I has some WIP mods which add many custom items, and i didn't see the error message "SortedArray<450>
verflow451" when loading them (3 mods),
it will pop instead the error message CTD "Array<60,60,itemsize=1024>
verflow 66 of 0" if i add too many items, but the condition may be solved by adding these content in other new mods.
Moreover i noticed there're cumbersome <buildingTrees> parts i didn't modify in my mods, i tried to delete them and it worked well when loading only 1-2 mods,
but it will CTD with the error message "SortedArray<450>
verflow451" when loading 3 mods,
So what're these messages ? I think i may have to create many new mods with cumbersome <buildingTrees> parts i didn't modify if i want to avoid the error message CTD "SortedArray<450>
verflow451", but the activated mods amount cap is 15.
Edit:
Wait...l tested later these 3 mods with cumbersome <buildingTrees> parts and CTD "SortedArray<450>
verflow451" occured, dunno why the CTD didn't occur under the same situation before?
Then i may need to change the thread's theme:
Hope the activated mods amount cap and number of different unit types may be MUCH higher, dunno why limit these numbers? stability or?
it will pop instead the error message CTD "Array<60,60,itemsize=1024>
Moreover i noticed there're cumbersome <buildingTrees> parts i didn't modify in my mods, i tried to delete them and it worked well when loading only 1-2 mods,
but it will CTD with the error message "SortedArray<450>
So what're these messages ? I think i may have to create many new mods with cumbersome <buildingTrees> parts i didn't modify if i want to avoid the error message CTD "SortedArray<450>
Edit:
Wait...l tested later these 3 mods with cumbersome <buildingTrees> parts and CTD "SortedArray<450>
Then i may need to change the thread's theme:
Hope the activated mods amount cap and number of different unit types may be MUCH higher, dunno why limit these numbers? stability or?
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