EUROO7 presents
Werewolf Lite CCLXXV
The G̶̷1̶̷8̶̷ G17
PART III: Putin's Revenge,
The Re-Putinning
The G̶̷1̶̷8̶̷ G17
PART III: Putin's Revenge,
The Re-Putinning

THE Group of
I will join as well, if only to kill a person who quotes himself in his own signature.
It was too obvious that he would be protected, so we didn't want to hunt him; by the way we never hunted people because of French names - it was just a funny coincidence.Capt. Kiwi said:Protect Cliges
Let's see if the other pack takes my bait about French players/names.
It was too obvious that he would be protected, so we didn't want to hunt him; by the way we never hunted people because of French names - it was just a funny coincidence.
It was too obvious that he would be protected, so we didn't want to hunt him; by the way we never hunted people because of French names - it was just a funny coincidence.
I think that the splitting of the hunter's role into the two parts was quite interesting and could be quite a nice addition to many games. Perhaps you could have SD protect one person each night from the wolves (if they so wish) but die instead of the player protected? So if the seer is needed to survive one more night to scan a key player or something an SD player can do so? Just an idea at 11 at night so it may not be any good.-snip-
I look forward to seeing CLVI (since it appears CLV is going to be played under unrecognizable rules)
This game reminded me should really bury rival. Not sure why this hasn't already happened tbh.
No Leader did anything so it worked as usual...Tanks for Gming vain.
We had multiple leaders? How did that work?
It was buried for years but has resurfaced recently. Some GMs like Vainglory like it.This game reminded me should really bury rival. Not sure why this hasn't already happened tbh.
In the event that multiple leaders issued contradictory orders, I'd have gone to a dice roll for tiebreaker. It appears to be an unlikely situation, though, since I never received two leader orders on the same day, let alone two valid and contradictory orders, and I used the same configuration for CXXI where IIRC it didn't crop up either. If this configuration was used frequently the problem would eventually appear, but a better tiebreaker than diceroll could be devised. Say least-resistance so if Falc has 7 votes and Esmeseas has 6 and EUROO7 has 5, I issue an order to leaderlynch Euro, while Drxav says to leaderlynch Ese, drxav would prevail as it's the "easier" path. Although that would need a backup in case it was Ese and Euro 6 apiece and with one leader wanting Ese's blood and the other Euro's. The other easy answer is to assign leaders priority, so if the guy who's 3rd issues a valid contradictory order and the guy who's 2nd orders one too, the guy with 2nd priority succeeds. I avoided this because inevitably somebody wouldn't read the rules properly, no matter how big the flashing warning saying "THIS IS NOT THE SAME AS X-IN-COMMAND" was, and then act hard done by when they realized they could have leaderlynched but didn't read the rules.We had multiple leaders? How did that work?
Not sure if it's even going to end up going ahead, since even though the poster has been online, he hasn't posted since he put it up.Those are the rules from a RL variant, which is for sale. Not really sure, if they fit the forum play.. Wonder, how many people will be confused with the sorcerer as the main goodie role?
A sort of suicide-guardian angel (bodyguard?) is better than "sit here and hope you don't get hunted, but if you do, take solace in the fact that someone goes with you" although I don't know about balance implications. If it's anti-assassin then it does at least work as a check on immediately shooting a target... but that itself may not be good since you can't know if someone's SD or even ascertain it.I think that the splitting of the hunter's role into the two parts was quite interesting and could be quite a nice addition to many games. Perhaps you could have SD protect one person each night from the wolves (if they so wish) but die instead of the player protected? So if the seer is needed to survive one more night to scan a key player or something an SD player can do so? Just an idea at 11 at night so it may not be any good.
A WereYak game! Interesting setup, I had a hazy idea scanner-cultists had been done before my time. That game ought to be inspiration for future GMs on some level.If you are interested in some games with interesting baddie roles whether cultists or sorcerors and have some time the games around LXXX are quite good with LXXXI probably being my favourite of those not only because I won but also because the cultist was a scanner role while the sorc was a roleblocker like your own though only evil aligned obviously.
