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Ne0Que

Second Lieutenant
12 Badges
Feb 14, 2011
188
176
  • Cities in Motion 2
  • Cities: Skylines
  • Cities: Skylines - After Dark
  • Cities: Skylines - Snowfall
  • Cities: Skylines - Natural Disasters
  • Cities: Skylines - Mass Transit
  • Surviving Mars
  • Cities: Skylines - Green Cities
  • Cities: Skylines - Parklife
  • Surviving Mars: First Colony Edition
  • Cities: Skylines Industries
  • Cities: Skylines - Campus
So, i just hope there will be information out soon about the polycount / LOD and how/if lots are separated from the actual building (duplicated buildings with different lots will look more natural). Can we add color schemes (shaders that define paint colors of selected materials?)

olkukI4.jpg
 
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Can I make a request?
 
Impressive. I hope you will be able to build many more buildings for the Cities: Skylines. Especially functional ones.

How much time did you spent on that one? I am curious because never did any 3D modeling.
 
I suppose we'll be able to do terraced homes by simply making a single lot that looks like terraced houses and make sure the mesh goes right up to the very edge so if another lot also has the same style on it they will all join up. Do the lots join up right together or do they have to have a gap between them like The Sims?
 
I wonder could you use sketch up for this game? Since to me it would be easier to make linear structures ect. I only made custom content for the game RCT3 before and nothing else so I am kind of a newbie to this.
 
Yeah by all means. It's just a model. I don't want to get too involved yet as we don't know the much needed details. That building is, if I rember, about 400 polygons, due to the fence obviously.

Took me about an hour, hour and half perhaps. I have a "everything should be real world scale and match perfectly" OCD type thingy. :p

Yes you can use sketchup, if it can save FBX.


Well, sorry not for now. I already have a list of 20 buildings.
Ooh! A list, of what buildings? :D
 
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This is the preview of what I'm currently working on. Just a typical modern Dutch '2 under 1 roof' building. I've indexed the types of buildings for references.
A RT2-M2 is a modern 2 story high residential building build in 2000 or later.

R = Residential
T = Two under one Roof
2 = 2 stories high
-
M = Modern
2 = Modern > 2000s

vHl4bI5.jpg


Currently on 152 triangles
bTKmZaQ.jpg


I couldn't wait either. Made my parents farmhouse the other night. We need that info!
bddf851a7e.jpg

Nice building. There is no info on poly count limits yet but i think you will have to replace the vertical planks of your fences by a transparent face with plank texture on it. For the rest i think i't ll be fine

Yeah by all means. It's just a model. I don't want to get too involved yet as we don't know the much needed details. That building is, if I rember, about 400 polygons, due to the fence obviously.

Took me about an hour, hour and half perhaps. I have a "everything should be real world scale and match perfectly" OCD type thingy. :p

Yes you can use sketchup, if it can save FBX.



Ooh! A list, of what buildings? :D

Schools, amateur sport parks, A lot of 1985 < later lower-rise residential buildings, traffic lights, lamp posts :D

Anyway. Do not just building. More cars and more motorcycle with other Various types, like
Sport bike, cruiser, not just scooter.
I'll leave that for talented modelers in that genre. I am more a structure architectural kind of modeler rather than modeling vehicles.
 
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m8bYk12.jpg


(without the edgeloop cut, the triangles would be around 500 now and i'm almost done before texturing (only need to add a few windows a door and a garage. I think i can get it to be around ~ 800 to ~ 900 triangles.)