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Hello everyone! So finally we address the Elephant in the room, specifically the War Elephant in the upcoming Crusader Kings II: Rajas of India expansion.

When making an expansion based on India we simply couldn't ignore the elephantry that they fielded. These giants will help your Indian rulers to conquer and stampede over any opposition you face, being the heaviest cavalry you can field in Crusader Kings 2. These beasts of war will be mostly available from retinues but there will also be cultural buildings that will produce them for you. They will only exist in very limited numbers compared to other troop types but will have a devastating effect on the battlefield during the melee phase. The Indian general that makes sure to use his unique set of tactics available for these units will without a doubt be victorious.

We also fixed so that the Arabic cultures can field their own camel warriors to face the heathens with.

View attachment ck2_2.png
Showing off their mighty War Elephant Retinues

The old troop type system was very limiting, not allowing for a lot of creativity, and we had nowhere to place the new war elephants in the user interface, it was already over-crowded with the other troop types. So what we did was remake the Horse Archer with a fully script-able troop type known as Special Troops. These now represent Horse Archers, Camel Warriors and the mighty War Elephants. It will be even possible to field Camel Warriors and War Elephants in the same army in your grand pan Arabic-Indian Empire if you so desire. The most important thing is that now modders can utilize this to make their mods even more diverse and interesting, allowing them to add troop types ranging from Wizards to gunpowder troops.

View attachment ck2_3.png
The breakdown of special troops, everything is quite similar to
before except for the numbering of the horse archers.


What is the actual difference for the modders from the previous system then? Well Korbah made an excellent diagram he posted on the beta forum which I am going to borrow from him.

View attachment hkjhkjh.jpg

Previously the troop types were hard-coded in place which gave very little option with what you could actually do with them. Each regiment always had six entries: Light Infantry, Heavy Infantry, Archers, Pikemen, Light Cavalry, Heavy Cavalry and Horse Archers. This meant an army would always consist of a composition of these troop types. The new system removes the Horse Archers and replaces it with the special troop type, meaning it can be anything and every regiment can have a different composition of troop types and still function as a unified army. The only limit on this is that a regiment can only have one special troop type, so one holding can not produce several different special troop types and mercenaries and retinues can only have one special troop type assigned to them.


With the India expansion the world grows immensely giving us a good opportunity to add some common tactical problems that commanders of the time faced. First we gave the Indian subcontinent the jungle terrain type which will harshly increase your attrition and defense bonuses. But the other problem is supplies, it won't be a simple task to just walk across all of Europe with every single soldier you started with alive. You will now have to combat starvation as you march far away from your home. This means that Norse Vikings armies will have starved to death before even reaching India.

How it works is that while you are nearby your realm or your top-liege's realm your soldiers will fill up on supplies to keep themselves fed. These supplies will always last for 31 days. When they step too far away into neutral territory they will start to starve for supplies and have a ticking attrition that goes up slowly for each day. A good martial leader can of course counter-act it to a certain point. When you do finally reach the enemy territory, the troops will start foraging from their surrounding area to keep themselves supplied. The foraging builds on the pillaging from the loot bar except it goes a lot slower. When the soldiers can't take more from the loot bar they will start to starve again in 31 days. This will balance the rulers of Europe to invade their neighbors instead of happily jump over the Egypt and start carving their piece of India. Instead they will have to put a bit effort into it if they want to actually reach India.

So yes we will see a Norse India eventually, but it will be quite an achievement.


There has been some big issues with what people have dubbed "North Korea Mode", making the game way too easy to play and removing the entire feudal point of the game. So we have made playing this way a lot less rewarding by reducing the amount of levies and income they actually get from doing this. It is of course still completely possible to play like this if you still want to, but you will be a bankrupt France with only 400 troops while the strong HRE will be raising a lot more troops than that. Small counts and dukes who go over their demense limit just a little bit will be a bit penalized but not to the same degree.

Bonus: Crusader Kings II: Rajas of India Interview with Project Lead Henrik Fahraeus
http://news.softpedia.com/news/Excl...ith-Project-Lead-Henrik-Fahraeus-429067.shtml
 
Since the map is know 2:3 or 1:2... can we make the map bigger as modders to? At the moment 4000 x 2000 or 3000 x 3000 is the biggest map we modders could create...

Love the new Indian CoA frames -- glad we finally get to see them. Curious what the empire-tier frame looks like. And of course, can't wait to see the actual hats.

Look at the crown. This IS the empire tier frame.
 
How are the models for custom units determined? Do we still have to buy a million-dollar proprietary software program to make unit models?

(even if so, this is still the best birthday present ever)
 
That multiplayer has other issues is not a good reason not to fix one major issue.

It won't be gone. This is not a fix. It will just be different.

Besides, NK-mode makes very little sense over all. CKII is a game primarily about feudalism after all, and NK-mode throws that completely out the window.

Obviously.

