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Xannepan

First Lieutenant
Aug 17, 2014
240
70
Two great features of SC4 (albeit a bit poorly implemented) where the presence of buildings sets and the option of making a building historical.

By selecting one or more building sets you can control the growth of areas in the city (european buildings, medieval buildings etc). In SC4 the option was limited because there were only 4 slots available (houston, new york, chicago and european sets). This limited the possibility for modders to add theirs buildings of a particular theme to a specific set. It would be great if CiS would give us control over which theme/style of buildings grow.

By making a building historical you lock it, so the simulator will not upgrade the building. I think this is a must have feature to give us control to make a carefully designed city area persistent.

Thanks for listening to all our input!
 
Upvote 0
Even better, you could use CIM 2 style zone painting tools to designate the architectural style used in different areas. A real life example could be to designate an area as Chinatown so only Chinatown style buildings are built there.
 
Even better, you could use CIM 2 style zone painting tools to designate the architectural style used in different areas. A real life example could be to designate an area as Chinatown so only Chinatown style buildings are built there.

I think that would indeed be a better option. In any case, I Hope their will be no limit to the amount of zones a modder can add :)
 
Even better, you could use CIM 2 style zone painting tools to designate the architectural style used in different areas. A real life example could be to designate an area as Chinatown so only Chinatown style buildings are built there.
Or maybe architecture could be part of CSL's district functionality (as yet only loosely explained by CO)?
 
Hi, Xannepan! Nice to see you here! I think its a great idea, if they can add some flags to the building metadata then additionally those same flags could be added to the Zone tool.

enum Style { American = 0, Modern = 1, Eastern = 2, Parisian = 3, Dutch = 4, Turkish = 5};

I think US styles should all be combined into 1 flag....
 
Or maybe architecture could be part of CSL's district functionality (as yet only loosely explained by CO)?

Good idea. I also like Sparky66's CiM2 brush zoning idea.

I reckon C:SL could go beyond just protecting a building from demolition.

I'll like to propose a "Conserve" or "Make Heritage" zoning brush to declare one building or a group of buildings/ city blocks a "Heritage building" or "Conservation District". Single building or small area will get a mini sign board. Large area will get a district-style sign board, or better still, a Chinatown gate style "gate entrance".

Gate Entrance Design
The game could ship with 3 generic Gate options
  • "oriental" style gates (could be used for Chinatown, Japan town, Korean town, IndoChine town etc)
  • "occidental" style gates (could be used for Mediterranean, Germanic, Anglo-Saxon, Scandinavian town etc)
  • "generic" theme park style gate entrance for others (could be used for fisherman's market, fashion shopping district, IT town, mini Hollywood etc)
It is up to users to name the conservation district. But there's a need to distinguish typical districts from conservation district. So the game should at least ship with a generic conservation district, or gate entrance. Users could later create culturally-specific custom gate entrance. It would be some fun projects.

Having a heritage building or a conservation status "town" will raise surrounding land value. The latter, boom in tourism and retail.

Just some ideas. Cheers.
 
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