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Welcome to the fourth development diary for Europa Universalis 4: El Dorado. Today’s topic is the mythical city of El Dorado itself, or rather the system of land exploration that may just result in your conquistadors finding one of the fabled Seven Cities of Gold. We’ll also be discussing a few other things such as the addition of merchants from Colonial Nations in the expansion and the addition of a large number of DHEs (Dynamic Historical Events) in the free patch.


Hunt for the Seven Cities
In the first Development Diary for El Dorado we talked about Naval Exploration and how you could send your ships on missions to explore certain sea zones or explore a particular coastline. El Dorado has a similar system for land exploration that we call ‘Hunt for the Seven Cities’.

As the name indicates, this system is only available in the New World, and using it is as simple as sending an army led by a conquistador to the Americas and hitting the ‘Hunt for the Seven Cities’ toggle in the unit view. While this toggle is on, the conquistador will automatically explore his surroundings, uncovering terra incognita, fighting natives, and stopping to rest as needed.

While a conquistador is exploring in this manner, a large number of events can happen - your conquistador might run out of food, trade with friendly natives, or uncover a lead on where to find one of the Seven Cities of Gold, the Fountain of Youth, or other mythical places that Europeans believed could be found somewhere in the New World. If your intrepid band stumbles upon such a lead, several more events are unlocked as your conquistador follows the clues to an end that can involve failure and death, failing to locate your goal but finding something else of value instead (such as searching for El Dorado but finding Lake Guatavita), or actually locating your objective! You will also be given chances to abandon this quest, should you wish to employ your conquistador in a more traditional manner.

Of course, finding the Fountain of Youth won’t actually make you immortal, much like finding El Dorado doesn’t mean you’ll encounter the golden empire of legend. You will find something of great value that will give a permanent boost to tax income, increased trade efficiency, prestige or other such bonuses.

View attachment HuntFor7Cities.jpg

Colonial Merchants
Another addition in the El Dorado expansion is a perk for colonial empires that want to bring the riches of the New World back to their home shores. For those with the expansion, every colonial nation of more than ten provinces that an empire has as a subject will give the overlord an extra merchant.

View attachment ColonialMerchant.jpg

Inland Trading
Way back in the Wealth of Nations expansion we reworked inland trading. We've further developed that idea by introducing something called ‘Caravan Power’. Caravan Power is a simple addition on the amount of power you gain in an inland node from having a merchant placed there, and is gained from the total tax value of your country up to a maximum of 50. So, a country with 30 total base tax will have +30 power in all inland nodes.

The old bonuses to having a merchant present inland and steering towards inland are gone, and have been replaced with bonuses to Caravan Power. This means that a dozen one-province countries with five merchants each can no longer drain away most of the value of Ragusa simply through their combined trade power bonuses.

View attachment CaravanPower.jpg

Events
Also part of the free patch is a huge number of Dynamic Historical Events for South- and Mesoamericans, with over 40 events just between the Incas and Aztecs, bringing lots of life and flavor to the New World for everyone.

View attachment AztecEvent.jpg
 
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Can you make it so that each start date's colonial nations have better names? Some of them make little sense, for example "British Canada" makes more sense than "Newfoundland", and France having a "Floride" colony in Ohio is weird. Since start dates are suppose to be accurate and THEN things go crazy...
 
::throws money at screen::
Will there be an event to summon Mothra for aid?

That is national disaster material.
You get this litte icon with a dinosaur on it, that starts ticking if your country is doing very well. Finally Godzilla appears holding a little rebel flag so you can (try to) fight him.
 
As of now, I was colonizing east to get merchants to steer trade from the new world home (merchants in Asia are useless in some places; mostly Africa where it all goes to Europe anyway; funnily enough, there's no point to own most trade power in the Cape, while it matters so much more in say Ivory coast).

Simply put, I think there are far too much "free" merchants, and far too few one can get through ideas/decisions. Out of the trading idea group (which main purpose is to get merchants, so if I get those for free, then it becomes half useless), I can only get one merchant with expansion, and one from republican idea group, though it's locked to most nations. I don't mind getting merchants from colonizing as it surely helps, but as of now, it's the main mean to get merchants and it feels wrong to me.
 
But this isn't Potosi mine, but quasi-wonder like a 'Fountain of Youth'.

Learning about new plants with important properties (such as this genus) could legitimately have significant and permanent benefits for your empire. I'm hoping we'll get this kind of discovery, rather than something that would have looked cool but not actually had any serious impact. There can also be some joke ones that give +0.1 prestige per year or something.
 
Learning about new plants with important properties (such as this genus) could legitimately have significant and permanent benefits for your empire. I'm hoping we'll get this kind of discovery, rather than something that would have looked cool but not actually had any serious impact. There can also be some joke ones that give +0.1 prestige per year or something.

On the other hand - this didn't help Spain in exit out of the decadence.
 
But this isn't Potosi mine, but quasi-wonder like a 'Fountain of Youth'.
What you're looking for is a fountain of youth, or the mythical City of Gold, or suchlike.

What you find is a valuable realistic resource (with perhaps slightly unrealistically large bonuses, to make the mechanic worth your time).
 
Will you be adding any other new ways to get merchants?
I am playing my golden horde/great khan game right now and with only 7 merchants, its hard to direct all the trade to where I want it.

A European with plenty of colonial nations and trade companies might be able to get +15 merchants
 
Paradox please make Europe a trade company zone so that westernized Africans, Asians etc with territory in Europe can use the trade company system. Just think of how thrilling it would be for an Aztec player going the Sunset Invasion achievement to establish the Aztec Iberian company.
 
No, this forum is just being really predictable.
Because everyone will ignore the fact that Wiz straight up said you won't actually find a fountain that makes you immortal or a golden empire, but rather something else of value. The seven cities of gold and fountain of youth are legendary myths. The belief that they existed and the search for them was reality though.

From a gameplay standpoint though, Paradox is just adding an auto-explore feature and instead of making it "click a button and done" (something the forums would also complain about) they added some flavor to it.
 
That is national disaster material.
You get this litte icon with a dinosaur on it, that starts ticking if your country is doing very well. Finally Godzilla appears holding a little rebel flag so you can (try to) fight him.

+1111

I would totally pay for dlc adding frivolous stuff such as monster attacks, zombie pandemics, alien invasions, asteroid strikes and whatever but such dlc would make this forum explode :D
 
Paradox please make Europe a trade company zone so that westernized Africans, Asians etc with territory in Europe can use the trade company system. Just think of how thrilling it would be for an Aztec player going the Sunset Invasion achievement to establish the Aztec Iberian company.

That doesnt make any sense whatsover

Europe doesnt produce any luxury goods that they would want to import, which is what the trade companies do, which is why trade only flows from the places that produce luxury towards the wealthy middle classes of europe who create the demand