Hello, I just joined the forum to post this,
I'm a huge fan of Victoria and EU, and I would like to see a game on that basis that focus on the time after the WWII until today, for example the Cold War, Vietnam, German unification, Portuguese revolution , etc.
Instead of focusing the game in technology and war, the game would be more political and econimical oriented, without neglecting the other sectors.
A few ideas of mine:
The military system of Victoria/EU, it's more simple than HoI, and since it would be as important I see no reason to have such a complex system like HoI.
3D troop models, each country with one different according to culture (for example, south america would have the same soldier but with different colours)
Regiments of 100/300 men, not 3000, regiments of airforce with 10 helicopters or 5 jets, not the same as infantry, and that kind of proportion to the rest of artillery
Ocean division (EEZ and International Waters) this would create fishing zones and Mining zones (oil)
The in-land division would be something like Victoria 2, a region with sub-regions, not like the EU system.
Tech would be divided in more sectors, and we would be given the ability to research multiple stuff depending on our power.
More in-country focus, stuff liek factory building and creation of new urban zones, investement on cities/zones, infrastructures etc.
Also, the ability to play as a character/party, for example, play as Franco in Spain, or a lesser party and then rise to power by 'conquering' the country's population to vote for them.
There is more stuff of course,but first I would like to see your opinions on this, and more ideas/suggestions for this game.
Thank you
I'm a huge fan of Victoria and EU, and I would like to see a game on that basis that focus on the time after the WWII until today, for example the Cold War, Vietnam, German unification, Portuguese revolution , etc.
Instead of focusing the game in technology and war, the game would be more political and econimical oriented, without neglecting the other sectors.
A few ideas of mine:
The military system of Victoria/EU, it's more simple than HoI, and since it would be as important I see no reason to have such a complex system like HoI.
3D troop models, each country with one different according to culture (for example, south america would have the same soldier but with different colours)
Regiments of 100/300 men, not 3000, regiments of airforce with 10 helicopters or 5 jets, not the same as infantry, and that kind of proportion to the rest of artillery
Ocean division (EEZ and International Waters) this would create fishing zones and Mining zones (oil)
The in-land division would be something like Victoria 2, a region with sub-regions, not like the EU system.
Tech would be divided in more sectors, and we would be given the ability to research multiple stuff depending on our power.
More in-country focus, stuff liek factory building and creation of new urban zones, investement on cities/zones, infrastructures etc.
Also, the ability to play as a character/party, for example, play as Franco in Spain, or a lesser party and then rise to power by 'conquering' the country's population to vote for them.
There is more stuff of course,but first I would like to see your opinions on this, and more ideas/suggestions for this game.
Thank you