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Welcome back to our weekly series of development diaries about Europa Universalis. This time we’ll talk about two features that will be part of the next expansion.

Theocracies
This is based on something we read in the suggestions forum. Monarchies and Republics have had their Legitimacy and Republican Tradition, but Theocracies haven’t had a unique mechanic yet. The next expansion will add a concept we call Devotion. Devotion ranges for 0 to 100, and impacts several thing.

Devotion impacts your religious abilities, your prestige gain and your tax-income.

You primarily gain devotion from high religious unity and the devoutness idea. Low stability will decrease it, while being Defender of the Faith will increase it.

There are also a lot of events that impact your devotion.

Another unique mechanic for theocracies is the fact that they always have an heir, and they have somewhat of control of it.

If you do not have an heir, you get a chance to select one heir. Heirs are age 40+ with random stats. You can then pick one of the following.

  • A Local Noble – Loses 5 devotion, but gains +10 Prestige
  • A Foreign Noble - Gains +100 relation with a random nation.
  • A Merchant's Son - +25% yearly income, lost 10 devotion
  • A Papal Protege – Catholic only. Gains +10 Papal Influence
  • A Talented Theologian: +10 Devotion
  • A local preacher – +5 Devotion & -10 Prestige


Government Ranks
A new feature in the next expansion is the introduction of proper Government Ranks. In previous versions, most countries would either be simply a Kingdom or a Republic, with a few special cases like Byzantium's Imperial Government and vassalized Kings becoming Dukes. If you don't get the expansion, this changes little, but for those with it most government types will come in three ranks: Duchy, Kingdom and Empire. While these are the names of the ranks, it doesn't mean there aren't any ranks for Republics - Venice's Serene Republic is on the same level as a Kingdom, for example.

Countries will start with whatever is closest to the rank they had historically, so the King of Burgundy becomes the Duke of Burgundy, while Byzantium is very much an Empire despite no longer having a special government form. Vassals, Marches and non-Elector members of the HRE are always Duchy rank, and certain government types only come in a single rank (such as Ming's Celestial Empire, which is always an Empire). Countries that are not locked to a particular rank can raise their rank through the Government screen by fulfilling certain requirements such as a certain level of prestige and total development level of your nation.

So what benefit do you get from a higher government rank, besides a new title and fancier headgear? Well, for one, higher government ranks are able to change their National Focus more often, with the default 25 year cooldown being 20 years for Kingdoms, and a mere 15 years for Empires. The bonuses granted from each government are now also set per rank, with government types getting more autonomy reduction from the higher ranks, while others such as Steppe Hordes have their base government bonuses to force limits, manpower and looting speed increased by higher government ranks.

Finally, this system also comes with a complete and mod-friendly overhaul of how government names and titles are handled. Under the old system, if you wanted to for example call your Greek Emperor a Basileus, you would have to create a particular localisation string that might get overwritten by other localisation strings, and there was no ability to differentiate between the titles of say, a Greek Western Technology Group Emperor and a Greek Eastern Technology Group Emperor. Under the new system, you script specific government name/title entries that might look something like this:


Code:
byzantine_monarchy = {
rank_1 = PRINCIPALITY
rank_2 = KINGDOM
rank_3 = EMPIRE


ruler_1 = AUTOKRATOR
ruler_1_female = AUTOKRATEIRA
ruler_2 = DESPOT
ruler_2_female = DESPOTISSA
ruler_3 = BASILEUS
ruler_3_female = BASILISSA

trigger = {
   government = monarchy
   tag = BYZ
}
}


The game goes through the government entries, picks the first one it finds where the trigger evaluates true, and applies those government titles to that nation. This means that if you so desire, you could create a complete unique set of government names for each and every country in the game!


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Why would I ever choose a local preacher, when a talented theologian gives me more devotion, without the prestige hit? If their stats are totally random (without weighting it towards local preacher f.e.) it seems obviously imbalanced.
Other than that: great changes.
 
That's possible, but isn't it just like putting playable jews into CK2, it's about expanding the options open to the player, rather than necessarily offering the optimal playing experience. You may want to stick as a theocracy for purely fun reasons.
Well national ideas SEVERELY limit playable countries, and then if you can't become a theocracy that limits it even further. You could become Jewish in CK2 (although it might be hard) but you can't become a theocracy in EU4. Then there's the fact that EU4 is on a more limited timeline of only ~380 years, while CK2 even in old gods had like 500 years. So in CK2 you could spend 120 yars becoming jewish and still have the same play time.
 
Why would I ever choose a local preacher, when a talented theologian gives me more devotion, without the prestige hit? If their stats are totally random (without weighting it towards local preacher f.e.) it seems obviously imbalanced.
Other than that: great changes.
He might have better stats.
 
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The game goes through the government entries, picks the first one it finds where the trigger evaluates true, and applies those government titles to that nation. This means that if you so desire, you could create a complete unique set of government names for each and every country in the game!
This will be in Nation Designer?
 
Haven't seen the most imprtant question answered: will there be an achievment for getting Emperor rank as the Palatine? :p
 
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Question: With this new government rank system, does this means that the Emperor of Ming will still keep his title after Ming westernises, instead of devolving into "King" which is the case right now?
 
Question: With this new government rank system, does this means that the Emperor of Ming will still keep his title after Ming westernises, instead of devolving into "King" which is the case right now?

If he stays empire -tier, I don't see any reason why not. Why would the ruler of an empire be localized as "king" for the Chinese.
 
Gov ranks looks like proper way of curbing expansion in better way than just giving moar AE. In late game, giant player's empire swim in money with negative unrest anywhere. I am not sure which historical example is better to illustrate how wrong it is. Ming (problem with money, then unrest) or Ottoman (unrest, then money)? At least give prestige diploreputation not -LA..
It would be nice if AIs have better sense of self preservation (enemy of the enemy or threat scaled by how bad is this enemy and big and scary is potential friend). In extreme cases (few)PM should join kind of coalition (without this strange restrictions, which coalition wars currently have) against BBB.
 
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Does this mean you'll no longer be called the Emperor instead of Shogun when you unify Japan?
 
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I realize this is a game and not a simulation, but what on earth is the rationale behind lowering the time cooldown for changing the national focus for higher government forms? I'd surely imagine an empire would be more difficult to steer than a duchy, as in oil tanker vs. sailing boat.
 
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I realize this is a game and not a simulation, but what on earth is the rationale behind lowering the time cooldown for changing the national focus for higher government forms? I'd surely imagine an empire would be more difficult to steer than a duchy, as in oil tanker vs. sailing boat.

Agree, without complaining I find it interesting that of all bonuses they choose they choose this one, feels a bit ... arbitary. (also since it requires multi DLC content)
 
I don't think the national focus bonus makes much sense. Sheer inertia would surely make it more difficult for larger empires to quickly change trajectory. I like the idea of higher ranks lowering the cultural acceptance threshold and giving a diplo-rep bonus.
 
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