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Daffius

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Werewolf Lite CCCXXVIII:
No Seer, No Party?

17kpi3rdamei8jpg.jpg




Someone once made a claim: "If the seer lives long enough the village wins, if he dies early, the wolves win". A long debate ensued with arguements and counter arguements. They couldn't come to a consensus, but here is the chance. A chance to prove the game is winnable even without a seer (or to prove the opposite). The best of the forum have gathered to make a point, right here, right now.

Let the truth reveal itself and this question be laid to rest forever.



RULES:
There will be 16 players, no more, no less. Roles will be handed out after #16 signs up.
The game will then proceed to the First Night (after I have handed you your roles).

The Roles
3x Cheaters (Friends): These 3 people are good. They know each other from the start as they secretly shared their role information with each other. They claim they will win even without a Seer.
3x Wolves (Werewolves): These players claim that without a seer they have an easy job and that a Stalingrad is unavoidable.
11x Players (Villagers): Normal players, aiming to to prove that the game is winnable without Seer.

(NOTE: As this game will require in game analysis, players might be rejected by the GM for reasons such as; being subbed out in the last x number of games. X being up to the GM's discretion.)

Deadlines for votes are given by 20:00 GMT . (PLEASE CONVERT THIS TO YOUR OWN TIME ZONE IMMEDIATELY TO AVOID FUTURE CONFUSION). A vote at 19:59 will count, whereas a vote at 20:00 will not.

Game starts with a nocturnal deadline.
Winning:
Cheaters and Players soldiers win by eliminating Wolves. Wolves win by achieving numerical parity with the other players, at which point they can reveal themselves.

Various rules:
§1. You sign up for the game by requesting so in a post in this thread.
§2a. No new players will be admitted into the game once it has started, unless substituting for a current player.
§2b. Players who have been subbed due to failure to participate may not sub for others
§3a. You are responsible for keeping your private message inbox empty enough to receive private messages.
§3b. Roles will be distributed via private messages. Cheaters and werewolves will always receive PM; villagers may or may not receive their role in a private message. Whether they should receive their role in PM or not will be announced in the thread.
§3c. If you are confused about your role, contact the GM via private message. Do not make a show of it in the thread. Any attempts to discuss role message in the thread are strictly forbidden.
§4a. Orders not delivered on time are IGNORED.
§4b. NOT VOTING means REPLACEMENT OR EVEN DEATH, IMMEDIATELY. The granting of any "grace period" or forgiveness for late votes is entirely up to the GM.
§4c. Invalid votes (like voting for the GM, voting for dead people etc.) are treated like no vote is made. The GM has the final say in all matters.
§4d. Lying to the GM results in permanent ban from werewolf games.
§4e. Never quote private messages from GM (whether true or fake) in the game.
§4f. Screenshots of PMs are not allowed. Forges PMs are allowed.
§4g. Inviting other people into conversation where GM is involved is strictly forbidden.
§5a. SPECTATORS AND GHOSTS MAY HAUNT, TAUNT AND FLAUNT, BUT NEVER SUGGEST ANY COURSE OF ACTION, AFFECT THE GAME IN ANY OTHER WAY NOR REVEAL ANY SECRET/INSIDE INFORMATION. ANYONE CAUGHT DOING IT WILL BE *PERMANENTLY* BANNED FROM PARTICIPATION. NO EXCUSES ARE VALID.
§5b. When doing ghost/spectator commentary, please use a non-white colour.
§6. Alliances which aren't based on your roles in the game between players are forbidden. These alliances which continue from one game to another undermine the whole idea of the game.
§7a. Voting must be done in the following way. Write "VOTE" and the person you are voting for in bold text, minimum font size 4. For example.
VOTE X
If you wish to unvote someone, write "UNVOTE":
UNVOTE X, VOTE Y
Capital letters are optional. Any other type of voting is counted as no vote and will make you eligble for subbing. Spelling errors are subject to oversight. In case of revoting without unvoting the original vote will be the counted vote.
§7b. At the end of the day player with highest votes is killed (lynched). If there is a tie, all leading candidates will be killed.
§7c. Players will be dead when GM posts the update saying so, until such thing happens every player still in game is alive (if barely in the case of vote winners)
§7d. Should GM make a mistake (lynch/hunt wrong person etc.) the mistake will be kept in the game.



Players
1. Tornadoli
2. Cliges as Cliges
3. Aedan777
4. EUROO7
5. Latinkaiser as annoying 12 year old on xbox live

6. Marty99 as min/maxer
7. al-Aziz as nervous person

8. Cymsdale as rules lawyer

9. Madchemist
10. Arkasas
11. Rovsea
12. Ironhead5
13. Wagonlitz

14. Lemeard
15. Bagricula as earnest new player
16. Tamius23



Subs
1. Comm Cody
2. Latinkaiser
3.

DAY1
Cliges the Villager is lynched
Wagonlitz the Friend is hunted

DAY2
Latinkaiser the normal villager is lynched
Ironhead the werewolf is lynched
Cymsdale the normal villager is hunted

DAY3
Al-Aziz the Friend is lynched
Arkasas the villager is lynched
Bagricula the villager is hunted

DAY4

Tamius the normal villager is lynched
Euro the normal villager is lynched

Marty the friend is hunted

DAy5
Aedan the villager is Lynched
Tornadoli the villager is hunted
Rovsea the villager is overwhelmed

Congratulations to the wolves;

Madchemist
Lemeard
 
Last edited:
Ohh, this is an interesting set up.

Sadly, I will not be in, due to being in the big. I will observe how this game goes.
 
Actually, you know what? Put me as a sub. With the way my luck is, I should be the first dead in the big.
 
In
 
Yes. Thank you, Daffy.

in.
 
In, pending GM approval.
 
Hmm. I'm afraid I'll have to skip this one - I'll be having busy week and visitors at weekend so I can't participate at all on weekend (joined the Big only because madchemist went onto heavy lobbing and guilt-tripping). And this setup requires more activity than usual so I'll have to skip this one. Thanks for reserving the spot, though.
 
Weird setup.

Yep, wanted to try a "thinking" game. I'm confident the village can get their act together if they don't depend that much on the seer.

Also, no ghost colour but no "in" either. Willing to give it a shot?


Hmm. I'm afraid I'll have to skip this one - I'll be having busy week and visitors at weekend so I can't participate at all on weekend (joined the Big only because madchemist went onto heavy lobbing and guilt-tripping). And this setup requires more activity than usual so I'll have to skip this one. Thanks for reserving the spot, though.

I'll have to ask MC to forward that and use the same tactic
;)
 
In. Sorry for missing the chance to GM last game, I'll try to make sure it doesn't happen again.
Oh, and pending GM approval too.
 
Out, but I'll be reading this one with interest.
 
In. Sorry for missing the chance to GM last game, I'll try to make sure it doesn't happen again.
Oh, and pending GM approval too.

Sorry, I know you'll think me a prick for doing this, but I know you tend to be busy and fall out during games (eg: last big). For such a setup to work activity is key and you do have to admit a track record for going missing during games.

Sure, why not. In.

Welcome onboard.
 
Love the set-up. Far too busy for this to be more pleasure than obligation. Will watch with interest.