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Is there any way to conquer driads?

Nah, not really. if someone manages to do it then it happened due to a bug. I had a Dwarven invasion taking it over once.
Think of the Dryad Forest as wasteland filled with green arab women xD

If we ever get around to add colonization mechanics we might add the possibility to expand into the Dryad forest (i.e. burn it down and build holdings there).
 
Managed to conquer dryads - it appears that after creating kingdom of Brokilon you receive de-jure claim on their lands, which is usable.

You really want to see the World ... erm .. the Dryad Forest ... burn, don't you? How did you do it anyways? As I said above: It is actually not supposed to be possible!

Edit: I guess I misunderstood your post, sorry.
 
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This mod looks great and I'm a big fan of the Witcher series but whenever I download the mod and extract it to the Documents Ck2 Folder the option to play the mod isn't there when I launch the game. My other mods show up but this one doesn't. Any help would be appreciated.
 
This mod looks great and I'm a big fan of the Witcher series but whenever I download the mod and extract it to the Documents Ck2 Folder the option to play the mod isn't there when I launch the game. My other mods show up but this one doesn't. Any help would be appreciated.
Are you sure you are extracting it to "My Documents/Paradox Interactive/Crusader Kings II/mods".
 
Impossible to get children with "surnatural powers". Is it completely removed from the mod (the changelog states that you cannot become sorcerer) for the moment or is it just simply rarer ? (Being French, i might have misunterstood the changelog !)

If it's removed for now due to crashes, it's a annoying, I kinda like this system ;)
 
Impossible to get children with "surnatural powers". Is it completely removed from the mod (the changelog states that you cannot become sorcerer) for the moment or is it just simply rarer ? (Being French, i might have misunterstood the changelog !)

If it's removed for now due to crashes, it's a annoying, I kinda like this system ;)

It is removed only temporarily as it was causing crash. It will be back once I have more time to fix it.
 
First at all, great mod! I was trying to marry a elf in order to create a half-elf/human dinasty. The question is : how they can have offsrping? :D I mean, elfs haven't a good ferility (-1000%), but I've seen some sorcerer looking for plants for letting them to have children. Is there somewhere with this information? is this, in fact, not yet allowed?

Thanks you very much! and good work!
 
First at all, great mod! I was trying to marry a elf in order to create a half-elf/human dinasty. The question is : how they can have offsrping? :D I mean, elfs haven't a good ferility (-1000%), but I've seen some sorcerer looking for plants for letting them to have children. Is there somewhere with this information? is this, in fact, not yet allowed?

Thanks you very much! and good work!

Elves get a trait that cancels their fertility minus when they are between 50 and 100 years old. If you don't want to wait for it you can use console - "event racial.10 char_id" where char_id is id of the elf you want to make fertile, the id is in tooltip that appears when you mouse over their portrait.

As for sorcerers, they normally are infertile, but they can take ambition to cure infertility.

I really should make all those minor features into loading screen tips.
 
So just extract it to the Mod file in Ck2 Documents correct? Sorry for all the trouble, but this is the first time I have used winrar and tried to use a mod for CK2.
I don't remember how I put in archive, but in "My Documents/Paradox Interactive/Crusader Kings II/mod" folder you need to have "Witcher.mod" file and "Witcher" folder.
 
I don't remember how I put in archive, but in "My Documents/Paradox Interactive/Crusader Kings II/mod" folder you need to have "Witcher.mod" file and "Witcher" folder.
Well I was able to get it working and may I say, Nilfgaard is fuckin' huge! I also have some questions.
1: Do you guys plan on making a Witcher 3 Bookmark?
2: Do you guys plan on giving each kingdom more troops and adding more levies?
3: What future plans do you guys have for the mod?
I really enjoyed the time I spent playing it, really good mod!
 
I was able to get it working and I had a lot of fun playing the mod! Really cool and map and I love the Witcher setting. And holy crap Nilfgaard is huge! Now I have some questions
1: Do you plan on increasing the amount of troops for each kingdom, so wars are a bit larger?
2: When Witcher 3 comes out do you plan on making a bookmark for it?
3: What other things do you guys plan on expanding?