Given the respect I have for you as a GM, even constructive criticism from you might be very dispiriting.Some thoughts about the setup and roles:
Fair point, well made, although I would say that a sorcerer's apprentice does have the disadvantage that he's usually in a faction of 2 players and at risk of being killed by his ostensible allies, unless he or his master gets into contact, so it has its downsides. But again, you're right, it's not a boring role and doesn't need a buff.Bandit - sure it's nice the apprentice gets to do something while he wait for the scanner to die but usually being an apprentice is kind of interesting since you normally get access to information normal players don't. I'm not sure claimed apprentices need anything more to spice up their game.
While that's a reasonable point, I have to say that I don't think it applied here. On the setup there were three scanners, plus one later, two spies, and two SA. That's not light for information gathering but I'd not say it's overdone either: compared with the norm it's 4 scanners instead of 3, 1 of whom starts late if at all, and then 2 spies that are of limited utility, and 2 SAs - a typical game has that many SAs if not more, plus witnesses, spies, infiltrators, x-ly powers, et cetera. I don't think on paper it was excessive, and it's something I was aware of during balancing.Information gathering abilities (seer, priest, sorcerer, bandit, spy, infiltrator, one-time scanners, spiritually attuned, spiritual witness, padre, witness). Here a GM really, really, really need to constrain himself. Too much information makes for dull games. At the end of this game all baddies knew practically all goodie roles and traits and all goodies knew all baddie roles and traits. OK for an endgame maybe but if this happens too early it can really sap all the fun out of a game. Uncertainty is fun! Information should be valuable and worth risking something to get hold of.
That is the risk with the spy. It's a trait that I was tentative about using it in CXXI because I could blow it totally by handing out too much information, but the CXXI experience was that properly constructed clues aren't that revealing, so I had no qualms using it in CLIV because it hadn't become a GM's folly in CXXI. I wouldn't recommend it to every GM by any means because it's easy to make a hash of it. If you give away too much it's awful: the spy is a trait, not a substitute seer-cum-priest with a dash of trait checker. But if you give away too little, such that players cannot draw any useful conclusions from it, it isn't worth including in the first place.Spy - I dislike the fact that a spy can get any role/trait. I like the fact that, if done right, it can hint at things but also risk people to draw the wrong conclusion. I also think this is a trait that might make native English speakers have an advantage over the rest (this is bad). I have seen some horrible usage of Spy when the GM was so bad at hinting he practically told the spy every single role and trait of the one that got spied upon.
As I said though, it's my belief that players virtually always chose the SD aspect, except when put the JL set up a firing squad for the checkmate. The flip side to there being no penalty (well, unless you're walrus) for using the hunter trait is that players actually go ahead with it, as Daffius did to Chieron.Hunter - Offensive/Defensive hunter trait split - I like hunter as one trait just because it involves a player decision. Do I keep it as a defensive protection or do I use it offensively because I (or the JL) strongly believe someone to be a baddie or to prove I'm a hunter?
The defensive aspect (and again, SDs don't survive) needs something to make it more interesting, agreed entirely. It involves no action on the player's part, and I don't like traits of that nature.Hunter - Self defense survival - If you have this then you would need to make the trait more unusual.
Eh, that's true, but given how hated the self-rescuing events are it's not a big concern for me. I'm not a huge fan of the leaderlynch, it can be great, as with Day 11 here where it was within 1 vote of sending this game to another knife-edge day, or in CLIII where it effectively overturned an evil victory. But so often it's just someone avoiding their death for one day - when a villager leaderlynches a villager to save themselves they usually get wagoned the next day just like a wolf. And when it is an outed wolf like aedan in CLIII people are disgusted. I too find it irksome even though I see how game changing it is: another day spent wagoning the wolf, so another hunt on top of the leaderlynched villager, and it's also a situation where the wolves have to evaluate the risk of sticking their neck out to facilitate the leaderlynch. It's a good trait when viewed that way - except it's a pain in the dick.Leader - "not protecting himself" - OK, I guess but it gets kind of useless to be the leader unless as part of the JL or on the day of parity for baddies.
