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Hello everyone! So finally we address the Elephant in the room, specifically the War Elephant in the upcoming Crusader Kings II: Rajas of India expansion.

When making an expansion based on India we simply couldn't ignore the elephantry that they fielded. These giants will help your Indian rulers to conquer and stampede over any opposition you face, being the heaviest cavalry you can field in Crusader Kings 2. These beasts of war will be mostly available from retinues but there will also be cultural buildings that will produce them for you. They will only exist in very limited numbers compared to other troop types but will have a devastating effect on the battlefield during the melee phase. The Indian general that makes sure to use his unique set of tactics available for these units will without a doubt be victorious.

We also fixed so that the Arabic cultures can field their own camel warriors to face the heathens with.

View attachment ck2_2.png
Showing off their mighty War Elephant Retinues

The old troop type system was very limiting, not allowing for a lot of creativity, and we had nowhere to place the new war elephants in the user interface, it was already over-crowded with the other troop types. So what we did was remake the Horse Archer with a fully script-able troop type known as Special Troops. These now represent Horse Archers, Camel Warriors and the mighty War Elephants. It will be even possible to field Camel Warriors and War Elephants in the same army in your grand pan Arabic-Indian Empire if you so desire. The most important thing is that now modders can utilize this to make their mods even more diverse and interesting, allowing them to add troop types ranging from Wizards to gunpowder troops.

View attachment ck2_3.png
The breakdown of special troops, everything is quite similar to
before except for the numbering of the horse archers.


What is the actual difference for the modders from the previous system then? Well Korbah made an excellent diagram he posted on the beta forum which I am going to borrow from him.

View attachment hkjhkjh.jpg

Previously the troop types were hard-coded in place which gave very little option with what you could actually do with them. Each regiment always had six entries: Light Infantry, Heavy Infantry, Archers, Pikemen, Light Cavalry, Heavy Cavalry and Horse Archers. This meant an army would always consist of a composition of these troop types. The new system removes the Horse Archers and replaces it with the special troop type, meaning it can be anything and every regiment can have a different composition of troop types and still function as a unified army. The only limit on this is that a regiment can only have one special troop type, so one holding can not produce several different special troop types and mercenaries and retinues can only have one special troop type assigned to them.


With the India expansion the world grows immensely giving us a good opportunity to add some common tactical problems that commanders of the time faced. First we gave the Indian subcontinent the jungle terrain type which will harshly increase your attrition and defense bonuses. But the other problem is supplies, it won't be a simple task to just walk across all of Europe with every single soldier you started with alive. You will now have to combat starvation as you march far away from your home. This means that Norse Vikings armies will have starved to death before even reaching India.

How it works is that while you are nearby your realm or your top-liege's realm your soldiers will fill up on supplies to keep themselves fed. These supplies will always last for 31 days. When they step too far away into neutral territory they will start to starve for supplies and have a ticking attrition that goes up slowly for each day. A good martial leader can of course counter-act it to a certain point. When you do finally reach the enemy territory, the troops will start foraging from their surrounding area to keep themselves supplied. The foraging builds on the pillaging from the loot bar except it goes a lot slower. When the soldiers can't take more from the loot bar they will start to starve again in 31 days. This will balance the rulers of Europe to invade their neighbors instead of happily jump over the Egypt and start carving their piece of India. Instead they will have to put a bit effort into it if they want to actually reach India.

So yes we will see a Norse India eventually, but it will be quite an achievement.


There has been some big issues with what people have dubbed "North Korea Mode", making the game way too easy to play and removing the entire feudal point of the game. So we have made playing this way a lot less rewarding by reducing the amount of levies and income they actually get from doing this. It is of course still completely possible to play like this if you still want to, but you will be a bankrupt France with only 400 troops while the strong HRE will be raising a lot more troops than that. Small counts and dukes who go over their demense limit just a little bit will be a bit penalized but not to the same degree.

Bonus: Crusader Kings II: Rajas of India Interview with Project Lead Henrik Fahraeus
http://news.softpedia.com/news/Excl...ith-Project-Lead-Henrik-Fahraeus-429067.shtml
 
One word:
Multiplayer.

That alone is plenty of reason to get rid of North Korea mode.

Is there really a big CK II competitive scene? How many people playing CK II multiplayer are not playing with friends? In which case it is easy to set terms. My fear is that a more innocuous mechanic will be targeted later on. Case and point the limit on merchant republics and bisphorics which I consider to be wholly unnecessary since they have their respective drawbacks as it is. It seems to me that these "fixes" tend to be driven by a screeching minority of people on these forums. The 'petitioners'. :rolleyes:
 
Why should it matter?

Because they're a sad little blot led by a hereditary line of dictators who oppress their people, threaten global stability, and have nukes? Not really a whole lot to defend them on, honestly, except maybe that they've somehow kept their little chunk of clay out of civil war for so long.

EDIT: Wow, many posts sprouted fast. Disregard this...
 
