2 questions:
1.
Is it possible to make different custom building trees mods compatible?
2.
Is it possible to assign new custom/mod races which don't replace existent races to AI opponents?
For example:http://steamcommunity.com/sharedfiles/filedetails/?id=248140249&searchtext=
1.
Is it possible to make different custom building trees mods compatible?
2.
Is it possible to assign new custom/mod races which don't replace existent races to AI opponents?
For example:http://steamcommunity.com/sharedfiles/filedetails/?id=248140249&searchtext=