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Due to the worst vanilla bug ever, the effects for Legalism are moved from its tooltip to the tooltips of the decisions it enables. We can look into new custom tooltips, however.
 
I don't know is it a vanilla bug or no but something weird is happening in my game. At some point a Bulgarian Band conquered few provinces in Sweden. Some time after I've managed to get some territory next to them and get de jure claims on their whole territory (due to having a vassal king of Sweden). I declared war and got a province out of them (as separately did my vassal but on duchy scale) but now I find myself unable to declare war on them - I still have de jure claims on their territory, but the "declare war" button simply ceased to exist in the diplomacy menu of their leader. I tried to already to kill via console all their leaders as they pop up but the game started to auto generate new leaders... is there any way to get rid off this problem?

EDIT: I'm using the older version of the mod (before Charlemagne)
 
Had this happen to me today. Seems like my soldiers are under the island. I can click on them individually, but i can left click drag on the ones under the ground. I have all possible HIP mods installed. Any raise soldiers on that island appear underground. The ones you see above ground are soldiers raised from my eastern provinces. Using Post CM. 203770_screenshots_2014-10-26_00001.jpg
 
Playing the most recent release of HIP with the Charlemagne beta patch.

In HIP without SWMH, I've noticed that the de jure empires are vanilla, rather than HIP's. Also, the Byzantine ruler is able to create and hand out kingdom titles that he previously was unable to create in HIP.

In HIP with SWMH, the "banu Abbad" of Spain are marked as a theocracy, and cannot be played. Further, the Kingdom of Makura has a localization error, and is displayed as "King of k_makuria".

If any of these bugs have already been noted in the thread and I missed it, I apologize.
 
Arent the technology levels a bit high for the 1052-start, in comparison to the previous version? I seem to remember southen Italy starting out with around level 12 in each catogory; now they start with 18 (!)...
 
Also, playing as de Hauteville, I'm King of Sicilia, Epirus and just became King of Jerusalem, after a vasals host conquered and handed it over to me, during a sunni Jihad on Sicilia. But suddenly, I cant raise any vasal levies or ships! After the Jihad was fought back, I still cant raise an army! I've tried quiting and reloading, but no difference..

(I'm playing latest version with all modules enabled, except "local localisation"/local names.)

EDIT: Oups, okay, when in war, I can raise levies again..
 
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So I've found a (hilarious) bug. Playing in Prusa (as the Prusikans) from TOG start. The Prusikan women (and those who share their graphical type with CPR) have been struck by a case of all of their hair falling out once they hit middle age. It's still there, but it looks like they have the front and top of their head shaved and they're wearing it all in the back. Now, far be it from me to criticize the most awkward mullets ever, but I can't believe this is intended. ;)
 
Had this happen to me today. Seems like my soldiers are under the island. I can click on them individually, but i can left click drag on the ones under the ground. I have all possible HIP mods installed. Any raise soldiers on that island appear underground. The ones you see above ground are soldiers raised from my eastern provinces. Using Post CM.View attachment 117474

HIP has secret mole men levies?!
 
Playing the most recent release of HIP with the Charlemagne beta patch.

In HIP without SWMH, I've noticed that the de jure empires are vanilla, rather than HIP's. Also, the Byzantine ruler is able to create and hand out kingdom titles that he previously was unable to create in HIP.

In HIP with SWMH, the "banu Abbad" of Spain are marked as a theocracy, and cannot be played. Further, the Kingdom of Makura has a localization error, and is displayed as "King of k_makuria".

If any of these bugs have already been noted in the thread and I missed it, I apologize.

HIP without SWMH is just the vanila map, not sure what you were expecting. Will look into theocracy issue and makuria issue.
 
HIP without SWMH is just the vanila map, not sure what you were expecting. Will look into theocracy issue and makuria issue.

HIP without SWMH has long had a slightly different de jure structure than vanilla, mostly in Byzantium. In HIP (even without SWMH), de jure Byzantium did not include Venice, Sicily or Georgia. To answer your question, I expected the status quo in regard to HIP's slightly modified de jure kingdoms.

Edit for clarity: http://imgur.com/a/8mQZN In the Project Balance thread, this is the de jure structure of Byzantium, and has been until the HIP compatch for Charlemagne. This is with the vanilla map (without India, of course, but the addition of India did not change de jure Byzantium.) Now de jure Byzantium consists of a large Greek Kingdom and Iconium.

This is the current de jure empire setup in HIP, with the most recent patch. http://imgur.com/b8Aymgw Byzantium did not include that much land previously, even in non-SWMH HIP modules.

This is the current kingdom de jure setup in HIP, with the most recent patch. http://imgur.com/xjL9TUA

As you can see, the Byzantine Emperor is also able to create these kingdoms. Previously, the Emperor was unable to do so.
 
