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1) I'm NOT using Wotanism. If you knew anything about germanic paganism you would know why.
2) This is for the REFORMED faith, not the default unreformed. I will probably correct it to German instead of Deitsch as Pwnzerfaust provided. There is no reason to get upset about our portrayal of a religion that, might I remind you, NEVER EXISTED because the Saxons did not, in fact, reform.

There is no need to be upset. I am simply suggesting improvements to what is already a fantastic work. >_> There is absolutely no need to get defensive, it's extremely off-putting.

Urgilaubo, or Irgilaubo would make some sense for the unreformed, but I don't really understand why they would be calling themselves believers in the religion of their ancestors, considering they are currently living in the 'old ways' . As to whether or not I have a deep knowledge of Germanic polytheism, I don't see the relevance to this nomenclature issue.

30 seconds later, having google'd Wotanism, I must extend my sincerest apologies. I am in no way connected with any stormfront-type ideologies.
 
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What about Niuwihugu? (new understanding in old low franconian)
 
You realize I'm not going to make the unreformed have a custom name right? It'll just be a semi-cultural descriptor like the others. Only the reformed will have a specific name. And franconian is probably not the best language to represent a religion that I'm using to represent the saxon faith...
 
http://en.wikipedia.org/wiki/West_Germanic_languages

The only suggestion I gave you that would differ from the direction you want to go in was in a localized non-reformed title in the form of the Urgilaubo. But honestly, any other words you want to throw together from an Old Saxon (good luck finding one online) or Old Franconian dictionary would be just as accurate, as we have no idea what they would have called themselves.
 
So I don't think the Saxon religion should be called Saxon. It should be called "German". Since it's the faith of all the German people before Catholic invaders came, not the Saxons alone. [...]

Exept nobody was aware of being german until after they had converted. Maybe it wasn't just the belive of the saxons, but in the south the romano-celts have been in the area before there even were bavarians. According to this german wikipedia article writen sorces bearly mention pre-christian religions of the bavarians. I wouldn't like having a religion called "German" but i guess it can't do any more harm than having a single unified german culture before the Caroling or Holy Roman Empire.
 
If you go with the tribal Celtic crowing event, could you also add nipple removal as a Celt specific (maybe even Irish specific) mutilation. Just as the Romans would blind or castrate to preclude someone from the crown, removing the nipples of former or potential kings prevented them from accepting fealty and was used among the Irish.
 
OH! I just had the best idea ever concerning Celtic pagans. Since we get the uncrowned trait for feudal monarchs, could Celts have a marriage to the land event instead of needing to be both feudal and reformed? It could give a positive demense modifier and a negative vassal modifier, for balance. :D

Worth a read: http://www.sacred-texts.com/neu/celt/rac/index.htm

No, I am not adding a coronation event specific to Celtics. Once we get the ability to add triggered event text, I might add a variant to the description based on religion--but that'd be it.
 
No, I am not adding a coronation event specific to Celtics. Once we get the ability to add triggered event text, I might add a variant to the description based on religion--but that'd be it.

But the marriage to the land was most definetly a defining feature of the religion. >_>
 
I have one more suggestion relating to Germanic pagan religion (sorry!): I'd recommend moving the holy sites in Norway and Sweden south. I'd recommend having one in Heiligenberg (which is fitting because it literally means Holy Hill or Holy Mountain or Mountain of the Saints - but there's disagreement in real life if the name comes from Christianity or from pre-Christian tradition), in the county of Schwaben, and another perhaps a bit west. Maybe somewhere in France, or maybe even somewhere in England, as a connection to the Anglo-Saxons? Not sure where the other would go. But one should definitely down in Heiligenberg.
 
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I have one more suggestion relating to Germanic pagan religion (sorry!): I'd recommend moving the holy sites in Norway and Sweden south. I'd recommend having one in Heiligenberg (which is fitting because it literally means Holy Hill or Holy Mountain or Mountain of the Saints - but there's disagreement in real life if the name comes from Christianity or from pre-Christian tradition), in the county of Schwaben, and another perhaps a bit west. Maybe somewhere in France, or maybe even somewhere in England, as a connection to the Anglo-Saxons? Not sure where the other would go. But one should definitely down in Heiligenberg.

Poland maybe?

Now I have a few suggestions here too.

In Russia, I think the Dnepr, Dnestr and Volga Slav cultures are better than the vanilla names (sounds better when grouping different tribes togheter). Now, if they are ruled by a Norse character and the province has Norse religion it should convert to Varangian culture (Which would be a "Norsefied" Slavic culture), but if the character is Norse, but has Slavic religion and the prov. religion is slavic too, it makes Russian ("Slavicised" Norse).

I think this could make some pretty interesting events in Russia.

Also, I think the Zun religion would fit better in either the Zoroastrian group or the Indian one, as it really isn't just a common religion of tribal culture (as thats what most pagans represent).
 