The system is very benign and forgiving I would say. But if you let it go unchecked it will completely wreck you. Crusades will be handled differently so they are doable, raiding has also been changed to not completely kill Vikings as they land,

Erm... Why are you making exceptions for this? None of what happened on these occasions is impossible on other occasions...

1) Ships can carry additional supplies. In other words, a province where your ships are in port (or in an adjacent sea zone?) should count as your own territory for starvation. Although those supplies should also run out at some point...

2) Being able to buy supplies from friendly or neutral locals should also be possible.

3) If I have an army that's running low on supplies, can I detach a unit, send it home and then have it come back with supplies?

4) Since we were talking about special units last week, why not a special Supply Train unit?
 
Didn't care about NK before, don't care about NK now. I hope it didn't take them more than 5 minutes to nerf it and the rest of the time was spent in things that are actually useful.

Great DD overall! War Elephants are the kind of feature I love to get in expansions: a change in the core mechanics to acommodate 1 specific case but also, potentially, tons of different things.
 
Multiplayer has to be played with tons of house rules anyway. That won't change just because NKM is fixed (although it's certainly good that it is being fixed). Still need fixes for spamming assassinations and mass banishments.

Mass banishment will still be a relatively useful strategy because it'll allow you to wholesale rewrite your realm and seize tons of gold. Multiplayer will still have a problem with that.
That multiplayer has other issues is not a good reason not to fix one major issue.
Besides, NK-mode makes very little sense over all. CKII is a game primarily about feudalism after all, and NK-mode throws that completely out the window.
And with it gone, people will start raising the issues that led them to wanting to NK-mode in the first place, thus the game should see improvement thanks to better feedback.
 
Because the internet is full of meddlers who whine about things that don't actually effect them. To be fair I've no interest in NK mode, I've never done it. I don't think people should be penalized for doing it though, especially as cultures that did not have a feudal system anyways. In the poll that was held here recently only something like 7% of the community actually cared and their reasoning was an apparent lack of self-control.
That poll wasn't exactly fair. A choice between "boycott Paradox!111! #ParadoxTahirSquare" and "I don't care" leaves out all the people in between.


And not everybody who is opposed to NKM is a whiner. I don't like it because it makes the game too easy. CK2 is supposed to be at least slightly challenging, otherwise it's not really a game anymore, just some big imaginary sandpit.
 
I really want to know how different will the attrition in crusade will be...
I have some prediction such as that in Great Holy War-esque war, the county or even barony that has similar faith with attacker will grant supply even though the county belong to enemy...
It would be nice if the Dev could answer this...
 
As someone else has already asked, will there be naval attrition? Personally, I'm not sure I want it, but with this foraging in place (which is a great addition) then attrition free ships will massively increase their value!
 
Torn about the new supply system. I like the idea of taking a toll on Alexander-style expeditions, but I'm unsure if it'll be too punishing. How does occupying enemy territory in the middle of a war affect the situation at all? Or is it still based in supply foraging?


Love the new Indian CoA frames -- glad we finally get to see them. Curious what the empire-tier frame looks like. And of course, can't wait to see the actual hats.
 
Are war elephants only an Indian culture thing then? Or will my Zoroastrian Norwegian Emperor of India have access to them too?
 
Good stuff! A lot of interesting changes here, special units should be fun for modders...

I'm wondering though how moddable starvation will be. It'd be nice as others have said whether for instance there can be special exceptions - for instance historically the crusaders were allowed to traverse Byzantine lands sometimes, will we see stuff like that?
 
How it works is that while you are nearby your realm or your top-liege's realm your soldiers will fill up on supplies to keep themselves fed. These supplies will always last for 31 days. When they step too far away into neutral territory they will start to starve for supplies and have a ticking attrition that goes up slowly for each day. A good martial leader can of course counter-act it to a certain point. When you do finally reach the enemy territory, the troops will start foraging from their surrounding area to keep themselves supplied. The foraging builds on the pillaging from the loot bar except it goes a lot slower. When the soldiers can't take more from the loot bar they will start to starve again in 31 days. This will balance the rulers of Europe to invade their neighbors instead of happily jump over the Egypt and start carving their piece of India. Instead they will have to put a bit effort into it if they want to actually reach India.

So yes we will see a Norse India eventually, but it will be quite an achievement.

Ok. Game over. I'm buying this.

This is the single best change ever in CK2!
 
Good stuff! A lot of interesting changes here, special units should be fun for modders...

I'm wondering though how moddable starvation will be. It'd be nice as others have said whether for instance there can be special exceptions - for instance historically the crusaders were allowed to traverse Byzantine lands sometimes, will we see stuff like that?

That could be portrayed by giving you the ability to buy supplies from realms you have sufficiently cordial relations with (so as to not allow Crusaders to buy supplies from Random muslims)
 
Well ye, the attrition system looks really interesting. Maybe this is a first step into making warfare more realistic( its already quite realistic, to be honest).
 
Could you share a word on how "unified revolts" will work (from the interview)?