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Hi folks!

It's been a while, and I bet you're all wondering what we've been up to... Now, I can't reveal anything about the upcoming expansion quite yet, but, to tide you over, I thought I'd talk a bit about our other efforts. As you know, with every expansion comes a slew of free improvements and fixes. This time the focus has been on the latter; clearing up old bugs and issues (the change log is currently 620 lines long). Sometimes, that has required us to do some fairly major code rewrites. For example, we got rid of the rule that your 'government type' was determined by the type of your Capital Holding. (You know how it was game over when you got a Temple Holding as a capital, even for a tiny period? Well, now that kind of thing cannot happen anymore.) The government form is now something more persistent, and can have various rules that override those of your religion (whether you can raid, take concubines, etc.) To go along with this change, we also reworked the portrait frames to clearly distinguish between the various government forms.

Crusader Kings II - Governments.jpg


In a similar vein, almost since release we've been plagued by bugs with characters leading multiple regiments and/or flanks, which could even cause crashes. Part of the problem was that the whole system was rather strange, so we decided to consolidate it in the following way: only the ruler, the Marshal and characters you have appointed Commander (a new title) can lead flanks or your own demesne and retinue regiments. Vassal levy regiments can still be led by your loyal vassals, but a character can never both lead a flank and a regiment. Mercenaries become more useful because they come with their own, good, leaders. Flank leaders apply their martial bonus to all regiments in the flank. Oh, and the combat system has been updated under the hood to correct various quirks that few people ever noticed, but which could sometimes cause never-ending battles and such.

Crusader Kings II - Combat View.jpg


In the process of implementing the new Commander title, we decided we might as well throw in a more convenient Honorary Title view. This is a perfect example of how what starts as a simple bug fix can turn into a whole new little quality-of-life feature. In this whole house cleaning process, we've also made some serious optimizations to the speed and memory usage of the game.

Crusader Kings II - Honorary Title Assignment.jpg


To finish off, here are some random snippets from the change log:

- Revised the pagan Subjugation CB so that it completely subjugates the target but no Holdings ever change hands
- Added "Stop Seduction" and "Stop Spying" decisions
- Failing to imprison vassals of vassals now correctly forces them to abdicate and flee the realm
- AI will not join wars against spouse
- When your heir has an equal tier title to yours, _your_ laws are now copied to his primary title on succession
- Character Finder: The 'Married' filter now excludes concubines too
- Character Finder: Councillors now correctly show up too!
- Fixed a problem with allies of vassals staying in the war when the vassals's liege joins the other side
- Fixed some cases of ANY_ALL in location tooltips
- Duels now potentially give the Kinslayer trait
- The Yazidi Sheikh and Hurufi Caliph now have access to the Muslim subjugation CB and the Jihad CB
- The Paulician faith can now properly mend the schism
- The Hashshashins can now resurface after being scattered
- Fixed some issues with 'excommunication' for Yazidis
- Sons with traits blocking them from inheritance no longer count as "unlanded sons", causing prestige loss
- AI: Toned down seduction by characters with many children
- AI: Toned down impregnation chances for seduction affairs with characters with many children
- Handsome and lustful men now also populate the cabins in the wild for the pleasures of people who find them attractive

That's all for now, but from now on, we plan to post a dev diary every Tuesday, even if it's a short one!
 
- Sons with traits blocking them from inheritance no longer count as "unlanded sons", causing prestige loss

Any chance we could have a system to flag characters regardless of gender to cause landless prestige loss? Same as being able to flag characters as not causing it.

Also, looks like blue is feudal, red is merchant republic, light pink is non-merchant republic, white is theocracy, what's the tribe colour going to be?
 
Interesting first new dev diary. I look forward to learning about more of the changes and new additions added in the upcoming expansion. Given how close this expansion was announced with Common Sense for EU4, is there any chance that some of the fixes you're working on involves the converter? It could use some improvements... ;)
 
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I'm probably most excited for all the bug fixes and performance improvements and not the new features (which may well introduce new bugs of their own).
 
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Thank you :)
Good Stuff in here!
Nice to see you copy the good practice of recent EUIV developement, and let us get a little insight in CKII developement again.
Now i have tuesdays, wednesdays and thursdays to look forward to with my stay at Paradoxplaaza :p
 
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Oh right, with that big list of rules for merchant republics, is that just a tooltip or will we actually be able to define the rules that government types work on?
 
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Halle-friggen-lujah.

Cool features all around, but my number one thing remains the optimization :D
 
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In this whole house cleaning process, we've also made some serious optimizations to the speed and memory usage of the game.

This is really great, can we expect an improvement on the same level as the recent improvements to EU4? There was a significant improvement to the speed, especially on speed 5, that would be amazing for CK2 which tends to run slower, especially as the game progresses.
 
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Yes, honorary titles view! Finally! I've been proposing this since the earliest expansions
 
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Will you make the combat system less arcane and more transparent?
 
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- The Hashshashins can now resurface after being scattered
- but what about Hashshashins that never even come to surface if you started in CM or OG start date because of ridiculous formation trigger
trigger = {
year = 1089
OR = {
religion = shiite
religion = druze
religion = hurufi
}
is_heretic = no
NOT = {
has_global_flag = assassins_founded
has_global_flag = assassins_destroyed
}
b_alamut = {
has_holder = no
}
665 = { # Dailam
NOT = { num_of_settlements = 5 }
}
}
?
 
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Will you implement the long-awaited ability to scroll through cultural first names when naming a newborn ? (like in the ruler designer)

For those who don't name their characters King Douchebag III and actually care about cultural accuracy for names ? :D
 
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