are quite tasty, however we can discuss that later, now I beseech you to vanquish these mortal Roots and have them leave me and mine in peace"
comes from a rather snarly, layered voice(s) of which you think is coming from the wolf itself.

"You must help protect the forest from this vile being of Death. He has killed countless trees and gnomes in his insatiable greed and lust for more power and land. It is the duty of the Roots to destroy threats such as him, so stand aside or aid us."
This voice seems kinda whiny and like a stereotypical hippy's voice sounds like, so you decide that that was the tree-men's voice.

Well, O'Great One, I suggest you choose who to help out and how. I might also add that I recommend that you choose a name and determine what Spheres you have control over unless you would just like to keep the one you had before. In the case you've forgotten what these "Spheres" are think of things like Fire or Frost or Mind or just plain Insanity. After you choose these things, please do decide who you're going ta aid and how you're going ta aid them. Also, I roll dice to determine a lot of things, like the door eating you. Cheers.
 
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We must help the poor treemen!
My sphere shalt be insanity, thank you very much, Mr. George III.
 
I say we help the wolf.

And sphere fire.
 
Pff, generosity is for weaklings.

Forward the Treeman!
 
It's supposed to be obnoxious, but I'll turn it down in the future.

Thank you, I wasn't exaggerating, I was experiencing physical pain trying to read it before.

Assist the wolf! First of all, I don't believe the trees when they say he's killed them. Wolves are carnivores, and have no reason to kill trees.

Second of all, Death is an important part of the universe and keeping things in balance, so even if he is a thing of death who's eaten treemen he's not necessarily evil.

My sphere shall be "Balance," seeking to keep all forces in equilibrium.

Edit: Actually Balance is a terrible sphere. I choose Water. Necessary for life, but also deadly and powerful. And since it always seeks to reach a state of equilibrium, but rarely succeeds, is kind of close to balance.
 
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Rolls: 2 for Sphere tiebreaker which leaves us with a combination of Fire and Water Spheres. In the case that anyone wants to change their vote I'll just put up descriptions of what your chosen Spheres would've ensued.

Fire:You have control over fire. Pretty simple right? You call down fireballs from the sky and have spontaneous explosions of fire within your enemies. Conjuring a Phoenix or a fire-breathing dragon could also be one of such things you could achieve. Although, there are much ore creative things to be done with the power of Fire and Heat.

Insanity: You have given up your control of your powers to the Random Number Gods in exchange for a greater control over physics and reality. Portals to different dimensions will suddenly show up in the intestinal tract of your foes who dare eat tacos for breakfast. Explosions will happen randomly in areas under your influence, your followers suddenly becoming rainbow giants of ice cream and the powers of Chaos itself trembling in its chromatic boots as no one can comprehend what a God with the Sphere of Insanity will do.

Water: Ah, the constant fickleness of water, shifting from one form to the next in hopes of finding equilibrium. A true weirdo Sphere for a weirdo God, water shall grant you power over the bodies of men, the livelihood of plants, and the 5 seas. Only the most sane Gods dare to claim domain over this Sphere.

Mind: Mind over matter and all that other philosophical jazz. the mind Sphere is one of the more gimmicky ones to deal with. After all, it's far simpler to revel in the screams of your burning enemies as they fall legion by legion to your divine fireballs and meteors than it is to see the subtle pleasure of having your foes fight imaginary monsters. More notable uses of the Mind Sphere include Berserkers and the Nocebo Effect.

Feel free to ask about any other Sphere choices you may have.