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You'd either stick something in gain_title (works rather well if you want something for a single specific title), or you'd make an event and stick it in the on_create_title on_action, and give it triggers so that it only triggers for the title(s) you want.
E.G., "FROM = e_roman_empire".

But then they are not using it? Why "The Roman Empire" creation has "always=no" and is createable only via decisions? It is a violation of their same interface!

The only motivation I could imagine that all that "completely_controls" would have needed a scroll bar to be shown (and no scroll bar is previsted in the title creation screen).
I imagine that the "on_action" thing is more efficient right that use "gain_title"?
 
But then they are not using it? Why "The Roman Empire" creation has "always=no" and is createable only via decisions? It is a violation of their same interface!

The only motivation I could imagine that all that "completely_controls" would have needed a scroll bar to be shown (and no scroll bar is previsted in the title creation screen).
I imagine that the "on_action" thing is more efficient right that use "gain_title"?
The difference between gain_title and on_title_creation is that gain_title is title specific. On_title_creation could use a single event for multiple titles, or even entire cultures, religions, etc. Every event in the on_title_creation on_action will be called whenever a title is created, causing all the events that have their trigger fulfilled to happen.
 
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Are Sucession Laws on the list to open to modders?
I ran that petition about that some months ago and the answer then was a sad no :C
 
Captain, the logical outcome of these changes is to make a lot of people on the forum happy. I raise one fascinating eyebrow.
 
When will the gamebreaking bugs that result from having a non-absolute-agnatic merchant republic be fixed?

Why hasn't this been addressed yet? This bug needed to be fixed six months ago, but instead it's been left unaddressed and, in fact, made worse.
 
Why hasn't this been addressed yet? This bug needed to be fixed six months ago, but instead it's been left unaddressed and, in fact, made worse.

This thread, and Gar's job, is not about fixing bugs. There is a bug report forum specifically for that.
 
This thread, and Gar's job, is not about fixing bugs. There is a bug report forum specifically for that.

I've submitted it to the bug reports forum repeatedly for months. It's been ignored, and most replies have suggested that this is because it only becomes relevant after modding.
 
What will set_graphical_culture do? Will it change the "etnicity" (appearance) of a character? And if so, how?
I presume it's going to work exactly like it sounds: you can define the cultural ethnicity of a character, most likely when you're spawning a character via "create_character" events or generated via history entry.

Normally, it wouldn't make sense for this to be an event effect (i.e. change someone from African tribesman to a blonde Northman), but I suppose there's no harm in allowing it to happen in fantasy/magical contexts.
 
I'm just sitting here hoping for a moddable Pentarchy or equivalent...
 
I presume it's going to work exactly like it sounds: you can define the cultural ethnicity of a character, most likely when you're spawning a character via "create_character" events or generated via history entry.

Normally, it wouldn't make sense for this to be an event effect (i.e. change someone from African tribesman to a blonde Northman), but I suppose there's no harm in allowing it to happen in fantasy/magical contexts.
It could also be used to make sure a certain child is born of the same ethnicity as their father or mother.
 
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It could also be used to make sure a certain child is born of the same ethnicity as their father or mother.
It could be used for spawning children in a cycle like in the avatar mod in which has someone spwan from a different nation each time.
 
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I presume it's going to work exactly like it sounds: you can define the cultural ethnicity of a character, most likely when you're spawning a character via "create_character" events or generated via history entry.

Normally, it wouldn't make sense for this to be an event effect (i.e. change someone from African tribesman to a blonde Northman), but I suppose there's no harm in allowing it to happen in fantasy/magical contexts.

I figured White Walkers had something to do with that request... ;)
 
I figured White Walkers had something to do with that request... ;)

So, uh, about that bug with female succession in republics. It'd be really nice for modders if that was fixed.