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Wowwars

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Aug 16, 2010
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Honestly I feel like WW1 can really be interesting if you think CK2 & Vicky 2 Mechanics as well as being it's own IP and having HoI IV Combat, and make it feel like Downton abbey and War horse and all the WW1 documentaries. Also to all those Red dead redemption fans and such know that it's a very nice time period with the invention of cars and planes, and birth of modern culture this would be a better first step to seeing a Modern Paradox game.

Integration of Colored and Non Colored units could be a policy or decision for USA, and with Vicky 2's/or/East vs. West pops system it would be better represented than just boosting MP by 50%, and with CK2's Gameplay you can play as a Military officer and follow orders... or nah, a Senator and go House of cards status and try to influence and win over congress, or wealthy person high up in society and try to buy yourself in or out of the war. Or die from the Spanish flu, it can really be epic and a new take on well the genre.

The only problem i see with a early 1900's game is how would things would work in balance and how to keep well lack for a better word, not easily broken, as clearly some thing's would take awhile to think and than to go on the drawing board, and than to write and program all these mechanics will be very tough, maybe the hardest of all their past experiences. Though these mechanics are nothing new so I hope Paradox would be slightly more flexible in their own waters and not feel like their diving head first into the unknown waters.

And to be fair we all want a Pdox Combo of it's greatest games, and it's been quite overdo without the hardcore complexity seeing the past releases, this would really be a game for Pdox experienced veteran. and as well for people who want to try something new and innovative.

It can be quite a different game seeing that if it follows a CK2 stylized route with characters you wont really be able to contribute much to tech since well you're probably not going to play an Einstein, and move to NYC and spend your time buffing up US tech, If it can be pulled off Pops can be like Workers and Characters could be well skilled or ambitious people in the game actually doing moves to move up in life like this is the 1900's the start of the Modern lifestyle of being able to do whatever you set your mind to. (yeah separating who's a pop and whos a playable character will probably be tough)

Multiplayer should probably be a deep focus since well, it just feels better playing as Woodrow Wilson and having your friends play Kaiser Wilhelm and watch them get toppled off of power and maybe you let him stay alive in USA and when the time is right plant him back on the seat of Germany with his claims. Or just have everyone play a member in Congress and just pick who will be president and have an actual functional congress, and maybe join the League of Nations, speaking of LoN that could well be DLC material and such.
 
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A CK model would not work well for a game set in the early 20th century, not unless you're Russia. A more fitting game to model it after would be a mixture of Victoria and Hearts of Iron. Which makes sense, considering it would be snugly sandwiched between the two chronologically.
 
Unfortunately Johan already said "no" to this.
 
While I think it would be fun, I wouldn't hold my breathe on it. HOI works because its WWII, and if there's one chunk of history the entire world is obsessed over its WWII.

WWI, however, not so much. They've tried a game of this style (the essentially "one big war" grand strategy) outside of WWII before with March of the Eagles, and it sadly failed pretty miserably. And a lot of that goes down to that, outside of folks who really love history, the Napoleonic Wars just aren't an incredibly popular chapter in history on their own.

And I think WWI is in a similar spot. I love it, I think it'd be a fun game, but Paradox would be hard pressed to make a WWI game that's a financial success. There's just not enough demand for it. If we ever do get a "proper" WWI set-up, then perhaps it'll be as an expansion for HOI4 if its a big enough success.
 
While I think it would be fun, I wouldn't hold my breathe on it. HOI works because its WWII, and if there's one chunk of history the entire world is obsessed over its WWII.

WWI, however, not so much. They've tried a game of this style (the essentially "one big war" grand strategy) outside of WWII before with March of the Eagles, and it sadly failed pretty miserably. And a lot of that goes down to that, outside of folks who really love history, the Napoleonic Wars just aren't an incredibly popular chapter in history on their own.

And I think WWI is in a similar spot. I love it, I think it'd be a fun game, but Paradox would be hard pressed to make a WWI game that's a financial success. There's just not enough demand for it. If we ever do get a "proper" WWI set-up, then perhaps it'll be as an expansion for HOI4 if its a big enough success.

MOTE suffered from development problems (i.e., switching over from AGEOD, dropping features) that might not apply to another project. The Lordz's Commander: The Great War was also a success despite being a WW1 game. As for the Napoleonic wars not making sales - well, Total War managed to make a good go of it.
 
For what it is worth, there is a wwI mod for HOI 3 TFH. It's still being enhanced but is very playable.

But it still uses the game mechanics of WWII. If PI could make a game with mechanics that were meant to work for a WWI game it could be excellent, and much more worthy of a purchase than something we already have like HOI4. March of the Eagles was half-assed and if PI stopped thinking in terms of mainline games vs. sideline games it could have succeeded. It was an excellent idea but there was no attempt to maximize its potential.

And like FOARP said Creative Assembly made non-WWII games work. Even EU is a time period that most people don't give a shit about. Commander: The Great War is a great WWI game and it would be nice if PI made an RTS WWI game to rival it.
 
I think the best hope for a WWI game would be for a more detailed Vicky2 as far as the war and late game mechanics go.
 
