I'd like to either mod the 4th Crusade (CK2 DLC) or the Olympic Games (Imperator: Rome base game) into CK3. How do I get those two items as required DLC to make the mod available for download?
I'd like to either mod the 4th Crusade (CK2 DLC) or the Olympic Games (Imperator: Rome base game) into CK3. How do I get those two items as required DLC to make the mod available for download?
Wanted to make a CK3 mod and was wondering if it was possible to use any material from Exalted first edition. Looked it up and from what I can tell both ck3 and exalted is owned by Paradox. But wasn't sure if any of it was usable as a resource/reference for modding. Map, setting, whatever.
No, I have a job, not doing donations. Everything will be hand crafted; didn't know there was already another mod like it. Thanks for the heads up ill see what I can dig up.I would imagine it's permissible if you enforce an "Absolutely no donations" policy and don't actually use assets from the setting (e.g. looking at a picture of the Scarlet Empress to create a character portrait is one thing, inserting an officail 3D model (if one exists) is another) or the like, considering the existence of certain other mods using established settings and that there was at least one attempt at a CK2 Exalted mod way back when.
PDX doesn't have a copyright on the concept of a landless ruler invading. They only get to limit use of their specific art, not the ideas.In vanilla CK3, there are two scripted invasions: The Mongols and the Almohad Caliphate. Both work by spawning a scripted character into the world, granting them a tiny piece of land and starting a war.
In Flavor Pack 1, viking invasions were introduced: A scripted character is spawned into the game and a war is started without granting them any landed titles beforehand.
I've written a mod called Historic Invasions (see Steam Workshop). Currently I spawn in characters by giving them one to three landed provinces and then starting a scripted war. I thought it would be more fair to a player character and more interesting in general if the invaders spawned without land for their first war.
Would I have to restrict the landless invasions to players who own Flavor Pack 1? Or does that not fall under rule 7)?
It's a simple thing, too, as I'd mostly just need to add "set_landless_title = yes" to the titles that are in the game.
A. It looks like you posted this in the wrong thread, as I don't see anybody else talking about deuteranopia.Fellow deuteranopia user here, had problems since forever but I got used to it.
Mind sharing the mod? I'll see if there's something I can do. I saw in a post that they use CRC to check the files. If they actually do, CRC has a mathematical property which allows you to easily make any file get the CRC you want.
If it's SHA or some other algorithm with collision resistance, I'm SOL unless we wanna go full anti-vac. I've seen straightforwards anti-vacs in the past but I don't wanna risk my account =/.
I want to make CK3 UI mod for CK2 and there are original CK3 icons in https://ck3.paradoxwikis.com I want to use. Would I violate something, if I have used some of them? At least, can I use these icons for a mod which only I will use?
I want to make CK3 UI mod for CK2 and there are original CK3 icons in https://ck3.paradoxwikis.com I want to use. Would I violate something, if I have used some of them?.....
At least, can I use these icons for a mod which only I will use?
It would be useful to actualize it for EU4 modders so as to not be questioning whether it is legal or illegalSNEAKY EDIT:
Removed the following line: You may not solicit directly or indirectly donation in any form.
Our terms of use has been updated and you are allowed to include a link to Patreon (for example). If someone wants to donate for the time you've invested in creating your mod, that's fine, but make sure it follows rule 8 above.
Hi - I took a quick glance at the mod you linked and I will add a small comment with my thoughts on if this mod breaks rule 7.Hi, with a friend I made our own version of a landless playable gov for ck3 that allows you make similar things to the dlc but doesn't need the DLC since we made it all ourselves with the moddable things. But he's scared that it breaks the PDX rules. Could you please confirm if making our own versions from scratch breaks any rules?
i think no since i saw this mod: [link] but i want pdx directly confirm or deny it.
This is as you are yourself mentioning a bit of a grey area but we were discussing it a bit internally and did a couple of quick tests on the mod. I understand our current stance as it's okay to create your own landless gameplay loop by adding your own content and mechanics for it. However we do see a problem if it piggy-backs on any of the Roads to Power dlc content (including but not limited to existing adventurer contracts, camp estate, visit settlement and other adventurer decisions). So you would need to make sure that your version of landless gameplay doesn't accidentally expose bulks of content that was only intended for the dlc.7) Mods created with content owned by Paradox Interactive must be made so that they will only be usable by players who have the corresponding game or DLC installed. If this requirement is beyond the technical ability of the particular mod maker (or it is impossible due to the nature of said mod) then they cannot be used.