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gja102

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May 7, 2008
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Treat this as a thought experiment rather than any criticism of the current setup. The big 4 Paradox grand strategy games cover 867 - 1947. If it were up to you, though, what periods would be covered by which games and why? Feel free to suggest new game ideas if you think the current 4 aren’t enough.

Personally I would stick with the current 4 but amend the concepts as follows:

Crusader Kings (1071-1485) - Central Europe is finally settled, no more rampaging Vikings or Magyars, and the Normans have exported the feudal system to Britain, so it makes sense to start your feudalism game here. Manzikert has rattled the ERE and the groundwork for the first crusade has been laid (it would be nice to see proper crusades in a CK game!). Would extend the timeline a little for some end-game fun with cannons and to encompass the Wars of the Roses.

Europa Universalis (1485 - 1789) - Starting a little bit later gets rid of a lot of medieval hangovers, Tudor England is out of France, Burgundy is gone, so Austria and most of the main players for next 300 years are firmly in place. Takes the age of mercantilism up to its logical end point.

Victoria (1775 - 1936) - Bit controversial but I would like to see the Revolutionary period covered by Vicky; it does a great job of simulating the spread of ideas amongst the pops. New mechanics for big revolutions in major powers and how they can be subverted by Napoleon or Lenin types. More possibility for alt-history, maybe less emphasis on being a cement factory construction simulator.

HoI (1914 - 1991) - I think this needs the biggest shot in the arm, giving it a broader focus than just one war. Add light elements of peacetime economics and politics from Vicky. Players should have non-military options and there should be a strong ‘Global Tensions’ mechanic encouraging the formation of strategic or ideological blocs. Really simulate the diplomatic brinkmanship leading to World Wars. Starting on the eve of WW1, Britain and Germany would start at loggerheads. The same mechanics would fit the USA and USSR for Cold War starts.

That’s how I would set up the grand strategy offering, anyway.
 
Victoria (1775 - 1936) - Bit controversial but I would like to see the Revolutionary period covered by Vicky; it does a great job of simulating the spread of ideas amongst the pops. New mechanics for big revolutions in major powers and how they can be subverted by Napoleon or Lenin types. More possibility for alt-history, maybe less emphasis on being a cement factory construction simulator.

One problem with this is that the game pretty much opens with a cataclysmic event - the French Revolution. Too much changed in a short timespan.

Alternative history can be cool, but in this case it is fairly likely that the post Napoleonic map would be drasticly different from the historic one. What if Britain defeats the colonies? What if the French revolution fails? What if Napoleon defeats Britain? What if the Spanish and Portuguese empires in the Americas remain intact?

A future Victoria should try to model the Concert of Europe better, but if Napoleon is not defeated, hell: if there is no French revolution, there might never have been one at all.
 
The French Revolution DID fail, eventually… it just took a lot longer to defeat than the other great powers would have liked. I think by the late 18th century some kind of revolution was inevitable as a reaction against the old order… and the concert of Europe was basically the old order trying to reassert itself. So even if events didn’t happen the way they did in our timeline, you would still have a game of revolution vs. suppression and the great powers trying to keep the peace in the face of growing liberalism / nationalism.

I do appreciate your point, though, and throwing players in at the beginning of the chaotic Revolutionary period doesn’t seem ideal. I suppose the other option is to put revolutions at the end of EU as a late-game threat. EU would need a vastly improved system for ideological wars, though (which would benefit the 30 years war and the English Civil War, I guess) - but EU has never really excelled at internal politics.
 
Wouldn't mind PDS stepping out of further from their comfort zone and get into the fantasy/sci-fi genre. They won't have to worry about things like this then.

Other PI published games like King Arthur, Warlock series etc have showed that there are certainly people who enjoy those settings... and a PDS 4X game is certainly something that I would look forward to.

Although, they are already working on Runemaster so maybe if that sells well, they just might jump into non-historical games...
 
Wouldn't mind PDS stepping out of further from their comfort zone and get into the fantasy/sci-fi genre. They won't have to worry about things like this then.

hey i'd like to see something like "Leviathan: Warships" but set in space. the halo, star trek, and star wars mods for those games would be utterly insane. and maybe an FTL mod or two.