With max wards, will that screw with the interface as usually adding extra wards via events makes them hang off of the edge of the character sheet.
I haven't changed anything regarding the gui, I've just added the requested define.
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With max wards, will that screw with the interface as usually adding extra wards via events makes them hang off of the edge of the character sheet.
Hell yeah, that's about timeUpdate:
- Starting the game with "debug" commandline argument sholud now give a more detailed error log
Update:
- Starting the game with "debug" commandline argument sholud now give a more detailed error log
very interesting. What kind of additional info can we expect to retrieve?
Hell yeah, that's about time
Will it be as detailed as the beta logging is?
Whatever happened to -debugscripts, BTW?
Isn't it working?
dont think so, when you add that to the commandline and then look at the error.log in mydocuments after a CTD it tells you nothing particularly helpful.
So this means you could expand a vanilla culture group from a separate file? E.G., adding Norse-Gael to the North Germanic group without actually editing the vanilla culture file.Update:
- Possible to append to cultures from several files
- Possible to append to on_actions from several files
Update:
- Possible to append to cultures from several files
- Possible to append to on_actions from several files
So this means you could expand a vanilla culture group from a separate file? E.G., adding Norse-Gael to the North Germanic group without actually editing the vanilla culture file.
Ooh, that's even more awesome.Yes. Or from your own file just owerwriting a single variable like high_god_name or color.
treasury = 1000
set_character_flag = test_flag
change_martial = 20
1 = {
set_province_flag = province_test_flag
}
k_france = {
set_title_flag = title_test_flag
}
Update:
- Possible to execute files with effects from console
1. Create a text file under the game folder or under the Crusader Kings II folder under documents.
2. Write any effect(s) in it
3. Open the console and write: run filename.txt
The effects will be executed with the scope of the current character.
Exampel:
Code:treasury = 1000 set_character_flag = test_flag change_martial = 20 1 = { set_province_flag = province_test_flag } k_france = { set_title_flag = title_test_flag }
This should be very helpful. Thanks a ton!Update:
- Starting the game with "debug" commandline argument sholud now give a more detailed error log
Update:
- Possible to append to cultures from several files
- Possible to append to on_actions from several files
Yes. Or from your own file just overwriting a single variable like high_god_name or color.
Update:
- Possible to execute files with effects from console
1. Create a text file under the game folder or under the Crusader Kings II folder under documents.
2. Write any effect(s) in it
3. Open the console and write: run filename.txt
The effects will be executed with the scope of the current character.
Example:
Code:treasury = 1000 set_character_flag = test_flag change_martial = 20 1 = { set_province_flag = province_test_flag } k_france = { set_title_flag = title_test_flag }