My issue with x-in-command isn't that it's weak, it's that it's roulette. Past 3rd in command the odds of having the trait fall into your hands when it could help are quite low - but then when it does it's a total game changer. It's a personal proclivity toward traits that are less likely to be a wet squib 24/25 times, then suddenly rattle the windows a mile away when the conditions are just right.Leader - multiple simultaneous leaders vs 2nd/3rd in command - I can see pros and cons for both. I just want to add that 8th in command villager is not supposed to be all that "interesting", but here the alternative is plain villager. I think plain villager is one of the best roles but it's like to have a little leverage even if it's just 8th in command or a single priestly scan. And besides a 8th in command villager was what won the game for the goodies 2-3 games ago so maybe it's actually overpowered?
I'd use the principle that the clue - not the PM just the clue - can be cut and pasted but not quoted or forwarded, and put that note in the trait description. A GM might feel that only a spy should be allowed to see his clues, and that's fine, but if the GM doesn't think that then by necessity the clue itself needs to be reproduced verbatim. It was an oversight on my part not to cover this base.Rule 7B - Yeah, we probably need to enforce this more. I've seen sorcerers cc wolves their scan orders to the GM and vice versa. Spy report you actually have to quote but you could always use this type of quotes: "Steed is sneaking around Paris in a trenchcoat" rather than quoting the GM PM. I did this when conveying Steed's spy reports to jcuccu. Of course I did it so I could water them down so they would be unusable...
I don't actively dislike SA and my criticism may have come across too strongly. I went into this game with vaguely approving memories, then came to reconsider it. While passive traits can be good, after all blessed and cursed are fixtures for a good reason, and obviously I like rivals, I think the best traits usually allow some measure of control and decision making, whether that's about who you scan, shoot, brutalize, secretly vote for, sleep with, or block, or when you choose to do so, or how many times. I'd not object if I saw SA in a traits list for a game, it's just that SA can be very powerful or it can be a flop. You have to sit there hoping to be scanned (albeit you can try provoke a scan) then hope that when you're scanned you pass the check for the scanner's role and name. SA can be useful even if you just get the role, or the name without a role, but generally you'd want both. And if you get the result that the Priest is Vainglory and there's a JL already on a roll and you're a mere villager (not cursed) then really, SA did nothing. Whereas it has the power to totally derail things.Spiritually Attuned - Boring - Every role/trait can be boring. Or great. I suggest you check out WW CXII Refugees to see a game dominated by a SA villager.
Well, that's the trick - if we cannot devise traits not dependent on % chance we roll with what we've got, as I did with SA for CXXI and CLIV.Percentage chance traits - I agree we would be better off without them. Padre is so much better than the old Witness for instance. The question is how to make SA, one-eye open/hunter and doctor without percentages without making them overpowered.
It occurs to me now that certain traits could mutate if the urchin steals them - say he steals a brutal, it turns into an assassin for him, so he doesn't realize he got a baddie's calling card. Spies could be "blind" to brutality and just take a check against the role (or however else the GM wants to handle spies) so if they pass they pass, if they fail they fail, the brutal isn't an indirect role clue. But infiltrators definitely stuff it up.Villager brutals/role blockers - I agree, if you have spy, robber/urchin or infiltrator then you have to have goodie brutals/role blockers. Being one is pretty pointless though. I'd take SA villager any day.
Ultimately it worked out worse for me than a time like 12:00GMT, and it would have been better for the players too. At the time I expected to be out or asleep at 12:00GMT and instead I was always awake and always (bar one night) at home. I was lucky not to get more "outs" with 06:00GMT. It's probably ideal for people nearer Hawaii.Deadline - I have no problem with a deadline on a time like every now and then.
Is it any consolation to know I that I was tormented by the massively delayed update, and doggedly updated at 1AM from someone else's wireless network while totally exhausted, just for you guys?Evening for me is of course better for me. I even went up early one morning just because I wanted to see what happened. I was less thrilled when the GM showed up several hours later... And even less so when I found out I had been dead for all those hours.