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It's time for the weekly dev diary and this time it's a biggie, as we proudly announce Horse Lords, the new Crusader Kings II expansion! So what makes the proud rulers of the endless steppes unique? Well, in short, their relative lack of permanent settlements. This expansion gives the nomadic peoples of the steppes a unique type of gameplay which is not centered around Castles, Temples and Cities at all. Playing as a Nomad, you are allowed to conquer and even own normal Holdings, but they are worth little to you except as vassal cash cows. What you really care about is more grazing land for your sheep and horses. Thus, nomad hordes simply have a total population, which grows relative to how many empty Holding slots exist in your provinces (steppe provinces are best, but some other terrain types are also acceptable).

Crusader Kings II - Nomad Population.jpg


A large fraction of your total Population counts as your Manpower, which is used to raise your regiments (much like the Retinue system.) Of course, if all your fighting men are dead, it will be a while before your Manpower replenishes! War on the steppes is fast and fluid; you only occupy an empty province for as long as one of your armies is standing there, or if you build a fort there to lock it down... and even then, you do not get much war score from the open wastes.

Crusader Kings II - The Empty Steppe.jpg


This brings us to the one Holding that actually means a lot to the hordes; their capital. Each nomad clan can only one of this special holding type, but there are more upgrades for it than any of the regular types, and these improvements have more unique effects too... To really defeat a nomad horde, you need to occupy their capital (or decisively beat them in battle, of course.) However, Nomads are allowed to move their capital around often; and that means they actually pull up stakes, 'buildings' and all, and move the whole thing to another location!

Crusader Kings II - Raising Hordes.jpg


Another special twist to the nomadic hordes is that even in defeat, they are still dangerous. Should a horde lose its last province, the tribe will still exist, and may use its remaining armies to conquer another land in which to settle. Naturally, nomads can choose to settle on a more permanent basis, by completely switching over to a Feudal, Tribal or Republican lifestyle. This is done by special decision, reminiscent of how Tribes work.

Now, as the astute among you might have wondered, Crusader Kings is largely about managing your turbulent vassals, so what replaces that important gameplay aspect for the Nomads? The answer to that, my friends, is the Clans, and that will be the subject of next week's dev diary! Until then...


Khaaaan.jpg
 
Yes. Groovy indicated you can even burn everything in Constantinople to ashes...

Thanks.

But...but taking 10 years to destroy a single holding...well that is a bit harsh in my opinion. I would rather clear up the mess the Pope makes up spamming bishoprics everywhere faster.
 
Thanks.

But...but taking 10 years to destroy a single holding...well that is a bit harsh in my opinion. I would rather clear up the mess the Pope makes up spamming bishoprics everywhere faster.

I'm sure it's just 10 years for constantinople... I mean... 7 holdings, theodosian wall...
 
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I'm sure it's just 10 years for constantinople... I mean... 7 holdings, theodosian wall...

That is much better. A holding taking year or two to destroy, now that is authentic.

But will only nomads be able to do it? Any info on this?
 
Reminds me a lot of the Attila: Total War migration mechanics. This is no bad thing.

I only wish that unlike Attila TW, the AI won't go on a razing spree in CK2. In my latest ERE campaign in that game, 80% of the world is razed and depopulated wasteland.

Paradox have to fix some other sprees/spams too. For example AI counts choosing seduction focus and banging everyone's wives repeatedly. Or choosing intrigue focus and kidnapping me and other characters for NO apparent reason. Makes me ragequit every time. :mad:
 
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You think that's bad the ones with intrigue starts murdering people for no reason, that'sa bit worse. I kind of fixed it by making anyone who finds out they tried to rmurder them a rival (they tried to freaking kill them) hoping that building up a fair number of rivals would lower the life expectancy of intrugue focused ai characters.
 
There's always a reason to kidnap landed characters.

Well, I doubt forcefully inviting son-in-laws and brother-in-laws to forceful years-long dungeon parties is something a medieval landed nobleman would take up as a hobby. :p

Especially frustrating when my regent disallows ransoming. I can't even pay for all the booze to be allowed to leave the party.
 
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Well, I doubt forcefully inviting son-in-laws and brother-in-laws to forceful years-long dungeon parties is something a medieval landed nobleman would take up as a hobby. :p

Especially frustrating when my regent disallows ransoming. I can't even pay for all the booze to be allowed to leave the party.

Eh, it's all about either the ransom money or keeping relatives under your thumb.

Of course, if your regent is being difficult, then I wouldn't blame the guy who kidnapped you. That's just business and politics. Regent doesn't want to ransom you? That's personal, and should be dealt with accordingly.
 
Eh, it's all about either the ransom money or keeping relatives under your thumb.

Of course, if your regent is being difficult, then I wouldn't blame the guy who kidnapped you. That's just business and politics. Regent doesn't want to ransom you? That's personal, and should be dealt with accordingly.

I wasn't complaining. It is just that the intrigue focus (and seduction) needs to be tweaked so that AI won't do it just for sh*ts and giggles. I mean, in the real world there is a serious, very serious consequence for capturing a fellow Raja and keeping him in prison for years until he dies, unable to even have a child to be the heir.

I think it could be renamed to 'human trafficking' considering my rival has made a fortune out of kidnapping and ransoming his neighbours. At the same time, I have tried intrigue focus and never managed to do anything at all. :p
 
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This game has evolved so much.

Does anyone remember this: :D

crusader-kings-2-screenshot-1.jpg


The days when CK2 was in alpha, basically as a reskin of Sengoku, and had a more cheerful and medieval themed UI than it does now.
 
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If a finno-ugric tribe wants to get to somewhere Romania, they almost certainly have to become nomad first. Hungarians were heading south from the urals, and met with turkish cultures, which helped us become a nomad tribe, fit for living in the steppes we were more and more heading into(making horses a base of our society), that was 1200 BC. It was another 2000 years till we got to somewhere Romania. The steppes are all about cultures pushing each other mostly towards europe.

By the time you could get there this way, I would be almost sure, your finno-ugrics used horses.

By the way, its just the paradox studio's pretty sketchy culture placement, quite many hungarians were left behind not so far south of the urals till the mongols started subjugating everyone. It is based on historical proof, hungarian adventurer friar julianus discovered them.
No offence but you obviously didn't get the joke. It was a reference to the song white death by Sabaton.
 
This game has evolved so much.

Does anyone remember this: :D

crusader-kings-2-screenshot-1.jpg


The days when CK2 was in alpha, basically as a reskin of Sengoku, and had a more cheerful and medieval themed UI than it does now.


Ugh. That map...those faces... :confused:

They have done an incredible job to bring the game forward. I really think CK2 was the game which pushed Paradox into the semi-mainstream. Even since release the game has come a long way.

I'm hoping that CK3 will feature similarly huge leaps forward for grand strategy.
 
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Thanks.

But...but taking 10 years to destroy a single holding...well that is a bit harsh in my opinion. I would rather clear up the mess the Pope makes up spamming bishoprics everywhere faster.

We'd bloody better be able to burn Samarkand to the ground in two months and Baghdad in three !
 
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We'd bloody better be able to burn Samarkand to the ground in two months and Baghdad in three !

Or better, sack entire Delhi in 3 days.

That's what Timur did and this extremely wealthy, jewel-laden Indian city was suddenly turned into a haunted, 90% ruined ghost town with no living thing to be seen for miles with all gold and jewels plundered. It remained deserted until the next month when people slowly started returning.

EDIT: I forgot to mention, within 75 years the city was again huge and extremely wealthy just as it used to be as if nothing happened. Weird, isn't it?
 
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