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Hannodb

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Dec 10, 2014
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One thing I loved to do back in the days of SC2000, was to start small little towns all over the place, and then grow them until they form one big city.

Being limited to just one tile, kinda limits the opportunity to do that.

It's no big deal, but this is one of the first things I'll do one the mod to unlock all tiles at once is available. :)
 
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You can still do this :) the given tile (first one) is not small either although you can start a small town in it (save money) and buy new tile and start another small town. Keep repeating this until all tiles (or few) are unlocked and then try to expend and merge them. On the other hand i guess there will be a mod to have enough money to start with so you can buy few extra tiles at the starting point. (Remember that, higher buildings are locked until you progress in game so you will have no choice then just building small towns to start with) .

Hope that makes sense.
 
Pretty sure you don't unlock tiles with just money by default, but I guess at least some kind of cheat to let you unlock all 9 tiles has to be in there somewhere.
 
Pretty sure you don't unlock tiles with just money by default, but I guess at least some kind of cheat to let you unlock all 9 tiles has to be in there somewhere.

You say Cheat, I say Mod :) I think the devs have said tile unlock is moddable, and not just for 9 tiles but for up to 25.
 
The potential building space is massive compared to Simcity 2015, and im sure there will be some way either through modding or hacking to allow you to build on ALL the map space :D
 
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I must admit I don't really understand the reasoning behind the locked tiles. Like the OP is saying, maybe you want to build two small towns at opposite ends of the map or something? It seems like a weird, artificial limitation to apply, especially given that the small building area was one of the major complaints with SimCity. It must be serving some kind of gameplay purpose, but I can't quite understand what it would be... Surely funds and city service coverage will limit how you expand even without the arbitrary city tiles?
 
Theres certainly logic to starting small, and then being allowed to unlock more, its a gameplay goal for starters, something to aim towards. It's the same as sandbox mode vs regular, why stop people from building the best items day 1? well it gives you stuff to earn.
I dont disagree that it'd be nice to be able to start with a full unlocked map, after a few fresh starts it might get annoying having to start in a small plot, but it also has the advantage of focusing your attention and tune you to sensible planning because you can just sprawl yourself across a vast landscape.

I know its been mentioned elsewhere, but hopefully we get rulesets like the CiM series had, and we'll be able to enable/disable and balance certain features to our preference. Maybe even need to unlock them through in-game achievements (complete freedom for sandbox), so at least it starts by guiding you, but as you hit certain goals (population, wealth, expansion etc) then you can enable & tweak these options within the ruleset.

I doubt they're at a point in development where they can add or change too much tbh, its probably just finish what they've got planned and fix any issues, but hopefully rulesets are carried over from CiM.
 
I think it is the right decision to have it start with a small tile, and unlock more as you play more. It will probably be better for novice-new players. That said, of course there will be the option to unlock all (either they include the option or it will be modded), so don't think you have to worry either way :)
 
I must admit I don't really understand the reasoning behind the locked tiles. Like the OP is saying, maybe you want to build two small towns at opposite ends of the map or something? It seems like a weird, artificial limitation to apply, especially given that the small building area was one of the major complaints with SimCity. It must be serving some kind of gameplay purpose, but I can't quite understand what it would be... Surely funds and city service coverage will limit how you expand even without the arbitrary city tiles?

Well, one reason I could think of is that cities generally start small. As they grow bigger, the city council starts reclaiming lands around them.
 
Well, one reason I could think of is that cities generally start small. As they grow bigger, the city council starts reclaiming lands around them.

To reclaim land, the council (i.e. YOU) zone the needed land. Zoning is the reclaim tool. There is no need to artificially limiting the available land with tiles. I never understood the decision with the tiles.
Your planning of the development of your city is totally different when you have only one tile available as if you would have all tiles available. Think about where is your city enter, the industry zone, the office district, planning of highways and public transport, etc.
 
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To reclaim land, the council (i.e. YOU) zone the needed land. Zoning is the reclaim tool. There is no need to artificially limiting the available land with tiles. I never understood the decision with the tiles.
Your planning of the development of your city is totally different when you have only one tile available as if you would have all tiles available. Think about where is your city enter, the industry zone, the office district, planning of highways and public transport, etc.

I also think that you as a city council when you "claim" land are guaranteeing to provide basic services to that area otherwise your claim is not much. Having grown up in an area that expanded into farmland around it you could see as each town grew they would expand out to needed area just beforehand. No town claimed all of the farmland in a 50 mile area.

That being said without playing the game I'm not sure on the advantage / disadvantage to starting small. I would think that either through simple modding or maybe even creating your own scenario you could easily choose the starting criteria and have more zones for people who want to build out in distinct different areas in advance (you could of course just do that on the edges of your first tile and then expand into the other tiles when you can buy them
 
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That being said without playing the game I'm not sure on the advantage / disadvantage to starting small. ...

You always starts small, regardless of one tile available or nine. You start with zoning (reclaiming) land, lay down a street and so on... ;-)
But with nine or more tiles available the question would be WHERE you start with your city. The WHERE makes a big difference how your city grows and develops. To keep the RCI indicators on a good level and to get your city running and growing with only one tile available you have to zone and construct a little bit of everything in one tile .... obviously something you wouldn't do with all tiles available from the beginning.
 
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Unlocking tiles, just like unlocking buildings, is pretty much a choice from the game design standpoint to sort of "guide" players through what they should be focusing at any given time.

This is to not overwhelm players, have someone spend all their budget in crossing the entire map with one avenue, or power a tiny town with a nuclear power plant.

But, I am confident there will be either a cheat or something to unlock everything for experienced users to just go nuts from the first minute in a new playthrough :3.
 
You always starts small, regardless of one tile available or nine. You start with zoning (reclaiming) land, lay down a street and so on... ;-)
But with nine or more tiles available the question would be WHERE you start with your city. The WHERE makes a big difference how your city grows and develops. To keep the RCI indicators on a good level and to get your city running and growing with only one tile available you have to zone and construct a little bit of everything in one tile .... obviously something you wouldn't do with all tiles available from the beginning.

I believe it was stated some where by the devs when talking about the map editor that once you had your map set up you got to choose which was the starting tile. so if it is just to choose a tile I think this is covered.