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Welcome back to our weekly series of development diaries about Europa Universalis. This time we’ll talk about two features that will be part of the next expansion.

Theocracies
This is based on something we read in the suggestions forum. Monarchies and Republics have had their Legitimacy and Republican Tradition, but Theocracies haven’t had a unique mechanic yet. The next expansion will add a concept we call Devotion. Devotion ranges for 0 to 100, and impacts several thing.

Devotion impacts your religious abilities, your prestige gain and your tax-income.

You primarily gain devotion from high religious unity and the devoutness idea. Low stability will decrease it, while being Defender of the Faith will increase it.

There are also a lot of events that impact your devotion.

Another unique mechanic for theocracies is the fact that they always have an heir, and they have somewhat of control of it.

If you do not have an heir, you get a chance to select one heir. Heirs are age 40+ with random stats. You can then pick one of the following.

  • A Local Noble – Loses 5 devotion, but gains +10 Prestige
  • A Foreign Noble - Gains +100 relation with a random nation.
  • A Merchant's Son - +25% yearly income, lost 10 devotion
  • A Papal Protege – Catholic only. Gains +10 Papal Influence
  • A Talented Theologian: +10 Devotion
  • A local preacher – +5 Devotion & -10 Prestige


Government Ranks
A new feature in the next expansion is the introduction of proper Government Ranks. In previous versions, most countries would either be simply a Kingdom or a Republic, with a few special cases like Byzantium's Imperial Government and vassalized Kings becoming Dukes. If you don't get the expansion, this changes little, but for those with it most government types will come in three ranks: Duchy, Kingdom and Empire. While these are the names of the ranks, it doesn't mean there aren't any ranks for Republics - Venice's Serene Republic is on the same level as a Kingdom, for example.

Countries will start with whatever is closest to the rank they had historically, so the King of Burgundy becomes the Duke of Burgundy, while Byzantium is very much an Empire despite no longer having a special government form. Vassals, Marches and non-Elector members of the HRE are always Duchy rank, and certain government types only come in a single rank (such as Ming's Celestial Empire, which is always an Empire). Countries that are not locked to a particular rank can raise their rank through the Government screen by fulfilling certain requirements such as a certain level of prestige and total development level of your nation.

So what benefit do you get from a higher government rank, besides a new title and fancier headgear? Well, for one, higher government ranks are able to change their National Focus more often, with the default 25 year cooldown being 20 years for Kingdoms, and a mere 15 years for Empires. The bonuses granted from each government are now also set per rank, with government types getting more autonomy reduction from the higher ranks, while others such as Steppe Hordes have their base government bonuses to force limits, manpower and looting speed increased by higher government ranks.

Finally, this system also comes with a complete and mod-friendly overhaul of how government names and titles are handled. Under the old system, if you wanted to for example call your Greek Emperor a Basileus, you would have to create a particular localisation string that might get overwritten by other localisation strings, and there was no ability to differentiate between the titles of say, a Greek Western Technology Group Emperor and a Greek Eastern Technology Group Emperor. Under the new system, you script specific government name/title entries that might look something like this:


Code:
byzantine_monarchy = {
rank_1 = PRINCIPALITY
rank_2 = KINGDOM
rank_3 = EMPIRE


ruler_1 = AUTOKRATOR
ruler_1_female = AUTOKRATEIRA
ruler_2 = DESPOT
ruler_2_female = DESPOTISSA
ruler_3 = BASILEUS
ruler_3_female = BASILISSA

trigger = {
   government = monarchy
   tag = BYZ
}
}


The game goes through the government entries, picks the first one it finds where the trigger evaluates true, and applies those government titles to that nation. This means that if you so desire, you could create a complete unique set of government names for each and every country in the game!


AQP3Ng9.jpg
 
Im kinda curious as to how this will effect all the 'abnormal' things that often happen with the HRE when a player is involved... Will a Poland that jumps through the hoops to join the HRE (Dragging with it all the Commonwealth baggage) just be a simple Duke? XD

All in all it sounds interesting, and i look forward to hearing more next week.
 
Interesting!

One question though (which I'm not sure has been answered), what's the point of the Local Preacher? The Talented Theologian looks like it'll normally be better in every aspect.
 
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So, are the Devotion and Government types available for everyone or only for those who buy the expansion? I assume it's expansion-exclusive, but doesn't hurt to ask.
 
This is how it should look:
  • A Talented Theologian: +5 Devotion # A talented theologian is a decent, but boring heir. No one likes the talented theologian, he just complains a lot, but at least he's devouted.
  • A local preacher: +10 Devotion & -5 Prestige # This is a fiery heir-y! He makes everyone extatic with his radical preaching. The only problem is his background, that is a bit over the top colorful.
 
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Anyone else think these DD's should get their own spot on those banner alerts at the top of the screen? Like the HoI DD, and patches do?
 
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Devotion is expansion. Goverment ranks is part free patch part expansion.

"Government Ranks
A new feature in the next expansion is the introduction of proper Government Ranks. In previous versions, most countries would either be simply a Kingdom or a Republic, with a few special cases like Byzantium's Imperial Government and vassalized Kings becoming Dukes. If you don't get the expansion, this changes little"

Doesn't seem so.
 
What rank will the Papacy be?
 
"Government Ranks
A new feature in the next expansion is the introduction of proper Government Ranks. In previous versions, most countries would either be simply a Kingdom or a Republic, with a few special cases like Byzantium's Imperial Government and vassalized Kings becoming Dukes. If you don't get the expansion, this changes little"

Doesn't seem so.
Well it says that it changes little if you don't get the expansion, not that it changes nothing. Most likely if you don't get the expansion you will be unable to change ranks. But they'll still be there.
 
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By the way, I just want to go on the record that I hate all these changes.

Because I'm 100% in 'I want to play EU4, but I want to play it with all the new features' mode.
 
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By the way, I just want to go on the record that I hate all these changes.

Because I'm 100% in 'I want to play EU4, but I want to play it with all the new features' mode.

Totally agree. I'm not starting any games either until we get the next expansion :)

In response to someone's post 'it is one of last dds'



Good news is a lot of awesomeness is coming

Bad news is I think we will have to wait at least month

If that means less bugs, i'm ok with it.
 
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About the rulers in theocracies: if their stats are random, could it be possible that their primary stats will have different rolls. For examle: talented theologian gets higher roll for admin and lower for military and diplomatic, local noble gets higher mil roll etc.
 
About the rulers in theocracies: if their stats are random, could it be possible that their primary stats will have different rolls. For examle: talented theologian gets higher roll for admin and lower for military and diplomatic, local noble gets higher mil roll etc.

Good idea! It would place Theocracies somewhere in-between monarchies and republics. It should be an easy and clear design though, so that we have:

MIL heirs that get higher MIL and lower DIP and ADM on average:
  • A Local Noble – Loses 5 devotion, but gains +10 Prestige
  • A Foreign Noble - Gains +100 relation with a random nation.
DIP heirs that get higher DIP and lower MIL and ADM on average:
  • A Merchant's Son - +25% yearly income, lost 10 devotion
  • A Papal Protege – Catholic only. Gains +10 Papal Influence
ADM heirs that get higher ADM and lower DIP and MIL on average:
  • A Talented Theologian - +5 Devotion
  • A local preacher – +10 Devotion & -5 Prestige
 
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