Ah, game has ended. Thanks for Panzer Commader for hosting and others for active, good game. This is what Lite should have activity-wise, not something sad ~20-pager.
I can see where the idea of split seer came. It can be way too binary in Lite and so much depends on whether the seer lives or dies. Best games are those where seer dies in approximately night 3 but also one wolf is found out which will give village something to work with. As quite correctly pointed out by Euro and others, the problem here was nobody expected the seer things (apart from other seers and they got doubted) and players should know what's happening.
As for Lite without seer, I still think what I wrote when WD first thought about Lite without seer is relevant. Paranoia is nice and all but it will come from the players, not necessarily from the setup. Game without seer will allow wolves too much possibilities to hide since they don't have scans to fear.
I can see where the idea of split seer came. It can be way too binary in Lite and so much depends on whether the seer lives or dies. Best games are those where seer dies in approximately night 3 but also one wolf is found out which will give village something to work with. As quite correctly pointed out by Euro and others, the problem here was nobody expected the seer things (apart from other seers and they got doubted) and players should know what's happening.
As for Lite without seer, I still think what I wrote when WD first thought about Lite without seer is relevant. Paranoia is nice and all but it will come from the players, not necessarily from the setup. Game without seer will allow wolves too much possibilities to hide since they don't have scans to fear.