In context of podcat's post here where he says
I mean supposedly the paradox dev studio has 20+ members, and i assume out of these 20 there are more than 3 programmers, so i assume this context to be subteams of the studio.
But only three programmers for a game which will most likely be so popular at launch sounds a bit low. I mean maybe too many chefs does make the meal bad, however just three programmers? Is this the usual fare of all paradox projects? How many in a team consists of non programming duties working on top of the existing team, if you don't mind me asking?
We are still a small core team of 3 programmers and I cant justify spending that much development time just to add a visual choice of the same thing, or we'll end up where hoi3 was with too much stuff, none of it balanced or working quite right.
I mean supposedly the paradox dev studio has 20+ members, and i assume out of these 20 there are more than 3 programmers, so i assume this context to be subteams of the studio.
But only three programmers for a game which will most likely be so popular at launch sounds a bit low. I mean maybe too many chefs does make the meal bad, however just three programmers? Is this the usual fare of all paradox projects? How many in a team consists of non programming duties working on top of the existing team, if you don't mind me asking?