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HIP 10-25, I've been having problems giving away kingdoms won in crusade. I've played two separate games where I won a crusade and either it gives nothing away, or it only gives away cities.
 
I'm not sure if this counts as a bug, it's actually a minor localization flaw. Hope that belongs here
With the localized names (so Norway as Norég ect) from I believe SWMH?

The dutch names for rulers are listed as Graaf for count, which is correct. But it's also Graaf for Duke.
So one of those is wrong. Also the dutch Duchy is listed as County

Now I realized I didn't actually know the correct translations, so I did some digging with google translate, and the result is:

Count is Graaf. So County is Graafschap. Currently It's listed as the english County. Small extra remark: A female Graaf (or wife of Graaf) is a Gravin. Not Graafin. Dutch has some really annoying rules.

Duke is, according to google translate, Hertog. That makes a Duchy a Hertogdom (same as the german Herzogtum, which is already in the game). This would make the female Duke (or wife of) a Hertogin.

Kingdom is a Koninkrijk. King is Koning, Queens is Koningin (I haven't seen any dutch kings yet, but the Diets cultured unformed Frisia is listed as the english Kingdom

Hope this helps
 
Getting endless CTD's. Game loads just fine, and then I try to load up a game as any character and it just crashes.

Using everything except ARKO, NRBT, PB, SMWH.

I've run into this crash at every single start date. I've tried stripping away various mods to see if this changes anything. At the moment I believe the culprit is one of the many opening events that fire when you first start the game as a new character. Not sure if it's just my computer but post Charlemagne this is getting annoying.

Game runs fine if I strip away everything aside from benign and minor parts like VIET Events. Of course, at that point I might as well not use HIP since I'm not using any major part of it.
 
@ Sirrobert1: you do know that certain duke tier counties, like Holland, Vlaanderen and Henegouwen are deliberately depicted as a county (name_tier = count), which is what they historically were. Duchies like Neder Lotharingen (Lothryk), Brabant, Limburg and Gelre are duchies in SWMH.

Thanks for the feedback, I thought that issue was fixed by now, but I'll look into it. :eek:o
 
HIP without SWMH has long had a slightly different de jure structure than vanilla, mostly in Byzantium. In HIP (even without SWMH), de jure Byzantium did not include Venice, Sicily or Georgia. To answer your question, I expected the status quo in regard to HIP's slightly modified de jure kingdoms.

Edit for clarity: http://imgur.com/a/8mQZN In the Project Balance thread, this is the de jure structure of Byzantium, and has been until the HIP compatch for Charlemagne. This is with the vanilla map (without India, of course, but the addition of India did not change de jure Byzantium.) Now de jure Byzantium consists of a large Greek Kingdom and Iconium.

This is the current de jure empire setup in HIP, with the most recent patch. http://imgur.com/b8Aymgw Byzantium did not include that much land previously, even in non-SWMH HIP modules.

This is the current kingdom de jure setup in HIP, with the most recent patch. http://imgur.com/xjL9TUA

As you can see, the Byzantine Emperor is also able to create these kingdoms. Previously, the Emperor was unable to do so.

Kingdom creation is intentional for king-level viceroys. Will look into large Byzzies. banu Abbad being unplayable is extremely bizarre and I do not know why they're unplayable, they aren't a theocracy. I blame Paradox. The localization problem is an Speak English Dammit SWMH problem I presume?
 
Getting endless CTD's. Game loads just fine, and then I try to load up a game as any character and it just crashes.

Using everything except ARKO, NRBT, PB, SMWH.

I've run into this crash at every single start date. I've tried stripping away various mods to see if this changes anything. At the moment I believe the culprit is one of the many opening events that fire when you first start the game as a new character. Not sure if it's just my computer but post Charlemagne this is getting annoying.

Game runs fine if I strip away everything aside from benign and minor parts like VIET Events. Of course, at that point I might as well not use HIP since I'm not using any major part of it.

What do you mean by everything except ARKO, NRBT, PB, SWMH? What's that leave, VIET?
 
@ Sirrobert1: you do know that certain duke tier counties, like Holland, Vlaanderen and Henegouwen are deliberately depicted as a county (name_tier = count), which is what they historically were. Duchies like Neder Lotharingen (Lothryk), Brabant, Limburg and Gelre are duchies in SWMH.

Thanks for the feedback, I thought that issue was fixed by now, but I'll look into it. :eek:o

I don't know enough about history for those details :p
Just going by the names. I also just noticed it while I was playing Norse, so I didn't have a chance to look into all the details. As long as it's intentional, I'm happy :)
Gues that just leaves the graafin

So, wait. The duchy holland was actually just a big county? You learn something new every day.
 
I don't know if this is vanilla issue or what, but i'm unable to adopt feudalism. I am the king of alania who just converted to nestorian, and have the maxed hillfort in my capital as well as the maxed tribal organization law. everything on the checklist is filled when i hover over it, but i'm unable to click the decision.