• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

skycrow

Sergeant
2 Badges
Aug 11, 2012
53
0
  • Warlock 2: The Exiled
  • War of the Vikings
I has some WIP mods which add many custom items, and i didn't see the error message "SortedArray<450>:eek:verflow451" when loading them (3 mods),

it will pop instead the error message CTD "Array<60,60,itemsize=1024>:eek:verflow 66 of 0" if i add too many items, but the condition may be solved by adding these content in other new mods.


Moreover i noticed there're cumbersome <buildingTrees> parts i didn't modify in my mods, i tried to delete them and it worked well when loading only 1-2 mods,

but it will CTD with the error message "SortedArray<450>:eek:verflow451" when loading 3 mods,


So what're these messages ? I think i may have to create many new mods with cumbersome <buildingTrees> parts i didn't modify if i want to avoid the error message CTD "SortedArray<450>:eek:verflow451", but the activated mods amount cap is 15.


Edit:
Wait...l tested later these 3 mods with cumbersome <buildingTrees> parts and CTD "SortedArray<450>:eek:verflow451" occured, dunno why the CTD didn't occur under the same situation before?

Then i may need to change the thread's theme:

Hope the activated mods amount cap and number of different unit types may be MUCH higher, dunno why limit these numbers? stability or?
 
Last edited: