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Hi, I am confused about steam workshop.
1. Do these rules also apply to mods in workshop?
2. Can I have a mod that is only on Steam workshop and solicit donations there?
3. Can I have a mod here and on Steam workshop and solicit donations only in workshop?

Yes
No
No
 
Is it allowed for mods to edit the CK2 zipped DLC files? I'd quite like to enable the Legacy of Rome theme for a few other realms.
 
Can i ask what the reasoning behind this rule is

The User Mod may not have an external public forum, they can have one for their internal development use but not disclosed to the general membership here, nor allowing them to join.

And the reasoning behind this

The Mod should be exclusive to the members of this forum and or Steam workshop.
 
As far as I know ********* put up a forum which gave this forum quite alot of problems when he was banned and later was given damnatio memoriae. There might also have been other instances.
 
There were several, but the other reason is we want the conversation here, why splinter the group, we are about inclusive rather than exclusive or cliques.
If User mods grow so big they need more than a few threads we generally make a sub forum for them here.
I understand that the devs of a mod may want a private place to talk and plan among themselves, and the rules allow for them to have a private forum for that purpose that is not open to the general members here.
They could also use a private invite only group on this site to take care of those discussions as well.

Additionally the new forum will eventually offer more options as well.
 
Sounds good. Also i find that a lot of mods would benefit from subforums.
Ya it is a balancing act, it appeared for a while that the best way to kill a mod was to give it a sub forum.
Not 100% sure why, although I have a few ideas.
 
Ya it is a balancing act, it appeared for a while that the best way to kill a mod was to give it a sub forum.
Not 100% sure why, although I have a few ideas.

Interesting. The sub-forum was what made VeF really take off in terms of popularity.
 
There are procedures in place for obtaining a sub forum, just follow those.
 
Combat piracy - both the mod subforum and the workshop are only accessible if you actually bought the game.
Not strictly true. Anybody can access Workshop, but the built-in download only works if you own the relevant game thru Steam. Some have external links though. But having found a mod described in the WS, it wouldn't be hard to find mirrored copies in the wild (for the more popular ones). Indeed, after EOOQE's meltdown last year, I was able to retrieve NBRT after he deleted it, because it was mirrored elsewhere.
 
A general reminder that discussion of piracy, or methods including torrents is not allowed on this board.
 
I have a question regarding interaction with general public. To what extent does the ban on public forums extends to other interactive web formats? Can we still do any of these under the rules, or are they too forum-like? (asuming that no download link is provided in any of those)

-Having a page for the mod on facebook or any other social media, where the modder can interact (e.g. exchange comments) with the general public.
-Having a web or blog with a section where general public can leave comments, to which the modder can answer.
-Having wikis (I think that some wikis support discussion features)
-Having public steam groups (steam groups have "discussions" that can work like forum threads).

I think that in the discussion about publicity and media coverage the point of interaction between modder and (potential) CK2 and mod end user has not been duely covered.