O
ozmono2005
Guest
Hi,
I was curious as to if paradox had considered making a strategy game that was still somewhat realistic but ahistorical. I didn't get an answer in the ask us anything thread so I figured I'd ask the community what they think of it?
I won't attempt to lay out all the pro's and con's as I see them. There are obviously lots. Probably even lots that I don't see and I don't want to lecture rather I want to learn. So I will just state some of the main benefits I can see because I want to counter an expected knee jerk rejection and keep the idea open for thought.
So the main benefits as I see it would be freedom to design the game without the limitations of history (atleast most because it would still need some if it were to be "somewhat realistic"). This could mean many things, from mismatches in the dates certain technologies became available and interesting what if scenarios to completely uninhibited lore. Game balancing would also be much easier but the main thing I want to stress is freedom to design the game the way they wanted it without needing to be historically relevant. That's all I want to stress before you tell me if you wouldn't even look at such a game, that you'd be curious or that you'd even excited. Thanks in advance to all those who choose to share your thoughts.
I was curious as to if paradox had considered making a strategy game that was still somewhat realistic but ahistorical. I didn't get an answer in the ask us anything thread so I figured I'd ask the community what they think of it?
I won't attempt to lay out all the pro's and con's as I see them. There are obviously lots. Probably even lots that I don't see and I don't want to lecture rather I want to learn. So I will just state some of the main benefits I can see because I want to counter an expected knee jerk rejection and keep the idea open for thought.
So the main benefits as I see it would be freedom to design the game without the limitations of history (atleast most because it would still need some if it were to be "somewhat realistic"). This could mean many things, from mismatches in the dates certain technologies became available and interesting what if scenarios to completely uninhibited lore. Game balancing would also be much easier but the main thing I want to stress is freedom to design the game the way they wanted it without needing to be historically relevant. That's all I want to stress before you tell me if you wouldn't even look at such a game, that you'd be curious or that you'd even excited. Thanks in advance to all those who choose to share your thoughts.