[...]
Also, I think the Zun religion would fit better in either the Zoroastrian group or the Indian one, as it really isn't just a common religion of tribal culture (as thats what most pagans represent).
I agree, and vote Mazdan (Zoroastrian), as that would add a second full religion in this group (feels a little empty right now). More importantely, from worshipping the sun they feel more close to Zoroastrians (who worship fire).
Of course there are no real historic foundations for this; but I agree they don't really feel like the pagan group.



And now to something completely different: Supply limit.

This is vanilla:
Code:
province_base_values = {
	supply_limit = 5 # 5K troops
}
...and this is CK2+:

Code:
province_base_values = {
}

Don't you think that is a bit harsh?
This never gets compensated, resulting in the winter attrition at times being so hard supply limit is
Hills 3
Severe Winter -5
= -2

-> 100 Soldiers Supply limit - solely because the number can't get any smaller, I believe.

While I agree that vanilla is a little too high, with the addition of winter this now seems too harsh.
So I'd suggest something like
Code:
province_base_values = {
	supply_limit = 2 # 2K troops
}
Lest they go negative that often.

What are your opinions on the matter?
 
After playing a good bit of middle east ck2+ muslim lately and reading this thread http://forum.paradoxplaza.com/forum/showthread.php?819237-An-Analysis-of-Muslim-Mechanics-and-Suggestions-for-Improvement I have some suggestions for the muslim gameplay. Not big anti-muslim changes, but changes that will make you choose between some of the boons you get for free at the moment.

I think that the muslim decadence modifier for demesne income should be reduced and shifted so that decadent rulers recieved a tax income boost and pious ones suffered a tax loss, since decadent rulers care more for the material world. It reflects that realms earn cash and grow decadent in peace time, and I think it would result in a more diverse muslim play. It is not a big income nerf, since all muslim rulers have 10 % feudal tax. (this can be done with a negation of the "DECADENCE_MODIFIER" in defines.lua, but for some reason I couldn't get it to work when I edited the CK2+-version)
I also think that the levy of provinces affected by the jizya tax should be lowered, maybe by 10 % or so, which would make the muslim ruler choose between levy and taxes.
 
I agree, and vote Mazdan (Zoroastrian), as that would add a second full religion in this group (feels a little empty right now). More importantely, from worshipping the sun they feel more close to Zoroastrians (who worship fire).
Of course there are no real historic foundations for this; but I agree they don't really feel like the pagan group.



And now to something completely different: Supply limit.

This is vanilla:
Code:
province_base_values = {
	supply_limit = 5 # 5K troops
}
...and this is CK2+:

Code:
province_base_values = {
}

Don't you think that is a bit harsh?
This never gets compensated, resulting in the winter attrition at times being so hard supply limit is
Hills 3
Severe Winter -5
= -2

-> 100 Soldiers Supply limit - solely because the number can't get any smaller, I believe.

While I agree that vanilla is a little too high, with the addition of winter this now seems too harsh.
So I'd suggest something like
Code:
province_base_values = {
	supply_limit = 2 # 2K troops
}
Lest they go negative that often.

What are your opinions on the matter?

I had just tested something similiar to that out ( added 1.0 to base and 1.0 to coastal) and with 0 MO tech the supply limits got fairly high. What i'm now testing out is adding supply limit boast to certain building types so that provinces with a ton of well built up holdings have a noticible ( tho not overpowered) supply limit boast tho I still need to test it out in pratice ( it was neat seeing some of the early well established provinces having much better limits than there backwater neighbours).
 
Can you add back in the vanilla option for creating Israel with the color from vanilla? The deep luscious blue? I like the way the vanilla game handles the creation of Israel. Pretty please?

Is there an issue with the Create Israel decision in the mod, other than the color? If it's just the color, then no. We will not change it.
 
Okay, so here is my intrigue menu, I am Duke of Ascalon, Jerusalem, and Galilee, but all I have is the new CM "create new kingdom" option, not the SoA "create Israel" option.
2vmdpqp.jpg


Also here is the window to create titular Israel, but I'm not sure what the bottom thing means "title has a holder"? So why can't I create it?

rshtmc.jpg
 
Okay, so here is my intrigue menu, I am Duke of Ascalon, Jerusalem, and Galilee, but all I have is the new CM "create new kingdom" option, not the SoA "create Israel" option.

To see the "Create Israel" decision you need:
* "Sons of Abraham" DLC active
* be Jewish (or a heretic)
* be independent
* nobody holds the title
* be a king or higher

So I imagine you're not seeing it because you're a duke. As I look at the decision, though, I'm uncertain why that requirement is there -- I might just remove it.

Also here is the window to create titular Israel, but I'm not sure what the bottom thing means "title has a holder"? So why can't I create it?

The title isn't active. It can only be formed by the decision -- once that's been done it can be usurped/destroyed/created as normal.
 
Could you add a modifier to Bolesław the Bold and Otro 3 that will makes this pair good friends ?

Could you add a modifier to Bolesław the Bold and Otto 3 that will makes this pair good friends ?
Please delete inutile double posts made by accident to avoid any confusion.
 
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