So as we move into 2015, it occured to me how old the engine powering EU4, CK2, etc. really is. I posted tutorials on how to work with the editor for EU3's demo way back in 2007. I'm sure Paradox is painfully aware of this, and if they have not already started doing so should be looking into the "Next-Generation" engine.
Please don't use this as a place to vent about bugs and issues with the current titles, but what would you all like to see in the next generation engine?
For me I'd like to see a smooth integrated converter (or a single-engine game ((See below)) ), and random map generator. Both of these features were "tacked on" after the fact with the current engine, and neither worked as well as we would like.
I would also like to see models in a format that is easier to edit using free tools. The community could do so much more with mods if they could freely create and release models. I realize that adding models to the base game is integral to your pricing model, but I'm sure you guys are smart enough to find a way to do both.
Lets not forget the game itself - I'd like to see a "unified" combat engine that could handle everything from ancient greek slingers to trench warfar to modern day drone warfare. What I mean by this is that the engine uses the same scale (so even though they are in different games, the power etc. of a CK2 British knight could be directly compared to an HoI 4 Panzer) and combat methods across games - this makes transitioning between games easier, simplifies modding, and I think would be a huge improvement..... this of course would be mandatory for the suggestion below....
Which brings me to my BIG suggestion - Make the series a "Single Engine Game" - what I mean by this is that rather than make a CK3, EU5, etc. at all make a singular "EU Ultimate" like game - The Base game could be set in the age of Alexander and last until around the founding of Rome. DLCs would be released until a specified timeframe, at which point a new "Standalone DLC" would be released - essentially the base game wrapped around a new start date ((in essense this is the same as putting out a new era game like a new CK or EU, but with the advantage of being both DLC for the original game and a standalone title on its own)). Rinse and repeat all the way through the modern age! This couldn't be done with the current engine, but with a flashy new engine taking advantage of the last decades worth of technology this not only should be "doable" it would make for the most EPIC game of all time. Imagine being able to pick up and play from any point in history from Alexander the Great, to Putin the Weakminded (
).
Please don't use this as a place to vent about bugs and issues with the current titles, but what would you all like to see in the next generation engine?
For me I'd like to see a smooth integrated converter (or a single-engine game ((See below)) ), and random map generator. Both of these features were "tacked on" after the fact with the current engine, and neither worked as well as we would like.
I would also like to see models in a format that is easier to edit using free tools. The community could do so much more with mods if they could freely create and release models. I realize that adding models to the base game is integral to your pricing model, but I'm sure you guys are smart enough to find a way to do both.
Lets not forget the game itself - I'd like to see a "unified" combat engine that could handle everything from ancient greek slingers to trench warfar to modern day drone warfare. What I mean by this is that the engine uses the same scale (so even though they are in different games, the power etc. of a CK2 British knight could be directly compared to an HoI 4 Panzer) and combat methods across games - this makes transitioning between games easier, simplifies modding, and I think would be a huge improvement..... this of course would be mandatory for the suggestion below....
Which brings me to my BIG suggestion - Make the series a "Single Engine Game" - what I mean by this is that rather than make a CK3, EU5, etc. at all make a singular "EU Ultimate" like game - The Base game could be set in the age of Alexander and last until around the founding of Rome. DLCs would be released until a specified timeframe, at which point a new "Standalone DLC" would be released - essentially the base game wrapped around a new start date ((in essense this is the same as putting out a new era game like a new CK or EU, but with the advantage of being both DLC for the original game and a standalone title on its own)). Rinse and repeat all the way through the modern age! This couldn't be done with the current engine, but with a flashy new engine taking advantage of the last decades worth of technology this not only should be "doable" it would make for the most EPIC game of all time. Imagine being able to pick up and play from any point in history from Alexander the Great, to Putin the Weakminded (