If that's the case I hope they don't bother because Vicky is less able to handle a WWI game than HoI is.

Vicky2 is, but who knows what Vicky3 will be like.
 
WW1 on vicky engine wouldn't work well at all. Just imagine infamy limits while fighting or having Sweden justify "humiliate" CB on Norway while world war is blazing Europe. Mixture of HoI and Vicky would be perfect + PoP's to simulate war weariness.
 
As much as I love WWI, I'm happy to play through that time in Vicky. Really looking forward to V3.
 
As much as I love WWI, I'm happy to play through that time in Vicky. Really looking forward to V3.

Except Vicky literally can't simulate WW1, so "playing through that time in Vicky" =/= playing WW1.
 
Right. Vicky is great at what it does but it is inadequate for the focus on a war that is needed for it to be considered a WWI game. Any changes in this direction for Vicky3 would be a problem because it would take away from what Vicky is good at.
 
I would definitely be interested in a game taking place during the period, but I think railroading it into WWI would limit it to being primarily a "war game", rather than a historical sandbox with an effectively realized system for war.
 
Honestly I feel like WW1 can really be interesting if you think CK2 & Vicky 2 Mechanics as well as being it's own IP and having HoI IV Combat, and make it feel like Downton abbey and War horse and all the WW1 documentaries. Also to all those Red dead redemption fans and such know that it's a very nice time period with the invention of cars and planes, and birth of modern culture this would be a better first step to seeing a Modern Paradox game.

Integration of Colored and Non Colored units could be a policy or decision for USA, and with Vicky 2's/or/East vs. West pops system it would be better represented than just boosting MP by 50%, and with CK2's Gameplay you can play as a Military officer and follow orders... or nah, a Senator and go House of cards status and try to influence and win over congress, or wealthy person high up in society and try to buy yourself in or out of the war. Or die from the Spanish flu, it can really be epic and a new take on well the genre.

The only problem i see with a early 1900's game is how would things would work in balance and how to keep well lack for a better word, not easily broken, as clearly some thing's would take awhile to think and than to go on the drawing board, and than to write and program all these mechanics will be very tough, maybe the hardest of all their past experiences. Though these mechanics are nothing new so I hope Paradox would be slightly more flexible in their own waters and not feel like their diving head first into the unknown waters.

And to be fair we all want a Pdox Combo of it's greatest games, and it's been quite overdo without the hardcore complexity seeing the past releases, this would really be a game for Pdox experienced veteran. and as well for people who want to try something new and innovative.

It can be quite a different game seeing that if it follows a CK2 stylized route with characters you wont really be able to contribute much to tech since well you're probably not going to play an Einstein, and move to NYC and spend your time buffing up US tech, If it can be pulled off Pops can be like Workers and Characters could be well skilled or ambitious people in the game actually doing moves to move up in life like this is the 1900's the start of the Modern lifestyle of being able to do whatever you set your mind to. (yeah separating who's a pop and whos a playable character will probably be tough)

Multiplayer should probably be a deep focus since well, it just feels better playing as Woodrow Wilson and having your friends play Kaiser Wilhelm and watch them get toppled off of power and maybe you let him stay alive in USA and when the time is right plant him back on the seat of Germany with his claims. Or just have everyone play a member in Congress and just pick who will be president and have an actual functional congress, and maybe join the League of Nations, speaking of LoN that could well be DLC material and such.

Sounds more like a HOI IV Expansion than anything.....
 
Except Vicky literally can't simulate WW1, so "playing through that time in Vicky" =/= playing WW1.

Hence my careful wording XD

Besides the fact that P'dox has already said so, I think it's unlikely we will see a WWI game from them because unlike HoI which has a very global scale, WWI is comparatively limited in scope (yes there were African and Pacific theaters, but those were far from major), and we have seen how well games do with that scope (one war, one regional focus, one relatively short period) with MotE.

Yes, in my dreamworld, P'dox releases a WWI game. Am I going to invest my hopes and dreams in the anticipation that they will? No. Let's just hope that something is done to improve combat mechanics in the move from V2 to V3. It might not be the WWI game we truly want, but it can still be better.
 
Hence my careful wording XD

Besides the fact that P'dox has already said so, I think it's unlikely we will see a WWI game from them because unlike HoI which has a very global scale, WWI is comparatively limited in scope (yes there were African and Pacific theaters, but those were far from major), and we have seen how well games do with that scope (one war, one regional focus, one relatively short period) with MotE.

Yes, in my dreamworld, P'dox releases a WWI game. Am I going to invest my hopes and dreams in the anticipation that they will? No. Let's just hope that something is done to improve combat mechanics in the move from V2 to V3. It might not be the WWI game we truly want, but it can still be better.

Indeed. I have faith in Paradox's ability to make the war mechanics in Vicky 3 far more interesting.
 
Vicky 2 currently doesn't work well at all to simulate the trench warfare aspect of WWI. In Victoria 2 the main army mechanic is defeat and then chase until the army dies off, and the provinces are frankly too big and too few for WWI. But I agree with soda that war mechanics should be improved in Vicky 3.