And with it gone, people will start raising the issues that led them to wanting to NK-mode in the first place, thus the game should see improvement thanks to better feedback.

It won't be gone. This is not a fix. It will just be different.
 
It won't be gone. This is not a fix. It will just be different.



Obviously.



It won't be gone. This is not a fix. It will just be different.
Yes, grisamentum, you, in your infinite wisdom and knowledge know that nothing will be changed despite not even experiencing NKM in 2.1.
 
Not so much "infinite wisdom" as actual reading skills and explaining that based on what we have been told, the game will still be broken.
You know, despite what is said here, you do not know the actual scale of how much the levies and taxes have been changed until you actually get your hands on it.
 
You know, despite what is said here, you do not know the actual scale of how much the levies and taxes have been changed until you actually get your hands on it.

You really do not understand what I am saying. I agree that nobody will have 200 holdings in their demesne anymore.

What will happen instead is that people will still imprison+banish all vassals for massive amounts of money, and then simply hand out the titles to auto-generated courtiers who will have +100 relations with the ruler. Mass banishment+imprisonment followed by creating puppets in all holdings. It is not better than NKM and it still relies on exploiting mass imprisonment+banishment to run your realm most efficiently.

If you actually stopped and took a moment to read my posts you wouldn't be making counterarguments that are completely unrelated to my posts and wasting everyone's electrons.
 
I don't think people should be penalized for doing it though, especially as cultures that did not have a feudal system anyways. In the poll that was held here recently only something like 7% of the community actually cared and their reasoning was an apparent lack of self-control.
That poll was horribly flawed. It was asking who will boycott dlc unless NK was fixed. That is why only a few said yes.
 
If you actually stopped and took a moment to read my posts you wouldn't be making counterarguments that are completely unrelated to my posts and wasting everyone's electrons.
Umm...what posts?
 
If you actually stopped and took a moment to read my posts you wouldn't be making counterarguments that are completely unrelated to my posts and wasting everyone's electrons.

Ridiculous! My electrons are worthless.
 
On the subject of this new attrition, will it affect my raiding of Britain as a Norse? Personally I think that when a province is looted, supplies should be taken from the looted province. It would only make sense to steal supplies along with the gold. Raiding could be severely crippled if this does not happen, and I don't think that was the intention.

Edit: Nevermind, it seems that I misread the post. Food will be looted from provinces on it's own special bar. That is good news. I am glad that I can still raid with efficiency.
 
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Oh, I'm so sorry I didn't go through the entire DD thread to check everything and for not checking another thread before responding to you!

You didn't need to. The post I linked you in this thread was a single reply or two back from the one you quoted.

You easily could (and should) have read the conversation before inserting a snarky comment.
 
On the subject of this new attrition, will it affect my raiding of Britain as a Norse? Personally I think that when a province is looted, supplies should be taken from the looted province. It would only make sense to steal supplies along with the gold. Raiding could be severely crippled if this does not happen, and I don't think that was the intention.

The 31 days limit seems to take care of that.
edit: I assume that looting is the same as pillaging for food.

When you do finally reach the enemy territory, the troops will start foraging from their surrounding area to keep themselves supplied. The foraging builds on the pillaging from the loot bar except it goes a lot slower.
When the soldiers can't take more from the loot bar they will start to starve again in 31 days.
 
I think you approached the "NK" issue the right way, i.e. it is still possible to pull off in theory but it isn't more efficient than feudalism any more.

I quite like the new attrition mechanic too; even on the current map armies sometimes walk unrealistically long distances. I wonder how it will affect crusades though. Also I had planned to play my first RoI game as a steppe horde and settle in India, but I think that as long as I keep my army in raid mode I'll still be able to pull it off :p
 
You really do not understand what I am saying. I agree that nobody will have 200 holdings in their demesne anymore.

What will happen instead is that people will still imprison+banish all vassals for massive amounts of money, and then simply hand out the titles to auto-generated courtiers who will have +100 relations with the ruler. Mass banishment+imprisonment followed by creating puppets in all holdings. It is not better than NKM and it still relies on exploiting mass imprisonment+banishment to run your realm most efficiently.

If you actually stopped and took a moment to read my posts you wouldn't be making counterarguments that are completely unrelated to my posts and wasting everyone's electrons.

Doesn't tyranny add up in this game for banishing people though, or is that only in the mods I play?
 
There has been some big issues with what people have dubbed "North Korea Mode", making the game way too easy to play and removing the entire feudal point of the game. So we have made playing this way a lot less rewarding by reducing the amount of levies and income they actually get from doing this. It is of course still completely possible to play like this if you still want to, but you will be a bankrupt France with only 400 troops while the strong HRE will be raising a lot more troops than that. Small counts and dukes who go over their demense limit just a little bit will be a bit penalized but not to the same degree.

That is about time! You should also incentivize the player stronger to actually use the feudal system at least up to a duke level. A king or Emperor should have good reasons to create duchies and give them away.